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Sorylian Collective: New Small Ship Discussion.

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How about a small torpedo boat, able to hit as hard as the Terran Pilgrim at closer ranges, but slower and without guns or shields?

 

Sorylian Main Gauche torpedo boat: (25 pts)
DR: 3 CR: 5 MV: 10" HP: 3
CP: 1 AP: 1 PD: 1 SH: 0 MN: 0 FW: 0

Torpedoes (P/S): 2/4/4/4

This model is deployed in squadrons of 2-4 models

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How about a small torpedo boat, able to hit as hard as the Terran Pilgrim at closer ranges, but slower and without guns or shields?

 

Sorylian Main Gauche torpedo boat: (25 pts)

DR: 3 CR: 5 MV: 10" HP: 3

CP: 1 AP: 1 PD: 1 SH: 0 MN: 0 FW: 0

Torpedoes (P/S): 2/4/4/4

This model is deployed in squadrons of 2-4 models

Ok....

 

 

I would love to see an 'assault cruiser' if possible, something that will give/allow the Sorylian navy the ability to be able to directly contest enemy ships and bases with a plethora of AP..... :ph34r:  

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alex i understand you to some degree however it cant be the mission to deny existing weaknesses for all fleets. sometimes you have to stick with the weaknesses. So yes the sorylians might not need more AD but if they get a pure boarding small i think it still would be a choice for them, what vessel they chose for smalls, while sticking to their strenght.

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Major Race:  Sorylian Collective


 

Ship Name: Rapier Class light Cruiser
Statistics:


 

Points Cost: 40


 

Structural Stats: DR: 3 CR: 6  Mv:12  HP: 3


 

Shields: 0


 

Mines: 0


 

Crew Stats: CP: 2 AP: 2


 

Point Defense: 2


 

Weapon Stats:


 

RB1 - SB/P: 4 F: 4 A: 0 T: 0


 

RB2 - SB/P: 6 F: 4 A: 0 T: 0


 

RB3 - SB/P: 2 F: 2 A: 0 T: 0


 

RB4 - SB/P: 0 F: 0 A: 0 T: 0


 

Rules/MARS: Can be deployed in squadrons of 2-4 ships. ALSO, one Rapier can be included in a squadron of Scythe Class Frigates as a command ship. Note, that there can still only be a maximum of five ships in the squadron: one Rapier and four Scythes.

 

RapierCL_zps6a543c66.jpg

 

 

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Sickle class shock corvette (small class)- 2-3 sqd.
DR: 3 CR: 4 MV: 12" HP: 2
CP: 1 AP: 1 PD: 1 SH: 0 MN: 0 FW: 0

Fore arc: 4/-/-/-

MAR: Elusive Target, Scatter gun.

 

Fast, vunerable, mildly irritating vs cruisers, but potentially deadly vs. smalls. I am toying with making them escorts, to limit the impact they;ll have but still allow for "cleanup" of small ships before the large vessels.

Lookswise, I imagine a thicker Arrow, with the gun arrays in circles on the fore-plate, constantly moving to get the best alignment. Plays on the sorylian love of geometry.

a444n.jpg
 

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Now you all know I love my Lizards but I do not wish to do MORE boarding with them. We already do that perhaps better than anyone else. Now Pok has an idea that I like. A bunch of flying shotguns that can charge up and harass other fleets while our mediums close for the kill. I think I would even give them a stat of 4/2/0/0 just so they can be a pain to fighters at Range Band 2!

 

This also lets the Scatter Cannon MAR actually work being mounted on a ship that can place targets in its front arch as opposed for hoping some fool will fly into the cone of death.

 

I picture this ship as a cylinder with wings mounted on it. Perhaps a flying bridge on the port or starboard to give it a nod towards strange geometry.

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Hm, the flying shotguns idea is also neat, but the Scatter Cannon MAR states you can't use any firing options.   Thus the Linked Fire that would be necessary for a frigate squadron to do damage is a no-go.   Unless of course you want to give them all 6 dice or something at RB1 and nothing else...?

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No, I want them to be primarily small-cleaners. Sure, the 4AD will inflict some harm on cruisers, but they stand almost no chance to actually harm a Large ship (inflict 1HP on occasions I guess). This way they're still a threat, but not a instant-death one.Sorylians are solid enough fleet to not need a "bandaid" small so I went for an unusual one. if you want to take on enemy battleships, that's what your Bombards are for-after all, who said ALL ships must be useful against all targets?

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(Edited for proper point cost)

 

While Sorylians have the advantage of larger squadron sizes, it also tends to make for fewer number of squadrons vs opponents of the same Fleet Value, which can be a disadvantage in squad placement/setup.  I figure a scout ship with the Scout MAR would help better balance that.  Also from the racial profile of the Sorylians being prone to debate, slower contemplation before acting, deploying scout ships ahead of time relaying data to provide advance notice of an area to ponder, contemplate and debate before moving/attacking seems like a natural for them to me.

