Great Toad Posted July 14, 2012 Report Share Posted July 14, 2012 Hi Tank, Thank I think that's the way mine is going to go. Nice colour scheme for the fleet by the way. Link to comment Share on other sites More sharing options...
tank0625 Posted July 15, 2012 Report Share Posted July 15, 2012 Hi Tank, Thank I think that's the way mine is going to go. Nice colour scheme for the fleet by the way. Thank you. Link to comment Share on other sites More sharing options...
Commodore Jones Posted August 18, 2012 Report Share Posted August 18, 2012 Tired of waiting for more and since I have the version 1 rulebook, I can make some. Opinions, suggestions? Link to comment Share on other sites More sharing options...
Commodore Jones Posted August 18, 2012 Report Share Posted August 18, 2012 If you don't want to wait. I've posted some of my own home-brew Tarakian ships over in the Tarakian forum http://community.spartangames.co.uk/index.php?/topic/2764-tarakian-carrier-escort-and-hvy-cruiser/ Link to comment Share on other sites More sharing options...
pezhetairoi Posted August 23, 2012 Report Share Posted August 23, 2012 Not Bad. You've stuck with the theme rather well. The carrier, as a player I probably wouldn't choose it. It only has 2 more FW than a battleship, and much less fighting power for the cost of one Sulan. However, that themes-up nicely with FA's other carriers . Have you considered no shields for the heavy cruiser? Link to comment Share on other sites More sharing options...
Commodore Jones Posted August 23, 2012 Report Share Posted August 23, 2012 Not Bad. You've stuck with the theme rather well. The carrier, as a player I probably wouldn't choose it. It only has 2 more FW than a battleship, and much less fighting power for the cost of one Sulan. However, that themes-up nicely with FA's other carriers . I went with that FW size on the carrier for reasons just like you said, it themes up with other core race carriers. I went with the Aquans as the base comparison since they have wings on their battleships as well and a correspondingly low-end wing count on their carrier (for what I assumed was balance reasons). Fielding a basic fleet with a single battleship and carrier brings 10 wings to the table, (more if also bring loose wings ala V1). Also went with giving it Bigger Batteries and Point Defense Barrage to help make up for it's other offensive short-comings. You think I should up the Fore guns to the same as a battleship to make it more worthwhile? Have you considered no shields for the heavy cruiser? I thought about it. When it priced out to 85 points, I was on the fence about it. Then I thought back on how quickly Sulans had been removed from the game in the past battles I had used them in because of their low crit ratings (even with the extra HP). I thought they needed a little extra something if you're already invested in dropping 85 or 90 points per ship on a squad of up to 4 then they better have some staying power. Link to comment Share on other sites More sharing options...
pezhetairoi Posted August 24, 2012 Report Share Posted August 24, 2012 I went with that FW size on the carrier for reasons just like you said, it themes up with other core race carriers. I went with the Aquans as the base comparison since they have wings on their battleships as well and a correspondingly low-end wing count on their carrier (for what I assumed was balance reasons). Fielding a basic fleet with a single battleship and carrier brings 10 wings to the table, (more if also bring loose wings ala V1). Also went with giving it Bigger Batteries and Point Defense Barrage to help make up for it's other offensive short-comings. You think I should up the Fore guns to the same as a battleship to make it more worthwhile? I thought about it. When it priced out to 85 points, I was on the fence about it. Then I thought back on how quickly Sulans had been removed from the game in the past battles I had used them in because of their low crit ratings (even with the extra HP). I thought they needed a little extra something if you're already invested in dropping 85 or 90 points per ship on a squad of up to 4 then they better have some staying power. Probably I'd leave the Carrier the way it is. The hvy cruiser ... I'd drop the shield and price it at 85. For some reason the super-advanced Tarakians aren't good at shields (or armour ?) and to give them to a cruiser hull suggests otherwise. But that's just my opinion. Try a little play testing to see. Link to comment Share on other sites More sharing options...
