Jump to content
Grimenart

Official Thread: League Of Italian States

Recommended Posts

Another question, the Italian ships, does anyone have an image of one of them next to another battleship, they look really narrow, and I just wonder if it is a trick of the camera as Spartans store images often don't do their lovely models justice

They are very narrow. I think at one point of their development, their shape was going to translate into having a reverse speed the same as their forward speed. This didn't come to fruition, as the rules for movement, etc were being reviewed for 2nd edition.

Share this post


Link to post
Share on other sites

Another question, the Italian ships, does anyone have an image of one of them next to another battleship, they look really narrow, and I just wonder if it is a trick of the camera as Spartans store images often don't do their lovely models justice

 

I played against Italians after long time and was again surprised how beautiful ships they have, details are superb and compared to my Kob ships they are thiner and a bit longer.

Share this post


Link to post
Share on other sites

Another question, the Italian ships, does anyone have an image of one of them next to another battleship, they look really narrow, and I just wonder if it is a trick of the camera as Spartans store images often don't do their lovely models justice

You should check the Hobby section and Italian paint, they have really beatifull and thin ships :)

Share this post


Link to post
Share on other sites

Plus the visual design is reflected in play style!

The thin vessel knifing smoothly through the waves is represented by generally good move distances, plus hit and run MAR. So the Italians play like they look. That's cool.

Share this post


Link to post
Share on other sites

A query for those of you who do play the Italians at the moment;

 

I was going over a few proposed lists ive got, and got thinking - for the same cost (460pts or so), I can either have a squad of Gladius Cruisers and 2 of Cinqueda Frigates, or alternatively, 2 Brigantine Squadrons (Gladius + 2 Cinqueda), and a squad of Scutums. Notably, I can also then add the Torpedo Boat squad support to the first option a lot easier, but the question is, have you tried the Brigantine squadron? is it worth using, or is the loss of firepower overall an issue?

Share this post


Link to post
Share on other sites

A query for those of you who do play the Italians at the moment;

 

I was going over a few proposed lists ive got, and got thinking - for the same cost (460pts or so), I can either have a squad of Gladius Cruisers and 2 of Cinqueda Frigates, or alternatively, 2 Brigantine Squadrons (Gladius + 2 Cinqueda), and a squad of Scutums. Notably, I can also then add the Torpedo Boat squad support to the first option a lot easier, but the question is, have you tried the Brigantine squadron? is it worth using, or is the loss of firepower overall an issue?

 

I tried brigantine squadron once, and i didnt like it. Cinquedas are so much fragile, my opponent was able to destroyed them very quickly with Aerial. And with 14’ movement, i like cinqueda when they can operate alone, so i can use this very good maneuverability. 

Share this post


Link to post
Share on other sites

I tried the brigantine once, as a flanking formation, but me and my opponent have interrupted the game at turn 2... Next battle I'll try again the brigantine, hope with better chances to field them

Share this post


Link to post
Share on other sites

Went to a 1000pt tournament on at the weekend and brought my Italians. I won the tournament, but I wanted to get your opinions on the list I used.

All my opponents were fine when playing, but they all thought that the list I used was dirty. I don't think it was, since in my opinion it was the best of a bad bunch of lists I made for the Prussians, Chinese and Italians.

So I thought I'd get your opinions

 

The list is as follows:

 

Affondatore - 240pts

Ballistae - 150pts

Minerva - 120pts

Fortuna Torpedo Bombers - 160pts

Scutum - 125pts

Scutum - 125pts

Pugio Escorts - 75pts

 

995pts in total.

Share this post


Link to post
Share on other sites

They just didn't like it. The fact that they are effectively the CoA without the CR ratings probably doesn't help matters.

 

My friend absolutely hates the Sky Fortress. Doesn't agree that a flyer should have 3 shields and inventive scientists to boot.

it was focused on a lot by my opponents.

 

Also, I suppose the activation spam I had, in comparison to their fleets might have been a contributing factor.

I had 6 SAS including a Recon plane, and the Uccisores.

However, except against one opponent (my aforementioned friend) I only ever had one or two activations more than them, before I had to move a model/squadron. My friend brought the Charlemagne with him and only had six activations in his list. He came second overall though, so it worked out for him.

 

As I said in my previous comment, I didn't think it was a bad list, or cheesy.

Share this post


Link to post
Share on other sites

Why in the world would this be "dirty?"

Anyway, I am interested in how the Fortuna performed?  160 points is a lot for a one trick pony.  Come in low-level?

Also, did the Pugios help? Most opponents stay away from the Affondatore and plink it to in-effectiveness.

Pugs, the're not bad but 3 more Scutum might be as useful.

 

 

 

 

Share this post


Link to post
Share on other sites

No one expects the Fortuna. That's where I find it to be useful. Considering how weak it is, its actually quite powerful, if the dice are in your favour that is.

17AD in RB1 regardless of damage taken. Very little is going to stop that shot...again, if the dice are in your favour. Mine were not. Only ever got a damage on anything I shot at, before one of them died.

Start it in Low-Level mode and your opponent can't touch it, hidden within the fleet or behind some terrain. And if you keep it in Low-Level mode it can be used as a cheap shield for your fleet from all sorts of attacks. You'll lost 160pts, but that's nothing when you consider a potential loss of the Affondatore.

Thirdly, it can't be prized because its not a capital. So you'll only ever lose 160pts.

 

Throughout the tournament, I didn't lose the squadron. At most one of them was destroyed.

Really, though, for me they were just another activation.

 

The escorts weren't bad. Didn't have much to do, but they did prevent a Dive bomb run because of how they were positioned. The Dive Bombers just couldn't get into base contact with the Affondatore without landing on top of the escorts. So he had to wait a turn, but that allowed me to target them with AA before he had a chance to bomb me. Only killed one of them, but when he did dive bomb the carrier he lost a further 3 SAWs.

The carrier had taken 2HP of damage in that game, so without the Pugios, the Dive Bombers would have made minced meat out of it.

As to Plinking the Affondatore - most of my opponents considered the Sky Fortress to be the bigger threat and focused on it more. And I can see why...5+ to hit while Obscured, 3 Shields, and Inventive Scientists. And I played on that a little. In all of my games I made the Sky Fortress the easier ship to target, while the Affondatore hid behind terrain or in amongst the fleet. The Affondatore only took 2HP damage throughout the tournament, while I lost the Sky Fortress in two games.

 

Share this post


Link to post
Share on other sites

Huh, so I get the Sky fortress is hard to kill and moves 8" But its single Fore gun and weak broadside make fairly easy to ignore. A great target for aerial hunters (like the PYB-2). The SAS units are different of course, and don't bombed by it. No one let you bomb them with it did they? That would be amusing.

The Big "A" will tear you apart at range and especially up close.

Imagine two of those in a fleet of 1250- THAT could be considered a "dirty" list. Kinda like those RoF lists with two Tourbillon Sky Forts in them. Or Three FSA Fleet Carriers, or two/three RC Kostromos. 

Oh, congrats on winning

Share this post


Link to post
Share on other sites

8" of movement and barely getting a scratch on it in turn one or two kinda makes it much more deadly that you'd think. 12AD in RB1 on its front gun and by turn two its getting into RB1.

So its not exactly something that you can just ignore.

 

And I got to use all of its Bombs in all games. One 14AD bomb on a frigate in the first game (all I had in range, and it would have been a shame to waste it) 14AD on a Toulon, and two 14AD bombs on two Tribals...over two turns of course.

 

Really wish it had Area Bombardment. A whole frigate squadron was ripe for the killing but I had to make do with normal bombings.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.