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Official Marauders & Mercenaries Thread: OSO OmniDyne

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That was the optimistic version, the less optimistic says they just plan to strech the releases as long as possible so they will just release it sometime in the future with no changes. But as it seems the hull has 4 holes in it for pegs, I'd say at least some changes are necessary, unless they plan on doing the silliest flight base ever :P

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Just as the title says, I'm looking for ideas on how to use the OmniDyne Auditor Class Gunship since it seems to be at a serious disadvantage on the table. Overall for a "Gunship" its firepower is somewhere between a regular Cruiser and a Heavy Cruiser, with a lower squad size than either. Most of that firepower relying on torpedos that can be upgraded using the Foundry Class Dreadnought's Rearm MAR. Although that doesnt seem to factor in much as the torpedos hardly, if ever, get through due to only firing 10 shots when linked that are blocked by PD and Shields.

 

Ideas anyone? Besides using Corsairs instead please.

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Yeah, most of the Corsairs... umm, suck. The Auditor, has some firepower... if you're shooting at mediums/smalls. But it's a gunship, you'd want it to shoot at the Battleship with some level of effectiveness too. Then again I'm Dindrenzian, the Gladius kills EVERYTHING. I still don't think Auditor's got the playtesting they needed though.

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All this Marauders => OnmyDyne conversion is not what i wanted and how i imagined the ships from their looks. They arent really fast anymore and use almost only torpedoes (i just dont like this weapon system so much). On top of thet the dreadnought is VERY expensive for what it does.

 

I have to take it as it is but to be honest i dont know what to do with the gunship...

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I agree with you on that factor as well Caine, the Dreadnought is too expensive for what it does, especially considering the entire fleet seems to rely on it for what are mediocre MARs in the end. The Assault Robot Torpedos can be nice, but only if you can get through PD/Shields in the first place, and even then if you equal the DR of the enemy ship rather than go over it your torpedos that you spent 10 pts per model extra on do nothing.

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I had a thought, one of those absent minded doing things around the house epiphany moments.

 

Hey Spartan! You listening, this might be good.

 

Anyway, heres the idea that popped in my head. It won't help your gunship without the dread, but it's a thought.

 

  1. What if, instead of naming what ships are re-armed you buy 'Re-arming Drone' tokens for each torpedo type you want up to a dozen(total) per dread. You can start the game with some or all already attached to ships if you want so other than capping at 12 no big change. Except, any ship within 4" of the dread on the dread's activation can swap, gain, or remove a token as a free action. AKA you can re-arm mid game as the situation warrants. However you MAY NOT fire torpedo's until the turn after a rearm.
  2. Omnidyne needs more/better rearm options, a few new rearms I thought of:
    • Torpedo Spook: this is an obvious one.
    • Extra High Yield Warheads: Adds AD to torpedos 3 for large+, 2 for mediums, 1 for smalls. However has a down side, torpedoes are so unstable that the bonuses are also added to magazine explosions (incl making smalls able to explode but only a 2" radius.)

Just something random that popped into my head. Sounded decent enough to me that I thought I might throw it out there incase it might prove of use.

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The Battleship exists, but it's not an extra box.

 

You can see one on page 13 of the Marauders of the Rift Book.

 

The actual Battleship is one of the sideparts of the Fondry Class Dreadnought.

 

I will hope Spartan will build some sort of Cruisers for Omnidyne, because gunships can only be half of medium models. It will be much cooler, if you can play marauderfleets, without using the corsair Models in every fleet and the models of other fleet would be optional instead of required to play.

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I highly doubt its that. I own the Dreadnought and had to use the halves as Battleships for awhile, those holes are not the right size for the flight peg, far too big and shallow.

 

I for one will be highly disappointed if that is the Battleship as its pretty lazy to release 1/3rd of a ship as another, and the design of that 1/3rd when on a flight peg by itself really isnt quite what the rest of the OmniDyne fleet looks like.

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I imagine that for a release it would be altered from the parts of the dread, and probably come with added drop-on parts.

 

 

The Battleship exists, but it's not an extra box.

 

You can see one on page 13 of the Marauders of the Rift Book.

 

The actual Battleship is one of the sideparts of the Fondry Class Dreadnought.

 

I will hope Spartan will build some sort of Cruisers for Omnidyne, because gunships can only be half of medium models. It will be much cooler, if you can play marauderfleets, without using the corsair Models in every fleet and the models of other fleet would be optional instead of required to play.

 

Excellent post! Thank you for bringing something new to the discussion; 5/5 stars, would read your posts again.

 

Seriously though; the thread's less than a page long, it would've taken you two minutes to read it and not look like some kind of post-collating robot.