 

Major Race: Sorylian Collective

Ship Name: Plumbata Class Corvette
Statistics:

Points Cost: 25

Structural Stats: DR: 3 CR: 5 Mv: 15 HP: 2

Shields:

Mines:

Crew Stats: CP: 1 AP: 1

Point Defense: 1

Weapon Stats:

RB   - SB/P: -- F:  (all with full arcs)

RB1 -   3/3: -- 3:

RB2 -   4/4: -- 4:

RB3 -   0/0: -- 1:

RB4 -   0/0: -- 0:

Squadron size: Deployed in squadrons of 2 to 5 ships.

Rules/MARS: Scout
Aesthetic: Like a hybrid of a shorter Scythe and Arrow

 

SorylianPlumbatapic_zps9b56a2db.jpg

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Guys, how are you doing these graphics? - they're great!

I agree, they are great.

I actually like Pok's scattergun concept. I would give it some RB2 ability though. Even though scattergun is only RB1, I don't think it should be defenseless until it gets to RB1. In RB2, it can take advantage of the Squadron size in case there are no convenient small targets around.

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Major Race: Sorylian Collective

Ship Name: Plumbata Class Corvette

 

SorylianPlumbatapic_zps9b56a2db.jpg

The guns are a bit powerful (4/4/4/- in RB 2 is a lot of dice to be slinging around in every direction, I'd be tempted to make the forward guns 3) but....gasp....I like the idea overall. I think Scout's a nice addition to the Sorylian fleet and your suggested reasoning is in line with their fluff and mentality.

If you want to keep the guns at that cost I'd be tempted to up it to 25 points. That would make them costly but Scout can be a nice MAR in the right circumstance and making them too cheap makes them an 'auto-include' in any fleet. I don't like stuff that's "mandatory" I like if you have to make a decision to use them. Oh and the Sorys are already probably the best overall fleet. So with a little tweaking I think it's a nice original suggestion.

Zak

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The guns are a bit powerful (4/4/4/- in RB 2 is a lot of dice to be slinging around in every direction, I'd be tempted to make the forward guns 3) but....gasp....I like the idea overall. I think Scout's a nice addition to the Sorylian fleet and your suggested reasoning is in line with their fluff and mentality.

If you want to keep the guns at that cost I'd be tempted to up it to 25 points. That would make them costly but Scout can be a nice MAR in the right circumstance and making them too cheap makes them an 'auto-include' in any fleet. I don't like stuff that's "mandatory" I like if you have to make a decision to use them. Oh and the Sorys are already probably the best overall fleet. So with a little tweaking I think it's a nice original suggestion.

Zak

 

Oops! It is supposed to be 25 point cost, I forgot to add the MAR cost in there.  Thanks for the catching my mistake on that Zak.

 

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I'm LOVING the Rapier, I'd love to have something like that to break up the monotony of 5-ship Scythe squadrons. It would fit so well with the small ship bias of the Task Force I'm putting together. Nothing too crazy, just more Sorylian firepower that replaces neither the Scythe nor the Skyhammer in a different looking package.

 

As for ideas, I think two utility type vessels could work for small class ships and enhance the already existing playstyle of the core ships:

 

- Ammo carriers for reloading Bombers and Fighters mid flight. Sorylian carriers are quite 'meh' with just 8 flights and no MARs to make the flights themselves useful. Being able to reload without docking with a carrier model would give them a unique twist. I think this logistical focus fits what is normally a rather peaceful and isolationist species. The opponent will need to consider taking out these ammo bearers to prevent speedy re-armament of Sorylian bombers.

 

- Distortion Field generating ships. Just create bubbles around the flight pegs which count as distortion fields for line of fire drawn through them, which will help the rest of the fleet close the distance. Nothing fantastic, unless the bubbles are big they probably won't prevent too many shots but if well timed, could prevent that railgun from knocking out a cruiser. If they are also a bit on the slow side, like 8-10" MV, the Sorylian player really needs to consider his deployment and order of activations to make sure they are in the right place at the right time.

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- Distortion Field generating ships. Just create bubbles around the flight pegs which count as distortion fields for line of fire drawn through them, which will help the rest of the fleet close the distance. Nothing fantastic, unless the bubbles are big they probably won't prevent too many shots but if well timed, could prevent that railgun from knocking out a cruiser. If they are also a bit on the slow side, like 8-10" MV, the Sorylian player really needs to consider his deployment and order of activations to make sure they are in the right place at the right time.

 

Only under V1 rules would that be worth it.  Distortion Fields under V2 just act as area affect cloaks, build that into a ship and you basically outdo the Relthoza at their own game with a rules cheat.

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Personally, I'd like to see something along the lines of an advanced communication frigate, given the fluff about the Sorylians being expert scientists and technicians. A small craft that has been engineered to be very similar to the Scythe, but ignores Command Distance restrictions allowing them to split up but still link fire over vast distances. Maybe something along the lines of the following

 

Points cost - 20

Deployed in squadrons of 2 - 5.