Sky_Admiral Posted August 24, 2012 Report Share Posted August 24, 2012 Very nice CJ! Link to comment Share on other sites More sharing options...
morty_piper Posted August 25, 2012 Report Share Posted August 25, 2012 Game-wise, it doesn't really matter. common-sense-wise, it doesn't really matter, there's no objective up and down in space Not true, the enemy's gate is ALWAYS down Ghost Stepper 1 Link to comment Share on other sites More sharing options...
Pok Posted August 25, 2012 Report Share Posted August 25, 2012 But that's only by the power of imagination! Link to comment Share on other sites More sharing options...
zaknafn Posted August 26, 2012 Report Share Posted August 26, 2012 Damn, nice paint scheme indeed. That's the first Tarakian fleet I've seen I've liked. Excellent colour choice and crisp details. Zak Link to comment Share on other sites More sharing options...
tank0625 Posted September 8, 2012 Report Share Posted September 8, 2012 With the new rules update, I think this helps the Tarakian BB. For 200 pts. you get good AD and torps. Next you receive 4 wings which is now very important for interceptors support and could give you 3 activations. The reason I think the Tarakian BB fills the role of battlecarrier better than battleship is ability to carry 4 wings and DR6/CR9. It has good firepower but the weakest CR in the BB class. It should be used as a medium killer and away from the enemy's larger classes. Having the ability to bring 2 flights of support interceptors for the fleet. This is why it fills the role of battlecarrer better. Link to comment Share on other sites More sharing options...
MaxOrion Posted September 10, 2012 Report Share Posted September 10, 2012 I wouldn't got with two flight of 2 interceptors. I had a game where my opponents flight of six interceptors went up against my bombers. I had good rolls and practically wiped him out. I'd go four interceptors. Link to comment Share on other sites More sharing options...
tank0625 Posted September 10, 2012 Report Share Posted September 10, 2012 I wouldn't got with two flight of 2 interceptors. I had a game where my opponents flight of six interceptors went up against my bombers. I had good rolls and practically wiped him out. I'd go four interceptors. I could go either way. It's all depends on what your fleet needs. Wing of interceptors for anti-bomber protection or 2 wings for of 2 interceptors to protect against torpedos. Link to comment Share on other sites More sharing options...
thejrade Posted September 15, 2012 Report Share Posted September 15, 2012 I often use the Tarakian BB as my second Large ship in a 1k fleet. I find the Shuttles abilities to be very useful in keeping a damaged ship effective, particularly when restoring assault points to a ship that has just launched a boarding action. Link to comment Share on other sites More sharing options...
Commodore Jones Posted September 20, 2012 Report Share Posted September 20, 2012 I often use the Tarakian BB as my second Large ship in a 1k fleet. I find the Shuttles abilities to be very useful in keeping a damaged ship effective, particularly when restoring assault points to a ship that has just launched a boarding action. Except for the fact that's illegal. Medical Shuttles only restores AP loss from damage (either from being boarded or Crit Hit effect), it does not restore launched AP. Link to comment Share on other sites More sharing options...
veritechc Posted October 1, 2012 Report Share Posted October 1, 2012 I think only models with the CV or BCV designation get to take 2 flights? Models that are carriers (ie non-CV type models with flights) just get the one I thought? Could be going mad here but don't have the book to hand to check... Hey Alex. Any model with a Feet Wing value is a carrier. Any carrier can organize its flights into two flights. All that is on pg 34 in the v2 rulebook. Link to comment Share on other sites More sharing options...
