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Toolman

Official Thread: Kingdom Of Denmark

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The Squadron Support MAR just means that the model/squadron supplies a "free" squadron of whatever is mentioned. In the case of the Carrier, it supplies a squadron of Assault Boats to the fleet. The cost in their profile is only there for VPs, as they are already paid for in the cost of the "Parent" model.

Once deployed, the assault boat squadron is completely independent of the Carrier.

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As for the emperor, she's a solid vessel to stick a commodore onto because of that fierce 3d6 shield, but it's 200 points out of your non-core list, which any Danish vet can tell you is stealing space from our beloved Fafnirs, which are slightly more tactically flexible.

Just wanted to point out: not every Danish vet. Never taken a Danish Emperor in my life, and don't take many Fafnirs. Need those points for Korsors and Sigurds, after all... ;)

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Just wanted to point out: not every Danish vet. Never taken a Danish Emperor in my life, and don't take many Fafnirs. Need those points for Korsors and Sigurds, after all... ;)

Well yes, but you'll want those fafnir TFT for stripping away CAP and making life easier for those boarder units. And don't steal fafnir space by taking up non-core with boats.

That said I'm looking into a danish list that uses no carriers or aircraft for a change.

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The last tournament I was at I fielded this all boat list. It used a Carrier, but it was a tournament. Who wouldn't take a carrier with them?

1250pts

Asgard

Raggnarok

Konigsberg

Konigsberg

X3 Skagerrak Mk1

Sigurd Squadron

Korsor Squadron

Korsor Squadron

I did really badly at the tournament because I didnt pay close enough attention to the objectives of the first game and scored no points, but the list itself was a monster for my opponents to deal with.

Completely tabled my Black Wolf opponent with it (used a mine to teleport the Death Bringer onto an island)

In the other games the list tore through a fair amount of my opponents' fleets, but it was the objectives that screwed me.

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Tournaments??? Did I hear the word? Can anyone direct me as to where I can find info about Dystopian wars tournaments? Living in Adelaide, Australia, don't hear much about such wondrous things occurring nearby. I am seriously considering to run a tournament myself to try and promote the game and recruit more people into it, but before I do so, I would like to attend one such event to see how things are done, prizes are organized, etc.

 

Also:

 

Just wanted to point out: not every Danish vet. Never taken a Danish Emperor in my life, and don't take many Fafnirs. Need those points for Korsors and Sigurds, after all... ;)

 

 

Cheers for that c0rruptd, extra info to take into consideration.

 

Nordic_Wolf

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Hello all fellow Denmarkers!

 

It has been a hell of a long time since I marked my presence on the forums - as it has been hell of a long time since I played Dystopian wars. But fortune has it, that I have finally got a game this upcoming Wednesday. My adversary are the Prussians this time (weird right, they are supposed to be our closest ally, and yet, infighting! My general excuse - they started it, not my fault.... whistling, whistling...)

Anyway, to keep things short, I would like to get some suggestions if possible. What are the weaknesses in the Prussian Navy? This would give an idea to me as to what to exploit - I can't see anything that would scream at me by just looking at their lists.

I know their strengths - range band 1 and 2 gunnery and boarding, so in general very aggressive. But we are also very aggressive, especially with the MAR of Close Quarters Gunnery, which makes us most effective at range band 1 (and putting ourselves in danger of a boarding assault in the process off-course, which I am aiming to avoid any boarding in my game against Prussians).

Any suggestions I thank for in advance.

 

EDIT: Also, I have payed 30 points to upgrade my two Skagerraks from MKI to MKII, since I can not see any use for a calcification generator. I could however see use from the extra gun. Does anyone have any tips on what the use of Calcification generators are, and if they are at all effective?

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Turning of the ack ack prior to boarding is a good use for them, and getting that 6 on the table to strip assault points is also a nice cherry on the top.

 

Due to the short range of the calcification generator. That is probably the best use, but reducing ack ack versus rockets, cc versus torps etc is always handy. It also prevent the enemy ack acking those lovely mine tokens you have left all over the board.

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4 hours ago, slimeball said:

Turning of the ack ack prior to boarding is a good use for them, and getting that 6 on the table to strip assault points is also a nice cherry on the top.

 

Due to the short range of the calcification generator. That is probably the best use, but reducing ack ack versus rockets, cc versus torps etc is always handy. It also prevent the enemy ack acking those lovely mine tokens you have left all over the board.

Cheers for the reply. Hmmm, something to think about. For the boarding bit, as I said, I probably would be a bit reluctant to board, knowing that the Prussians are way better at the fighting bit. But the mines is one thing I am going to be placing very heavy emphasis on...

If he does take the dreadnought (and I would be surprised if he doesn't), I am still madly trying to scheme a tactic that would work against it... I have never beaten dreadnoughts since I can't yet think of a good tactic. Any suggestions here? Plus my list is as follows:

2 Ragnaroks, each with 3 Wachter escorts

2x5 Korsors (for forward deployment with mines)

2xSkageraks MkII

1 Gewitervolke

Totals 1000 points.

