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Official Thread: Chinese Federation

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How are you guys liking the armoured forces? I'm really loving the look of Shi class medium robots, but how does the Chinese land forces work? There's flaming rockets and flamethrowers, so are they close combat, gun liney or what's the 'feel'?

Just trying to figure out if they're an army for me :)

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Currently field testing the Chinese - they have had decent success and some losses.

 

My findings so far with the units I have used;

 

Zhanmadao is a great all in one unit, carrier, heavy hitter - but that's its biggest weakness. Losing HP means losing firepower and carrier values. Durable, but once the primary guns are degrade and the carrier aspect is reduced it becomes a bit of an expensive rocket platform - that can easily be left out of the fight due to its speed. Very much a bullet magnet and losing one not only cripples your fleet but hands a huge amount of VP over.

Jian - all marks. MKIII is my favourite, lots of firepower, but the isolated systems 6+ mean it can take a few hits and become quite average. MKII has a good bombard rocket, but at RB4 most units still have a fair amount of AA left so the rocket hits get swallowed up. MKI is a good unit for charging, but I would rather field 180 points of frigates, rather than a Jian MKI, if i was to charge enemy lines for boarding.

Guan Dao - good all round unit, Solid, dependable but doesnt do anything spectacular

Wo-Dao - one of my favourite squadrons, heavy hitting, tough and has a good amount of AP spread out amongst the ships. Can throw out a lot of dice 

Luixing - a good flyer, non capital means it can go after smalls and generally harass weaker medium units - but 4HP makes it quite brittle. Weapons are (T) so it has to be fully destroyed.

Nu Frigate / Chui squadron - a great little squadron in my view. Enough AA to put most flyers off, some great AP (11) and decent firepower if the squadron finds itself out in the open

 

One thing I am slightly perplexed about is the Chinese vessels having "Bombard" Rockets, yet no Area Bombardment MAR, except for the Luixing. Am hoping this is just an omission by error, as I would imagine the Zhanmado and Jian MK II should have these MAR's at the very least ?

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Chinese Bombard-Rockets lets you fire them indirectly over terrain or over your own Rampart generators if you have spotting aircraft.

As for the Zhanmadao, degrading firepower and carrier points? It's fully redoubtable, features only two turrets that can actually degrade, and has 12 (non-redoubtable) carrier points. Even at 1 hp it's only down 5 dice a turret, and its rockets and flamethrowers are still a very credible threat. You've got to kill it to really change anything.

Its just not worth pumping shots into over other targets.

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Double Jian's are always awesome. I haven't had the chance to try out Mk III's yet - the fully Redoubtable nature of the Mk I's attract me way too much. 

 

Well I am a bit split on this one - I have three Jian units. Facing the Russians I am tempted to keep them at the back of the fleet as Jian MKIII and use the extra turret firepower to whittle the HP and AP down on the advancing Russians, but then again it would only take a few lucky hits and the Jian's firepower would be reduced by a tangible amount.

 

Going with Jian MKI would free up 120 points, allowing another Guan-Dao, adding redoubtable to the Jian's but less effective at range, but with some good boarding power......which doesn't stack up to much an advantage considering the Russian explosive ack ack and high AP counts.

Jian MKII against Russians is utterly pointless. 

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Seems a bit of a waste - 200points of Battleship to go after escorts ? My intention was to use the Jian's to break down Russian armour and leave the repair ships/escorts at the mercy of Wo Daos etc.

 

The Jian's, in my view (especially the MK 1 and III) need to be parked up to bring its broadsides into play, which means its going to be sluggish in manoeuvring to pick off fast moving escorts. 

 

It should be an interesting fight when the Ruskies and Chinese come to blows - stay tuned for a battle report in the near future ! 

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The Jian has other weapons. The rockets go for targets of opportunity, or towards removal of obstacles to going after the main target with the other guns, or any escorts that get in the way of boarding. The Dragon forces the target to have to decide between shooting the Jian before it gets within its 15" boarding threat range (7" move plus Wrath of the Red Dragon) or dealing with a few hundred tonnes of angry robot dragon

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Took a look at the Jian Mk 3 stats today, This beast can go toe to toe with a FSA dread and at only 220pts!

 

Thank god Spartan fleet building prevents spamming of this ship. I don't play the Chinese yet, but when I do it will be built around two or more of these ships.

 

Never used allies with my EotBS, time to change!

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The CF are a very versatile fleet, rockets for long range, turrets for both, and flame throwers for really close!, backed up by lots of activations, very good sas cover, very good ap levels :)

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The CF are a very versatile fleet, rockets for long range, turrets for both, and flame throwers for really close!, backed up by lots of activations, very good sas cover, very good ap levels :)

I agree. The don't have all the bells and whistle, but don't have a bad ship on the list! 

 

I guess they could get a full carrier, corvette, and a Dread. But they really don't need them.

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Afternoon guys,

 

Had a cracking game against one of my regular opponents yesterday - fought his Prussians.

As we were using 1500 points, I decided to include my Tian Long for a change; I'd always found our Dragon to be a tad "underwhelming" before the stats revision, and this was his first outing since.  And while on T1 and T2 he did nothing - on T3 he "one-shotted" a Prussian Donnerfaust.  85 points (if memory serves me - which it quite often doesn't!) straight into the bag.  Unscratched to destroyed in one activation.  I was pretty impressed.

So I'll have to think about using our Dragon a tad more; after all, it is a gorgeous model!

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Had a DW tournament today. My Chinese 1k list (literally just the starter set minus the Frigates), came second, and would have won if one game hadn't had time called right before I was going to sink his commodore. =(

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Nah. While the Battleship DID have some awesome moments (double critting a Dreadnought, and TRIPLE critting a heavy battleship with a total of 37 successes), the main stars were the SAW tokens, the gunships, and the Battlecruiser.

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On 9/29/2016 at 9:44 AM, Secundum said:

Nah. While the Battleship DID have some awesome moments (double critting a Dreadnought, and TRIPLE critting a heavy battleship with a total of 37 successes), the main stars were the SAW tokens, the gunships, and the Battlecruiser.

Can I borrow your dice? Mine don't seem to work like yours!

:D:D:rolleyes:

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7 hours ago, Merlin said:

I've always found the +2AP and redoubtable of the Mk1 to be irresistible and more reliable than the Mk2 or 3

I disagree. 14AP is enough, even if it IS conscripts. And Redoubtable is nice, but two turrets is better.

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