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Uncle_Biggins

Shunt while Engines are Cut

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There is nothing under the Cut Engines entry that forbids you from then taking a Shunt action.  It just cuts down your minimum move.

 

Taking the Shunt action actually automatically puts the ship into a "cut engines" status so if you're looking for a fluff reason the two systems do seem to be feeding out of the same energy pool to function.

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According to the MAR in particular it says that a model using Shunt Matrix "CAN" not must Cut Engines to do so.  In my games against Bane Cruisers, the common tactic was to activate the Banes late in the game, shunt them behind targets with cut engines and then activated them first in subsequent activations while they are still in the right location.  If they are not they don't cut engines so they can either manually maneuverer into location or can use a minor shunt next turn to straighten up. 

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In the literature it is often so that the ships using two separate spacecraft propulsion systems to one to fly hyper space and second to manewring within the system. With the adoption of such a system in Armada a damage to "normal drive" does not affect the possibility of jumps.

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