 

Any critique from anyone about the list to be used against the Prussians?

 

Cheers

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Dreads in a 1000pt game are always going to be a struggle as its going to be a third of his points. That being said, iirc the Prussian dread doesn't have redoubtable weapons, so try and know a few hp of it and it will begin to look much less scary. Your tactics will depend on what objective card you pull, most people who field a dread at 1000pts will be lacking on either their smalls or mediums, so if you get one of those cards excellent. If he also takes other heavies in his list then things could be hard. A player near me likes to field lots of large/massive ships. Meaning getting that 50% pts becomes quite tricky

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1 hour ago, slimeball said:

Dreads in a 1000pt game are always going to be a struggle as its going to be a third of his points. That being said, iirc the Prussian dread doesn't have redoubtable weapons, so try and know a few hp of it and it will begin to look much less scary. Your tactics will depend on what objective card you pull, most people who field a dread at 1000pts will be lacking on either their smalls or mediums, so if you get one of those cards excellent. If he also takes other heavies in his list then things could be hard. A player near me likes to field lots of large/massive ships. Meaning getting that 50% pts becomes quite tricky

Cheers for the pointers. Yeah, I think knocking off my calcification generator in exchange for an extra set of tubes is worth it then. About the dreads, you are damn right! I faced a British dread last time, and it was a struggle. In fact, almost did nothing to it. But the Prussian does not have redoubtable. So my fear for those behemoths is a bit over-exaggerated then. So maybe tinkering a bit at it, would make it weaker. That may work.

I guess if there are no more critical remarks on my list, I'll see how it goes and let the crew down here know if there is something of an interesting note from my battle tomorrow.

As I have already said my thoughts before, it'll take me considerable time to master my fleet I think, since my ships are squishy, and need to be directed and coordinated well, unlike the Brits or Yanks who are more forgiving to their owner's mistakes in their play-style.

 

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With glass cannons ships, like the skaggerag (that's the gunship right?) You need to plan for enemy activations and use line of sight blocking. Particularly with large ships you can roughly predict where they should land, so try and let him activate first where they can't see you, then swoop from behind your island/los blocker and get a nasty hit, with luck you can put enough damage on with the alpha strike to reduce return fire, and if you are lucky, potentially you can do a last activation/first activation trick. If you can get the jump on him with your gunships, you could hit him with 2x17 ad attacks, then activate them again (next turn) and do the same, no ship is gonna come out of that looking healthy.

 

It's a trick I regularly use with my polish gunships to great effect, particularly if they can use their grav drives to hop over a los blocking island

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6 hours ago, slimeball said:

With glass cannons ships, like the skaggerag (that's the gunship right?) You need to plan for enemy activations and use line of sight blocking. Particularly with large ships you can roughly predict where they should land, so try and let him activate first where they can't see you, then swoop from behind your island/los blocker and get a nasty hit, with luck you can put enough damage on with the alpha strike to reduce return fire, and if you are lucky, potentially you can do a last activation/first activation trick. If you can get the jump on him with your gunships, you could hit him with 2x17 ad attacks, then activate them again (next turn) and do the same, no ship is gonna come out of that looking healthy.

 

It's a trick I regularly use with my polish gunships to great effect, particularly if they can use their grav drives to hop over a los blocking island

Cheers man. I'll try to do that, sounds like a plan for me now. Plus if I manage to disorder his AP, I may even try to assault with my AP against any of his "biggies".

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On 18/08/2016 at 2:13 AM, Veldrain said:

Being good at boarding does not always mean they are good when being boarded themselves.  Aggressive crews defend their own ship on 4+, not the 3+ they get when attacking.  Prussian vs Danes really should be a contest of who gets the jump first. 

Hello all. Well first, yes, I did attempt to board their Dreadnought two times (!). All my crews were butchered, but so were theirs mauled badly (that is they survived but were worn out). I had my Gewitterwolke approaching it anyway (we ended the game early, both of us had to get up early the next day to get to work - if we would have another turn or two, my large airship would first bomb the hell out of the dreadnought followed by assault with fresh marines ready to overwhelm the weakened up dreadnought which was low on AP by this time). I had drawn the mission of destroying 50% of MFV including any Large and Massive. The only massive he had was the dreadnought. I killed one of his Mediums - Konigsberg, so if I had to kill his Dreadnought, it would place me in good position.

Second, I did not find the Prussian Dreadnought to be that scary, as I did with the British (British one is something to get a massive adrenaline surge when you face it!). I rode my Skagerraks into range band 1, shot my 4 guns (2 main and 2 raised) and had a jolly broadside as well. I used my advantage of Close Quarters Gunnery. From here came the first wave of marines (which were butchered completely due to his high Ack-Ack and the retinue of 3 Wachters). The activation ended with me dropping a good linked mine right in front of the Dreadnought's nose, just to keep it in check (yes I am starting to get the feel for the mines - hoooray!). Honestly speaking though, it did test my nerves to ride up to that behemoth so close and in the open with other enemy ships around.