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hello,

 

I´m new to this forum and to the game itself...

 

But have fallen in love with omnidynes sculpts and want to know if it´s possible to field them together with Directorate ships (have been scouting "black ocean" and it seems like that)...I´m thinking a list with Omnidyne dreadnaught, gunships and frigates backep up by Directorate hvy cruisers and destroyers (maybe some frigates as well and maybe the Directorate carrier)...

 

This is possible gamewise..?

 

I also understand that the Omnidyne carrier has the rearm Mars...can this model rearm any other models torps into biohazard wpns, or how does it work..?

 

---

 

Not sure if this is the right thread for these q´s...sorry if it isn´t...

 

// LÖWE

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You can use directorate ships in a Omnidyne fleet. the exact rules for this are in the Marauders of the Rift expansion booklet. Its a really good read some szanarios and the rules. Also its not that expensive and you can already download the main rules for free.

If the Dreadnaught is in your fleet you can buy upgrades for the other ships for points.

 

 

I understand, that you want to know what models you should buy for a working fleet, im not sure if we are allowed to share the exact rules.

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You can use directorate ships in a Omnidyne fleet. the exact rules for this are in the Marauders of the Rift expansion booklet. Its a really good read some szanarios and the rules. Also its not that expensive and you can already download the main rules for free.

If the Dreadnaught is in your fleet you can buy upgrades for the other ships for points.

 

 

I understand, that you want to know what models you should buy for a working fleet, im not sure if we are allowed to share the exact rules.

 

I´m pretty aware of which models I can use in the list for a fiendly game. Thinking about 1000pts. Is that the standard pts range or should one think bigger. In a tourneylist I can´t get the dreadnaught according to the 30% rule (and the Omnidread costs 320pts)...

 

I´m thinking that the biohazard Ominships (upgrade for gunships) bombard with biohazard wpns and that the directorate ships initiate boarding actions...viable..? 

 

Is it ok to front an Omnidyne fleet prop in this thread..? to get some advice from men with much more FSA wisdom..?

 

 

...many thanks for the Quick answer Caine-Hoa...

 

// LÖWE

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I´m thinking this for starters in a friendly games list:

 

Foundry dread, 320 pts

 

2 Auditor Gunships, 160 pts

 

2 sqd of 6 Synergy Corvettes, 180 pts

 

2 Justice Hvy Cruiser, 180 pts (is cloaking field any good)

 

3 Punisher Escorts, 45 pts

 

...885 pts with 5 deploys...leaves room for biowpn upgrades and wings...

 

It seems a bit week if I want to board other ships (not that many AP Points..?)...it also seems that I don´t have that many AD to whip out either...

 

Maybe I should go for standard Directorate Cruisers instead (3 Executioners)...

 

 

?

 

// LÖWE

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Just a quick general hint about the Omnidyne.

 

You were wondering taht you dont have that much of AD to throw and i somewhat agree to that. In fact Omnydyne (especially the Dreadnaught) looks ovepriced to me and the directorate dont have the most powerful vessels as well. Honestly i wasnt able to play them yet with new stats (the gunship and corvettes existed as Marauders before the Marauders of the Rift expansion came out).

 

Its definitely playable but i guess almost no matter what you take you are rather at the lower end of the power than the top end. Just to let you know

 

BUT you have chosen one of the best looking fleets with Omnidyne (i have them myself) so who cares...

 

(You can rearm any Omnidyne models for 10points each, but each ship can only be rearmed once)

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Just a quick general hint about the Omnidyne.

 

You were wondering taht you dont have that much of AD to throw and i somewhat agree to that. In fact Omnydyne (especially the Dreadnaught) looks ovepriced to me and the directorate dont have the most powerful vessels as well. Honestly i wasnt able to play them yet with new stats (the gunship and corvettes existed as Marauders before the Marauders of the Rift expansion came out).

 

Its definitely playable but i guess almost no matter what you take you are rather at the lower end of the power than the top end. Just to let you know

 

BUT you have chosen one of the best looking fleets with Omnidyne (i have them myself) so who cares...

 

(You can rearm any Omnidyne models for 10points each, but each ship can only be rearmed once)

 

Ok,

 

I thought as much. Going for general feel of the models in this game.

 

But...would it be better to go for Corsair Brigand Cruisers (like these models as well) instead of the Directorate ships..? I get 3 ships for the same price and they seem to have good AD on RB 2...

 

Or should you swarm with more Omni Corvettes..?

 

The real Q here is of course: what is the most useful supportships for Omnidyne vessels..?

 

// LÖWE

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