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Official Kurak Alliance Thread: Tarakian

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Thats a solid list that will cover the basics. Soften them up with massive volumes of torpedoes then bring in the frigates from reserve and beat them down with grav weapons.

Two points Id make are

- if your opponents brings interceptors or has a high PD fleet you will start having problems as your torpedoes will bounce for the first two turns and make it hard for you to come back. Dumping the torpedo cruisers for something non torp based might serve you well.

- the high energy torps on the battleship is almost useless. Might be worth dropping a wing and taking the +1 CR

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Thats a solid list that will cover the basics. Soften them up with massive volumes of torpedoes then bring in the frigates from reserve and beat them down with grav weapons.

Two points Id make are

- if your opponents brings interceptors or has a high PD fleet you will start having problems as your torpedoes will bounce for the first two turns and make it hard for you to come back. Dumping the torpedo cruisers for something non torp based might serve you well.

- the high energy torps on the battleship is almost useless. Might be worth dropping a wing and taking the +1 CR

Thanks for your oppinion, I find it more useful to have high energy on the battleship than one more CR, as it rarely does any difference in my oppinion, therefore I am taking two supporters so my CP stays good and if there is a crit, I can take care of it.

 

Which non-torp squadron would you recomend?

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Its not a big deal but look at high energy this way. IF those torpedoes damage but not crit an enemy ship the CP loss does nothing to them as the damage directly reduces their attack dice. The only way they CP loss will help you is if they have more crew damage than actual damage, this really isnt likely. High energy is usually used as a prelude to boarding, which with a tarakian fleet you arent going to be doing.

 

The support shuttles are also kind of niche. Your ships are largely immune to the secondary effects of crew loss and very few critical effects hurt you that much. They really only have a role if the opponent is heavy on corrosion (relthoza) or heavy into crew loss and boarding (directorate or relthoza).

 

There are a few good options for replacements, most cost more than the makalu's unfortunately.

 

If you drop the high energy and the support shuttles you could get a trio of xelocian hantari which do the same function but without reying on torpedoes. 

 

A pair of veydreth destroyers would work well and leave you points for aquan escorts (which sadly cost a lot more physical money than they should but they are great for tarakians).

A veydreth predator with extra mines in reserve is also an excellent option

Terquai assault cruisers in reserve will provide you with another source of mines and decent up close damage.  

 

Those last three might not look that great but dont underestimate the value of mines in a tarakian fleet. Your grav weapons want enemy ships scattered all over the map so its harder for them to avoid you throwing them into planets. Dumping mines everywhere is a great way to achieve this. And if they still clump up to avoid the grav weapons then the mines will blow them to bits. Its a good way of providing hard choices to your opponent. I come from the opposite end of this piece of advice since I usually play veydreth with a little bit of tarakian but it works brilliantly. 

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The support shuttles are also kind of niche. Your ships are largely immune to the secondary effects of crew loss and very few critical effects hurt you that much.

 

I disagree on this, especially with the Tarakian battleship who's broadsides are Primary weapons, which are very much affected by crew loss and damage/HP loss, so critical hit secondary effects are quite hurtful to the battleship. It is wise to bring 1 or 2 Support Shuttles. 

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Tarakian Fleet Guide

(This is a preview of another project Im working on; maybe I'll post the full article tomorrow.)

As the most enigmatic of all the races humanity has encountered, very little is understood about the Tarakian physiology, technology, or motivation. They are mostly known by their actions, defending lone merchant vessels from predation before they surprised everybody and formally joined the Kurak Alliance. But beyond their ships being welcome to join any Kurak war fleet, their actions basically have not changed. All formal request for their assistance are ignored, but they often arrive at staging areas suddenly and unexpectedly, appearing suddenly with no Fold Space signature.

This guide is written to help you maximize their Squadrons.

Overview

Battleship: 8/10

Cruisers: 9/10

Frigates: 3/10

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Nice, Ryjak. I am a bit surprised you didn't mention the trick of targeting one ship with all 4

Cruisers (12 AD torps) while targeting all the other squadron mates to maximize AD and minimize PD when dealing with tougher than cruiser targets.

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Which non-torp squadron would you recomend?

The Terquai assault cruisers w/second assault and special forces or Veydreth destroyers w/ ambush are both solid medium capital ship units that provide capabilities a Pure Tarakian fleet doesn't have access to.

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Nice, Ryjak. I am a bit surprised you didn't mention the trick of targeting one ship with all 4

Cruisers (12 AD torps) while targeting all the other squadron mates to maximize AD and minimize PD when dealing with tougher than cruiser targets.

Probably because I play Dindrenzi, and that tactic doesn't really work against them. Who would you use this against?

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Probably because I play Dindrenzi, and that tactic doesn't really work against them. Who would you use this against?

As 7 AD gives an average of 5.6 Hits, this is a good tactic for any squadroned ship with DR 5 or DR 4 and 2+ Shield Dice. So heavy cruisers, gunships, battlecruiser/frigate squadrons, even carriers with accompaniments. Depending on the target, you can get Critical hits on average dice.

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10 minutes ago, herezjohny said:

 Also grav does not ignore shields.  Would be good to change that case anyone gets confused.

Check the rulebook- page 70, in the pink box- "not subject to Shield Systems or Defensive Fire"

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