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darkjedi203

Official Thread: Britannian Raj

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Dont forget those little tanks of the Raj (Tarakee) that follow up with their lovely AP of 3 and the Troop Reinforcement MAR.....

 

you can alos add two of these to every unit :P

They cant escort naval stuff, so no help here.  :P

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I have not got the Raj yet....but they look fun. I keep thinking I would want to keep the Indus squad maybe behind the Chanura/Jhasa/Devak, on turn one, since they have good defenses. Ideally I would swing them out in turn two in such a way as to have them get in a range band two shot at most any target. They could go after fast advancing smalls, or concentrate fire on a larger target. (Good in either case as long as within 16 inches.) Hopefully they would come out and advance in a manner that would have them within 8 inches of the guardian shield equipped Jhasa, giving them a bit more staying power.

 

As long as I can get in at least one range band two alpha strike before they get hit back, I am happy with the indus. Then my opponent can hit them hard, in which case he is not focusing as much on my advancing cruisers, heavy BB, and cruiser which is laden with AP and troop reinforcement.

 

So yeah...pretty blunt tactic really. Present my opponent with a tough choice. Either they can focus on the huge firepower of the heavy BB and cruisers, which also carry 10 and 12 aggressive AP.....(with that 12 AP troop reservoir near)....or they can take out my heavy DD's. If they do what i expect, probably killing off a cruiser is priority one. Assuming that happens on turn one, then turn two they face 8AP from two cruisers, and 10AP from the BB, with 12 on the carrier to re-fill. If they fear the boarding most, I may get another alpha strike from the heavy destroyers....which would be fun, and possibly at range band 1 if the enemy is advancing.

 

And that is not even mentioning the Canda, yet another potential distraction from the destroyers. My only beef with the Indus is the total lack of any redoubtable weapon. So while it can survive a crit due to 3HP....at -2 HP the turret and broadsides are 2/1/0/0 and 3/1/0/0 right? That is a bummer.

 

So that would be my recipe for Destroyer survivability I think.

1. Hide/Screen behind big ships on turn one.

2. Come out on turn 2 probably, but stay within guardian generator range. (Emerge later in the turn, or as a specific response to a great target if your opponent presents one.)

3. Have so many scary targets closing in, that range band 2 destroyers might be left for turn 3 due to an immediate need to manage the other threats I present.

4. If I begin turn three with the Indus unit undamaged, or close to it, try to activate them again straight away on turn three for another powerful strike. (Maybe using a TAC card to give me an extra boost on the initiative roll in fact.)

 

Indus seems a tough one to use to full potential....but man...a lot of potential eh? The idea of getting in a range-2 13AD strike, and then following that up with a potential initiative win....possibly resulting in a range one strike of 18AD...with no close range penalty....AND potentially an additional range one strike of up to 12 AD for the broadsides facing the opposite direction. If my math is right, that seems worth the effort.

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how do you make the Raj carrier with the shield generators option? pictures would be most welcome. 

 

I decided to put the shield over the howitzer mount to hide the gap. It seems to fit there nicely.

 

My fleet is not assembled or painted yet though.

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I decided to put the shield over the howitzer mount to hide the gap. It seems to fit there nicely.

 

My fleet is not assembled or painted yet though.

 

That is how I did it as well.   If you look at the howitzer mount, there is a circle molded into the deck just the same size as the shield generator. 

I glued the bridge to that deck, and placed four pieces of steel can below the deck at the corners.  I embedded magnets in the hull where the the deck met the upright sides, and they hold the deck, bridge, and shield in place. 

I intend to buy another bridge and deck piece set when parts for the Raj show up, assemble it with the howitzer, and place steel pieces on the deck bottom at the corners as well. This will allow me to switch bridge assemblies as a unit, giving me my choice of options. 

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It works quite well, I think. Especially when using the Brits to bolster a mainly Raj force (which has quite a bit of synergy between carrier and battleship, as a kind of one-two-punch :) ). The other way around I haven't tried yet, but I can foresee that working as well. A combined force also helps alleviate one of the annoying things about the Britannians: how to get al those torpedoes lined up :)

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I've used the Raj in a few games now (all against Prussia, so some of what follows may not necessarily be true against other nations), and this is what I found:

 

The Devak cruisers are absolutely beastly against other mediums and less sturdy larges. As a squadron: 3x8 piercing redoubtable dice in RBIII (that's still 3x6 when all 3 are on 1HP) means you have to take out entire cruisers to neutralize them, and you have to do it quickly or your whole fleet will sport critical effects. Then, if you manage to get close enough to be able to do consistent damage, they can still put out 18 aggressive AP. And the shields mean they are tough as well. My opponent has developed a distinct un-fondness for these. I would still pick them if they were 5 and even 10 points more.