 

DR: 3 CR: 5 MV: 13" HP: 2
CP: 2 AP: 1 PD: 2 SH: 0 MN: 0 FW: 0

SB/P: 3/4/1/-

MAR:  Advanced Communications Array

 

The design would see the removal of the forward cannon, replaced with some kind of radar/array like structure. My reasoning behind this design is that it would provide some defense against fixed fore ships by being able to be split up and present a smaller footprint. At the same time they could still be pulled together at any time to work as an effective squad. Overall it sacrifices some punch for tactical flexibility to minimise long range fixed fore ships popping these from afar. Some interesting mechanics could be made if these frigates could be fielded in mixed squadrons.

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I love the idea of this project, but I am finding it tough to think of a suitable premise for a new tactical option without out right plugging a weakness.

 

Going back to their back ground, I thought something that plays on their skill as engineers and their wish to be left alone by the rest of the sector would be good - start from fluff and build up...

 

Major Race: Sorylian Collective

Ship Name: Snare Class Interdiction Frigate

 

The Sorylians have always wanted little more than to be left alone so that they can peacefully pursue their astronomy and engineering, but despite their combat prowess being known across the sector, many still do not head the warnings.

To further disuade unwelcome visitors, the Sorylians send out long range scout squadrons of frigates with new Disruptor techology to literally shut down threats before they reach beyond the fringe of their borders.

 

Class: Variant Frigate


Statistics:

Points Cost: 30

Structural Stats: DR: 3 CR: 5 Mv: 13" HP: 2

Shields: 0

Mines: 0

Crew Stats: CP: 2 AP: 1

Point Defense: 1

Weapon Stats:

RB1 – SB/P: 2 F: — A: — T: –

RB2 – SB/P: 3 F: — A: — T: –

RB3 – SB/P: 1 F: — A: — T: –

RB4 – SB/P: 0 F: — A: — T: –

Rules/MARS:

You can mix Frigates and Variant Frigates in the same squardon.

Disruptor

NEW MAR SUGGESTION - Special Issue - This ship can only be fielded as part of a mixed squadron, never in a squadron of its own. Each Special Issue ship can only be used in ONE squadron per fleet. No more than half of that squadron, rounding down, can be the Special Issue class.

EG - Only ONE Scythe squadron could mix in Snares, and even then, at most it could have 2 Scythes in a 4 or 5 ship squadron.


Aesthetic:

The Snare is not hugely differing from the base Scythe chassis, but can be spotted due to its reduced broadside battery arrays, the space instead taken up large scale disruption amplification domes, also mounted atop and below to ensure maximum effect.

(Basically swap the rear most broadside guns for large radar dome like structures, with matching ones on top and underneath also - more a hacking signal amplification system than a fired weapon, but same effect)

 

I hope you like, its taken me the best part of ahour to word it well enough to post up.

 

Its out there and odd, but I think it could be fun.

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(Edited for proper point cost)

 

While Sorylians have the advantage of larger squadron sizes, it also tends to make for fewer number of squadrons vs opponents of the same Fleet Value, which can be a disadvantage in squad placement/setup.  I figure a scout ship with the Scout MAR would help better balance that.  Also from the racial profile of the Sorylians being prone to debate, slower contemplation before acting, deploying scout ships ahead of time relaying data to provide advance notice of an area to ponder, contemplate and debate before moving/attacking seems like a natural for them to me.

 

Major Race: Sorylian Collective

Ship Name: Plumbata Class Corvette

Statistics:

Points Cost: 25

Structural Stats: DR: 3 CR: 5 Mv: 15 HP: 2

Shields:

Mines:

Crew Stats: CP: 1 AP: 1

Point Defense: 1

Weapon Stats:

RB   - SB/P: -- F:  (all with full arcs)

RB1 -   3/3: -- 3:

RB2 -   4/4: -- 4:

RB3 -   0/0: -- 1:

RB4 -   0/0: -- 0:

Rules/MARS: Scout

Aesthetic: Like a hybrid of a shorter Scythe and Arrow

 

SorylianPlumbatapic_zps9b56a2db.jpg

 

I ran this ship through Alexmann's ship creator and you have actually rounded it UP to 25 points. I think you should keep it there. This is a great design. I especially like the look of the ship you created.

 

Just in case you all can remember MARS like i obviously can't here is the Scout MAR:

 

SCOUT

The Fleet with the most models with the Scout Model Assigned Rule can Redeploy any ONE Squadron after ALL Squadrons have been deployed on the Game Board.

 

 

I love the Plumbata Class Corvette, and something that leans more toward the Arrow's design but larger such as that would look great in a Sorylian fleet.

 

What would the Squadron size be though?

 

I would keep the squadron size the same as the other Sorylian Frigates, 2 to 5.

 

Go Lizards!

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