Jump to content
dinglehammer

Official Kurak Alliance Thread: Tarakian

Recommended Posts

Having Read MotR I am amazed that the Takarians have not yet been given the Gravity Weapon MAR...

I think what I would like from the Takarians is awesome ships with a matching high price tag. I don't know about anyone else but I have a rulebook which list Takarian Frigates as 70 points. I assume it is a misprint as the Cruisers are 70 points also but I would love to see a 70 point Takarian Frigate which is worth that many points!

Suggestions: more shields, one on the battleshipis silly and none on the cruisers seems weaker than others.

Higher DR. Possibly a crazy idea but maybe have the DR and CR the same? maybe 6 for frigates, 9 for cruisers 12 for Battleship? This could represent very advanced armour but if it is breached it is a bigger deal as all damage will be critical. This would also effectively stop fusion leaks which would be a nice nod to safe energ sources and such.

better long range. Maybe make all the AD of all weapons the same at all range bands, not just the torps.

Just some thoughts.

Share this post


Link to post
Share on other sites

Russians in DW have special rule that makes their DR=CR until first hit. It seems like perfect idea for the Tarakians...course, that'd require more tought put into the design and actually breaking out of the mould..

I must say that's a great idea. Last week I played against the Russians. It made their ships tough but not over-the-top. I just had to focus my firepower on one ship at a time.

Share this post


Link to post
Share on other sites

Having Read MotR I am amazed that the Takarians have not yet been given the Gravity Weapon MAR...

I think what I would like from the Takarians is awesome ships with a matching high price tag. I don't know about anyone else but I have a rulebook which list Takarian Frigates as 70 points. I assume it is a misprint as the Cruisers are 70 points also but I would love to see a 70 point Takarian Frigate which is worth that many points!

Suggestions: more shields, one on the battleshipis silly and none on the cruisers seems weaker than others.

Higher DR. Possibly a crazy idea but maybe have the DR and CR the same? maybe 6 for frigates, 9 for cruisers 12 for Battleship? This could represent very advanced armour but if it is breached it is a bigger deal as all damage will be critical. This would also effectively stop fusion leaks which would be a nice nod to safe energ sources and such.

better long range. Maybe make all the AD of all weapons the same at all range bands, not just the torps.

Just some thoughts.

Hello,

I can answer the first question on the misprint.

The price on the Tarl Class Frigate is indeed a misprint. It was corrected on page 8 of the Firestorm Armada Hardback Edition - Errata and Clarifications.

We, at The Black Ocean have compiled ALL current errata and changes into our Combined Ship Stat Cards. You can also find this and many other corrections there.

Also I would urge you to visit What you need to start in Firestorm Armada and Are you new to Firestorm Armada - A List of Resources as they give all the links you can use to find the latest information on Firestorm Armada.

Lastly feel free to visit us at The Black Ocean or our Facebook page for all your Sci Fi wargaming news.

Now I would also like to agree with you that the Tarakians do not live up to their fluff, at all. They do need a re-write, either in stats or fluff.

Share this post


Link to post
Share on other sites

I find the Tarakians very interesting, and I know they have fixed fore grav weapons. Are all their weapons grav-based? What do the turrets fire? Do their torpedos cause gravitational anomalies on impact, silently tearing the target apart instead of causing an explosion? Energy-based weaponry or solid shells?

Share this post


Link to post
Share on other sites

We had a good discussion going on about the Ganak.

I had an all new idea last week. It's based on the Ganak model, it's modular components, and the fact that you can order said components separately from the Spartan store.

 

Most of us agree the Ganak is a little weak for the points cost. I'm hoping Spartan has something in mind for this, but in the meantime I have some custom ship rules to give it a minor buff.

The concept is that you select modules for the Ganak that tailor it's role in the fleet.

 

First, I modified the Stats a little (changes in red):

 

DR=6

CR=9

MV=6"

HP=10

CP=6

AP=4

PD=8

MN=0

 

FW=0

SH=1

 

Star/Port = 11/12/8/7

Fore-Fixed= 8/9/7/6

Torpedo Fore= 5/5/5/5

Torpedo Star/Port = 8/8/8/8

MARs: Medical Shuttles, Repair Shuttles, Protected systems.

 

All this for 180pts.

If you compare to the core BB's, this feels about right for points. The Ganak has more HP and better range AD, but suffers with weaker defences (CR, SH) and lower than average AD at RB2.

 

But I'm not done!

The Ganak has space for 2 modules. This is represented by the drop-on parts that come with the model and the variety they allow. The original 4 gun-modules are standard and represent the basic weapons the ship comes with. This leaves room for 4 drop-ons -- aka 2 modules to customize your vessel.

 

So the Tarakian player must select 2 modules to add on to the ship for the additional cost listed. You select may any combination. 

Gun Module -- each gun module adds +1/+2/+1/+1 to the Star/Port weapons for +10pts.

Hanger Module -- each hanger module adds +4FW and +1CP for +5pts (wings extra).

*Shield Module -- each shield module adds +1SH and the Shield projector MAR for +15pts (a second shield-projector MAR has no additional effect).

 

*The bulbous drop-ons are named "shield generators" in the spartan store. They are quite large, and are similar in appearance to the Terran Aegis cruiser's. That was the justification fot the MAR. Also, the blog-fluff of the Tarakian's mentions advanced shield technology, so I didn't think it was totally out of line. In fact it seems odd that such an advanced race would have the worst shield ratings of the Alliance.