Then I rode one of my Ragnarok's at it, assaulted with marines (and shot at the Dreadnought off-course), and did some considerable damage to his AP, and had all my AP butchered as well. This was a last death-jolt from my non-commodore Ragnarok though, it had only 1 HP left at that point (lost to a group of bombers in the concealed height band).

Third, yes my ships are Danish Cookies (they look splendid ships and they melt as easily as those cookies under fire), but the Prussians are also not too scary (they are scary still though), I did notice their guns losing their effectiveness as they got worn out. So that is one lesson for me in the future if I face those German Huns!

In the game I have used one very dirty trick - deploy my 2 groups of 5 Korsors in forward deployment, facing the enemy with their backs (I hope this is legit, correct me here if I was wrong) and dropping linked mines (5 of them!) in the first turn. What I haven't yet learned is how to use this effectively - I had two linked (5) mines floating against some Stolz ships - very useful right? ;-) What it did do, is scare most of his fleet into the corner where those Korsors not deployed... So effectively mind games with the enemy?

In the end, we did end in a good-fought draw. So now I am re-playing the game in my head a few times when I am in my crowded train to uni and back home, thinking what I can do better next time - so planning for the next battle, whenever that may be, and against whom it may be... I did have a challenge issued from some French lately, so that game will be in two months time or thereabouts. So time to start thinking about those pesky French - how shalt I be a pain to them.

 

Thanks to all for the discussion.

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On 20.08.2016 at 7:59 PM, Nicius said:

You know you cannot shoot at a target you intend to board right? From your battle report it appears like you did so several times.

Hmmm, that was done to me before as well in another game, so probably we are all missing something in the rules. Yes, I did so two times, but it did put both my ships in a vulnerable position in the end anyway, with the AP from the Skagerraks not doing anything (the damage was done from AP from the Ragnarok, the Skageraks AP were all shot down in the air and they didn't reach the damn thing) and with the shots from the Ragnarok at HP1 remaining didn't do any damage (it lost 6 attack dice from all primary and secondary weapons (effectively putting it down to 5 attacks from main turrets and 3 attacks from broadsides), so I hope that it actually didn't rig the game too much (Damn! Again I rigged a game by missing something in the rules, I fell like a bad ass now!). Can I get a reference to the page in the rules where this is written? I read the whole book before my game, but even when reading the whole thing, I am bound to miss something.

Cheers for pointing this one out, and my bad. Damn me!

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26 minutes ago, Nordic_Wolf said:

Hmmm, that was done to me before as well in another game, so probably we are all missing something in the rules. Yes, I did so two times, but it did put both my ships in a vulnerable position in the end anyway, with the AP from the Skagerraks not doing anything (the damage was done from AP from the Ragnarok, the Skageraks AP were all shot down in the air and they didn't reach the damn thing) and with the shots from the Ragnarok at HP1 remaining didn't do any damage (it lost 6 attack dice from all primary and secondary weapons (effectively putting it down to 5 attacks from main turrets and 3 attacks from broadsides), so I hope that it actually didn't rig the game too much (Damn! Again I rigged a game by missing something in the rules, I fell like a bad ass now!). Can I get a reference to the page in the rules where this is written? I read the whole book before my game, but even when reading the whole thing, I am bound to miss something.

Cheers for pointing this one out, and my bad. Damn me!

Page 76 of the rulebook, header "Boarding Action Limitations", Last sentence before list and first bullet point:

Quote

 

A boarding Action CANNOT be attempted in the following circumstances:

  • An Initiating Non-Robot Model fired ANY Primary, Secondary, Tertiary or Auxiliary weapons at the Target Model during the current Squadron Activation

 

 

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46 minutes ago, varnos said:

Page 76 of the rulebook, header "Boarding Action Limitations", Last sentence before list and first bullet point:

 

Thanks, found it. I will notify my opponent by e-mail that I accidentally "rigged" the game there. I guess it is a usual learning curve, make mistakes and learn no to do it again. Thanks again.

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On 07/10/2016 at 1:39 PM, Nordic_Wolf said:

Oh, great! Now I see the use of Calcification Gens, they make much more sense now. Cheers,

On 07/10/2016 at 1:39 PM, Nordic_Wolf said:

Oh, great! Now I see the use of Calcification Gens, they make much more sense now. Cheers,

Nordic Wolf

Yuss, zap them then jump aboard! Vikings awaaaaaaaay!!

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I have seen some love lately for the Danish fafnir, on paper it doesn't look all that great to me. A 4/6 unshielded cruiser hull reminds me a lot of my french light aircraft or light cruisers which usually don't survive a stiff breeze. they have a lot of toys, but 100pts a pop seems like handing the enemy easy VP

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