pezhetairoi Posted October 2, 2012 Report Share Posted October 2, 2012 Need some help with this. What makes a good support fleet for Kurak Alliance? Compared to a core fleet you are spoiled for choice ... but it doesn't seem to work out that way when building a list. The low % of mediums permitted in a fleet list with 10 different types of mediums is a bit restrictive... and oddly most of the mediums are 65pts in squads of 3. So there's not as much flexibility as it seems. There's: 2 dreadnoughts (both are awesome) 2 battleships 1 battle carrier 1 carrier 10 mediums 2 smalls (but no escorts) So here's a few tries. I'm using tournament composition. Tell me what you think might work best and why. I do like to include vessels of the same race together, so if I take a Xelocian Dread there better be a few other Xelocian ships in the fleet as I think it's unlikely they'd operate completely alone, and a good fleet "story" is part of the fun. I'm also trying to stick with models that I like and have, but please suggest what you think is best. Tarakian lead force: Ganak Battleship (4interceptors)(Star admiral) 220 Cruiser Squadron (4x Sulan) 280 Cruiser Squadron (3x Hantari) 195 Frigate Squadron (3x Karn) 75 Shautrai Battlecarrier (5 bombers, 5 bombers) 230 Totals 1000pts, 8 activations Ryushi Carrier Group: Shautrai Battlecarrier (6 bombers, 4 interceptors)(Star Admiral) 230 Onnisha Carrier (6 bombers, 2 interceptors) 170 Cruiser Squadron (3x Hantari) 195 Cruiser Squadron (3x Hantari) 195 Frigate Squadron (4x Karn) 100 Frigate Squadron (4x Karn) 100 Totals 990 points, 10 activations (in larger games I'd like 2 Onnisha's ) Terquai lead force: Resulka Dreadnought (3interceptors)(Star Admiral) 265 Shautrai Battlecarrier (5 bombers, 5 bombers) 230 Cruiser Squad (2 Makalu, 1 Arual) 195 Cruiser Squan (3 Hantari) 195 Frigate Squad (4 karns) 100 Totals 985pts, 8 activations So, what do you think? Link to comment Share on other sites More sharing options...
tank0625 Posted October 2, 2012 Report Share Posted October 2, 2012 This is the force I use. Tarakian lead force: Ganak Battleship (4interceptors 2,2)(Star admiral) 220 Cruiser Squadron (4x Sulan) 280 Cruiser Squadron (3x Hantari) 195 Frigate Squadron (12x Karn) 300 (5,5,2) Totals 995pts, 8 activations Link to comment Share on other sites More sharing options...
zaknafn Posted October 3, 2012 Report Share Posted October 3, 2012 Don't Karn frigates have a max squadron size of five? I really like the Terquai list. If the frigates can go to 5 (I don't have my book with me, but for some reason I think so), I'd find a way to max them out. I'm not sure if you like the Veydreth destroyers but they are beasts at long range and when the enemy closes can assault as a follow up. Zak Link to comment Share on other sites More sharing options...
tank0625 Posted October 3, 2012 Report Share Posted October 3, 2012 This is the force I use. Tarakian lead force: Ganak Battleship (4interceptors 2,2)(Star admiral) 220 Cruiser Squadron (4x Sulan) 280 Cruiser Squadron (3x Hantari) 195 Frigate Squadron (12x Karn) 300 (5,5,2) Totals 995pts, 8 activations Forgot to add, this is all the ships I have. I want to add more ships when they come out. I have ordered the new book and waiting to see if the stats change. Link to comment Share on other sites More sharing options...
tank0625 Posted October 3, 2012 Report Share Posted October 3, 2012 Don't Karn frigates have a max squadron size of five? I really like the Terquai list. If the frigates can go to 5 (I don't have my book with me, but for some reason I think so), I'd find a way to max them out. I'm not sure if you like the Veydreth destroyers but they are beasts at long range and when the enemy closes can assault as a follow up. Zak Two groups of 5 Frigates and 1 group 2 Frigates. Link to comment Share on other sites More sharing options...
zaknafn Posted October 3, 2012 Report Share Posted October 3, 2012 Sorry, I wasn't clear; my fleet advice was to Pez's Terquai fleet, not yours. Link to comment Share on other sites More sharing options...
pezhetairoi Posted October 3, 2012 Report Share Posted October 3, 2012 This is the force I use. Tarakian lead force: Ganak Battleship (4interceptors 2,2)(Star admiral) 220 Cruiser Squadron (4x Sulan) 280 Cruiser Squadron (3x Hantari) 195 Frigate Squadron (12x Karn) 300 (5,5,2) Totals 995pts, 8 activations That's a lot of frigates. How well does this play? Link to comment Share on other sites More sharing options...
tank0625 Posted October 3, 2012 Report Share Posted October 3, 2012 That's a lot of frigates. How well does this play? Range band 2 is very strong at 4 AD. Also 1 shield and CP 3, AP 2. Overall it's very strong. Link to comment Share on other sites More sharing options...