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Official Thread: Ottoman Empire

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I would like:

1) Storm Generator - Defensive/Offensive hybrid - generates points that can be used to create a Cloud Generator effect (5+ hits). OR can be used to create a "storm" - lightning (Tesla) hits for things under the template. All the generators at the moment are one or the other, so this would be different and offer some tactics.

 

2) I liked the corrosive bombards. Not that many corrosive rounds out there.

 

2) If you look at the models...

 

Dreadnought is a bit like the CoA carrier dreadnought - it has planes and such. Huge broadsides, bombards, two main turrets. I don't mind if its slow, but then it should have impressive stats to compensate. It would be different from things like the Italians where fast glass cannons already exist. If this thing gets into range then beware!

 

The battleship and cruisers - surface skimmer obviously - but these could be faster and don't seem to be that well gunned.

 

The destroyers were great with heavy volley guns - again volley guns are not all that common so could be an Ottoman thing.

 

The monitors are mini-versions of the Dreadnought effectively - slow but brutal.

 

The frigates could be fast with volley guns to add to the battleship and cruisers.

 

The Hissar needs to be potent - its a huge model (though mostly decking admittedly) - but that should give it a big carrier capacity or something else. Other than that, it could be somewhere between a DN and Battleship in terms of firepower. But this then needs to also be balanced to use on land which adds to the complications.

 

The bombers need something - not escorts... they look chunky, so maybe nasty bombs. Corrosive + High Payload on airburst mines?

 

Ottomans have very little to deal with subs, maybe good CC values?

 

 

As for new stuff? Land stuff is obvious, but then I would imagine land stuff would use GNE due to tracks getting stuck in sand and such. A heavy bomber that generates storms, throwing out tesla lightning bolts or fog-banks to support as needed.

 

Surely someone has to have a giant robotic scorpion for a dreadbot, Ottomans would be good. Big claws, stinger spraying acid...

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I think maybe shields for separatists, but Retardant armour (1) for capitals (2 on larges/massives) on loyalists because they're french close allies and the models don't look like they're ruggedly built, but do look like french ones.

I agree, but I wasnt sure how much of the french lead they were taking, and how much it was just an alliance. Seems reasonable.

For your mine drought... Add a medium bomber with 2 mines and maybe a primary fore gun to dish out more corrosion.

New models are new models- I like the idea though.

Give the Hisar more crew, and GNE capabilities to make it more of a valuable pick. Give the dread one too.

The Hisar is so slow though, youll only ever get one use out of a GNE. I think its more useful as a battlefield control piece, and the dread as a true bruiser.

Agree on altering the rubbish power but maybe have it changed to mean it can move even linked mines the old d3+2"

My thinking is that this doesnt change the fact that you need the mines to be there, towards the enemy, to move them anyways.

YOU LEAVE THE ARCI ALONE!!

You know it needs a gentle nerf.

Definitely Mizrak escort mk2

Yeah, Im not sure why they went with the Zhuhof, I have a feeling its more because of the box setups than the actual model use.

I definitely recall the fluff from the book saying our turrets were able to fire quickly, so sustained fire extended and upped.

Sustained fire is better than extra dice in alot of cases, and yeah, with four barrels- the most of any turret IIRC- it really seems appropos.

More AD everywhere, except on volley guns.

Pretty much.

More crew on sinop

Why? 4 AP is reasonable on a cruiser hull, not great, but reasonable.

More CC on skimmers. They're rubbish against torpedoes and submarines. Maybe give us a sub killer weapon.

A new unit with a subkiller would be great.

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Restoring mines as a serious weapon for the Ottomans should be paramount. 

 

Simply bumping AD versus lowering points or tweaking some other stats or adding/changing/deleting MARS is both crude and has the general effect of homogenizing the game. 

 

The Ottoman fleet as a whole needs to be better and the Arci works for that fleet, nerfing or increasing its' cost serves no purpose. At the individual ship level it is sometimes the relative place and role in the overall fleet that matters, not the stand alone comparison with every other member of the class for every country.

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If the AD levels are whats broken, upping them makes sense to fix it. The Ottomans have largely situational defenses, and thats part of how they play and their battlefield control efforts- if we want to preserve that, we need to reward that battlefield control with some hard hitting attacks so they can turn that advantage into something palpable when the time comes.

And the Arci seems like an auto-include, and other destroyers have 1 AP- also, as Lerriano said, the speeds are wonky. Why is it faster than its surface skimming cousin?

And on that note.... alot of destroyers have only one weapon system. RoF, Prussia, EotBS, half the FSA, Russians.... its not uncommon.

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Yeah, I think the Ottomans could get some mileage out of a couple models, for varieties sake if nothing else- but thats really limited to the few skimmer types I tossed into the other list- the Alma, Marseille, and fortifications.

I think the Ottomans were given to much of a bit of everything, and it hurt them. Sharpshooters is a nice mar- but why are you bringing your models close enough to use it? Etc.

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It's very much a "I'm here because it's my best range band, I've got 3 sharpshooters which the admiral rulebook gives exploding sixes to (not kidding), and 12ap. Might as well board something"

Where's the exploding 6 rule? The 6 is black in my Commodore edition, my daughter's Admiral edition, and my digital edition.

The only place I have seen a red 6 in association with the sharpshooter ability is the FSA commodore ability.

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Where's the exploding 6 rule? The 6 is black in my Commodore edition, my daughter's Admiral edition, and my digital edition.

The only place I have seen a red 6 in association with the sharpshooter ability is the FSA commodore ability.

 

Download a new copy.  Now, it might be an actual stealth update noone told us about.  Or it might just be a typo.  If Spartan would even learn what a change log is we might have a clue what is going on.

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