 

The implications are:

That you can build a general purpose ship with slightly higher ratings than before. Hanger+shields -- the out-of-the-box configuration.

You can build a powerful shield-projector ship to protect/enhance your other ships. Shields x2

You can build a nasty long-range gun ship. Guns x2

You can build a useful battlecarrier. Hangers x2

Or something else that suits your taste.

 

Comments? :)

Share this post


Link to post
Share on other sites
That's a great idea, I love it!  Would certainly make the ship more useful.  One question though, would it keep the original MARs?

Doh!

Yes. I meant to.

I'll edit that.

I don't find that they make a big impact on the game. It's nice to shrug off the criticals, but when you have a CR of 9 it's more of a counter-balance.

Of course, it's all open for discussion. Someone could convince me otherwise.

Share this post


Link to post
Share on other sites

I like the idea. When I first bought the ship I was thinking about modular type system. There could be several different types. Some of the types I was thinking of is a carrier, troopship, torpedo ship, massive weapon (p/s) ship or even a shield ship. I think the current Ganak is a jack of all trades and master at none ship.

Share this post


Link to post
Share on other sites
The only thing I could think of to alter on the modular design would be maybe something to bump up the fore weapon a little.  As it is, it isn't bad, but the option to build t a bit bigger would be nice

I considered that. It's tempting to make it a "senior" Sulan. I decided against it for three reasons:

  • The Ganak's front weapon array is really not much bigger than the Sulan's. So increasing it didn't seem feasible from the model's perspective.
  • The vessel needed to have some weaknesses, and being un-optimized as a support ship wasn't a bad one. As is, you really have to close or angle your BB to make the most of it's side weapons. However the ship is slow, and it's Sulan cruiser fleet mates fire fore-fixed. This jumbles the fleet doctrine a little, and makes them a touch awkward to play. I felt that was part of the overall feel of the race. After all, if they were all long range fore-fixed ships you might as well call them the Dindrenzi!
  • The fewer changes made, the more likely your opponents and others will accept it.

 

The problem with the Ganak, in my opinion, was that it was designed as a supporting vessel but wasn't very good at it! It has long range firepower but it's weak and the MARs contribute very little. As detrimental as critical hit effects can be, the real killer of the game is HP loss. So in order to fulfill it's supporting role it needed something else. I had a hard time deciding what that should be ... so I came to the conclusion that thanks to it's modular construction I don't have to! I can change my mind, and so can you. A carrier, a shield ship, a better gunboat, or something in between.

 

So I picture the Ganak as the lynchpin of the Tarakian fleet. The command vessel, the patrol ship, the escort, the diplomat ... etc. It would have a different configuration based on it's role, or age, or origin. The Sulan (an excellent design) is the soldier. Wars are fought by the disposable Sulans and Tarls, but commanded by the Ganaks. Doctrine would suggest that the Ganak doesn't immediately engage. The Ganak might be a more likely sight in the galaxy, whereas the Sulans and Tarls are only called out for war. (think Feudal levy).

Anyway, that's my take. I think it suits the fluff.

 

I have additional ideas for their unique FTL systems. They are described as not using Fold Space Drives. But for game purposes the complication isn't needed -- maybe more suited for scenarios.

Share this post


Link to post
Share on other sites

Thanks for the link veritechc, bit help! 

 

I liked the idea of just giving it different MARs rather than creating a new mechanic.  Commodore Jones' idea seemed pretty nice.  You could even bring over the Redoubtable MAR from Dystopian Wars instead of Strengthened Hull if you'd like.  Dealing with advanced races is always problematic, though.  I bought the Ganak and the Sulan blister and am in the process of painting them.  Not being a regular FA player, I wasn't sure how their stats lined up in practice but I had hoped to play a Tarakian-only fleet.  It doesn't sound like that's possible without mods to the rules.

 

One thing to consider, take Commodore Jones' suggested MARs and add the Devastating Ordinance MAR from Dystopian Wars to the gravitic weapons.  They recently introduced that MAR for one of the weapon systems in DW and I had a chance to play with it this past weekend.  In short, if you roll a 6, you get to pick up and roll two more dice instead of one.  Under most circumstances gives you just a little more edge with a chance for the exploding dice to exponential if you continue with the 6's.

Share this post


Link to post
Share on other sites

Thanks for the link veritechc, bit help! 

 

I liked the idea of just giving it different MARs rather than creating a new mechanic.  Commodore Jones' idea seemed pretty nice.  You could even bring over the Redoubtable MAR from Dystopian Wars instead of Strengthened Hull if you'd like.  Dealing with advanced races is always problematic, though.  I bought the Ganak and the Sulan blister and am in the process of painting them.  Not being a regular FA player, I wasn't sure how their stats lined up in practice but I had hoped to play a Tarakian-only fleet.  It doesn't sound like that's possible without mods to the rules.

 

One thing to consider, take Commodore Jones' suggested MARs and add the Devastating Ordinance MAR from Dystopian Wars to the gravitic weapons.  They recently introduced that MAR for one of the weapon systems in DW and I had a chance to play with it this past weekend.  In short, if you roll a 6, you get to pick up and roll two more dice instead of one.  Under most circumstances gives you just a little more edge with a chance for the exploding dice to exponential if you continue with the 6's.

 

I don't know the state of Dystopian Wars but I believe its ok to post the language of those MAR's here. (Spartan please correct me if I'm wrong). I would like to see the text of those.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.