 

Boarding with Terror Tactics is fun and relatively safe, as you can leave more AP on your own ships (which you can then in a further turn use once more, getting the TT boost all over again). The one-two punch of the Chanura battleship boarding and then getting (partially) restocked by the carrier makes me a little less cautious with it, especially as the Commodore is usually on the carrier anyway.

 

The Canda monitor is a maneuverable (0" minimum move) guaranteed 11-14 dice hit without return fire from at least turn 2. Not overpowered, I think, but definitely good and it forces your opponent to either dedicate something to it or ignore it and take the punishment.

 

The Indus heavy destroyers I didn't see working on paper, but boy do they deliver on the table. That point of extra HP/DR/CR makes all the difference and virtually guarantees (unless your opponent dedicates a lot of fire) the squadron arriving in some form or another in RBI of a juicy target, which is then unpleasantly surprised by the up to 16 dice of linked fire.

 

All in all: this is a very fun fleet to play with, and also quite a bit more forgiving than my Brits by themselves.

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Yes, well on the Devak: These are near or on par with gunship type firepower and very robust. I'm starting to suspect these need a slight points bump. Canda monitors are also very forgiving, making Raj quite hard to play against with a close range nation like PE.

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I've started building an IR army and I noticed that there is the option to use British baronet tanks. But I can't find them anywhere except the parts store. Am I missing something or is that the only way to get them?

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I've started building an IR army and I noticed that there is the option to use British baronet tanks. But I can't find them anywhere except the parts store. Am I missing something or is that the only way to get them?

 

That is correct.  They have always been a direct sales only item.  There are a few items like that for several nations.  Fortunately, I got 20 when I ordered some for Britannia, so had some extra for my Raj force.

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Erm, is the minimum move of 0" in Canda's stats a typo?

 

I played against the Russian Coalition today and if not for a few unlucky shots and bombing runs on the last enemy Tambov, I could have won.

 

We played a 1500 points naval core battle. I had the Raj starter (less one Indus) and the 2.0 KoB Aerial Starter (less the LAS, naturally). I actually managed to use bombs with my Illustrious and I managed to wipe a squadron of three frigates (the "buttons" as we call them) with area bombardment.

 

The Canda is a beast and the cruisers and the heavy battleship made my opponent gulp quite a few times with their 8 AD per turret in RB3.

 

The Hawk I am starting to like more and more. Nasty little (well, not so little) buggers dropping moving mines and staying obscured in RB2, linking for an awful amount of AD, buzzing around and dropping bombs all around like confetti.

 

The corvettes prized a heavily damaged Azov and damaged some dreadnought-like carrier of his, whatever its name is.

 

The Indus heavy destroyers actually did something this time and even though I only had two of them they managed to sink a damaged Tambov.

 

All in all, I like my Indians more and more. I think I am going to get a second box.

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The minimum move may (or may not) change in the next round of pdf updates. You can always submit a few battle reports and suggestions about what you think needs changing (and why). Of course, there are a few models that do have genuine typos that need changing (for example, the Australian Illustrious is missing "Redoubtable (Turrets)" from its entry) just as long as you can give some good reasons for the proposed changes, I'm sure Derek and James will consider them

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In the land theatre the Raj have a  lot of nice units and synergies. As general advice I would say:

  • Keep the Assault infantry that come with the Antaka tight behind it as it moves up, the use them for a one - two boarding punch to prize valuable enemies (such as mobile airfields)
  • The Agra gun carriages are great but a high priority target for opponents and susceptible to things like long range rockets (like most bombard type things). Attach a steward for more protection and a truly vicious 20AD RB3 shot!
  • As well as some stewards consider some baronets and even Infantry bunkers. Raj stuff tends to bring more infantry than most and I have found that bringing along even more can lead to foes being swamped by too many credible boarding threats.
  • Use the All terrain and Sturginium boost MARs on the Mehga elebots to attack from unexpected directions, rather than just charging down the middle.
  • Remember Tarakees have the spotter MAR and consider some Hawks as well if you plan on bringing several Ajagava.

And if possible bring 2 Antaka! ;)

 

Hope that helps.

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