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Official Kurak Alliance Thread: Hawker Industries

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I'm not sure if I'm just being a bit backward, but beams don't feel like a hawker thing. It's noticeable that they're not even an upgrade option on any of their ships, while they are on the "older" Terran ships like the Razorthorn/Apollo. While Hawker clearly have access to some very advanced tech (see their cyberwarfare kit), I think their focus should be away from the heavier beam/advanced shielding tech that newer Terran ships have.

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To be fair, the problem with fielding minor races is two-fold.

Firstly, the point is to field a "rag-tag" rather than play a single race (RSN aside, of course). Which is something I like-I have a Hawker core with Veydreth and just added a shautrai. But most prefer to stick to one race, for good or for ill.

The second point is that force selection struggles to allow for it. Once you've filled out your minimums, you're basically just adding one or two non-core units, and not necessarily the ones you want. A problem exasperated by the cost the Endevours.

I'm not going to pretend I have a better solution, though... 

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I have gotten by with a pure Hawker fleet several times, though once you get over 1000 points high costs almost force you to take other alliance ships (usually frigates) because there's absolutely nothing you can afford to choose Hawker-wise with the leftover 80 to 100 points you almost always wind up with. Personally I keep a squad of Xelocian frigates handy for a squad to fill out the last points.

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1 hour ago, Commodore Jones said:

I have gotten by with a pure Hawker fleet several times, though once you get over 1000 points high costs almost force you to take other alliance ships (usually frigates) because there's absolutely nothing you can afford to choose Hawker-wise with the leftover 80 to 100 points you almost always wind up with. Personally I keep a squad of Xelocian frigates handy for a squad to fill out the last points.

Maybe one day they will expand Hawker like they did with RSN.

The three factions I like the looks of the most are Terran, Hawker, and RSN.  

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Personally I think Hawker does fine by itself between 800 and 1000 points. After that they don't scale quite so well, but they get by. Thing to remember when running pure Hawker is that you're not fast, you don't have long range punch, and your squadrons are expensive.

I agree too that I like playing pure factions instead of rag tag. I really do hope they'll flesh out the little factions more. Look at OmniDyne; they went from being nearly unplayable alone to a pretty good varied fleet that can stand alone.

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Latest idea for another Hawker Tier 3

Hwkr%20Crvt%20post_zpsd9zwryay.png

Inspired by the original V1.x  Pilgrim frigate, keeping with Hawker's old-ships-refurbished theme. Gives the player a choice, take Pack Hunters to keep with Hawker's old-but-hard-hitting theme, or go with Scout MAR  along with your Endeavors to maintain your re-positioning edge.

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I like it, I'm just slightly concerned it has a bit too much firepower for its point cost. Comparing it to both the ryushi corvette and the Terran Wayfarer at the same cost it feels individually far more powerful, although I appreciate that might be balanced out slightly by the larger squadron size of those ships. 

 

That being said, putting it up to 25 puts it in direct comparison with the Terran Armsman, which is a comparison it loses very badly. 

The 5 point interval with FA units is really quite irritating when it comes to smalls isn't it?

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With Elusive Target, this stomps all over the Armsmen.  It has less direct fire range and peak torpedo firepower, but is way more survivable.  I'd consider it at 25 points with Difficult Target, but otherwise it is way too powerful.

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1 hour ago, alextroy said:

With Elusive Target, this stomps all over the Armsmen.  It has less direct fire range and peak torpedo firepower, but is way more survivable.  I'd consider it at 25 points with Difficult Target, but otherwise it is way too powerful.

You raise a valid point about elusive target actually.

Maybe keep it at 20, but make it difficult target, and drop the torps to 2/2/3/3 to fit hawker weapon patterns?

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I went with Elusive due to its lower DR and complete lack of shields in comparison to the Armsman, also originally stated it at DR3 CR4 but bumped up the CR Hawker style. Thought about 2/2/3/3 for Torpedoes, wanted to feel out how people thought but about full 3's.

Besides Hawker can't take Armsman so what's to worry about toe-stepping?

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2 hours ago, Commodore Jones said:

Besides Hawker can't take Armsman so what's to worry about toe-stepping?

Terran's could take this, though. I think this is what he means.

2/2/3/3 would be the way to go, I reckon. Possibly make the Primaries 3/4/1/- or 3/3/2/-

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Changes:

- Going to leave the Primaries where they are at 3/4/2/1 I feel that between the range difference in comparison to Armsman and the range and squad-size difference to the AD of the Wayfarer are enough that it isn't stepping on either one of them.

- Dropping the Torpedoes to 2/2/3/3, I don't think 3's across the board is too powerful, but it steps on the toes of the Terquai frigates too much for my taste.

-going to drop Elusive, but I want recommendations for what to replace it with. Every frigate/corvette with this given DR/CR or close has something else going for it that makes up for it, (Terran/Xelocian/Tarakian - shields, Aquans/Kedorian - guns at all arcs, Sorylian Reaper/Dindrenzi/RSN/Hawker - mad high CR and/or PD, Veydreth/Ryushi/Raptor - Elusive, Relthoza - Systems Network, Ba'Kash - Retractable Plating, Terquai - Reinforced Port/Strbd,  etc.)  What other form of defensive option should I give it?

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On 07/11/2016 at 5:41 AM, Commodore Jones said:

Latest idea for another Hawker Tier 3

Hwkr%20Crvt%20post_zpsd9zwryay.png

Inspired by the original V1.x  Pilgrim frigate, keeping with Hawker's old-ships-refurbished theme. Gives the player a choice, take Pack Hunters to keep with Hawker's old-but-hard-hitting theme, or go with Scout MAR  along with your Endeavors to maintain your re-positioning edge.

Hey guys~

Um.. reading this and the comments from email, this what would recommend for Corvette. *sorry if words funny, no feeling well with this cold. :( *

Would drop the torps completely and replace with a Turret (any) 2 - 1 - 0 - 0, give it weapon shielding and usual hawker ironclad toughness with Cr and maybe option for 0-1: Gain +1 Hp for 5pts. Hope this okay? ^^

Edit: Weapon shielding sould replace pack hunter as both be tad op for points cost.. one or the other. hmm, notsure let you decide? yes?

Double Edit: Sorry anxiety getting better of me, um.. really like the idea/stat card heh~ ^_^

Really want to play hawker when get new models as love space corprations, heh. Saved metal frigates and got carries/escorts ^^ *nods* um.. dont like metal solar panels as bend and fall off.

Sailion

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Hi, just a quick question really: I've ordered a Regent carrier boxset, and as you're aware it comes with 3x Stalwart escorts...yet on the fleet list the accompaniments you can select are 0-2 Resolute cruisers at 60pts each, or 0-3 AoK escorts at varying cost - no mention of the Stalwarts.

Am I missing something? Do the Stalwarts just fall under the second category? Or is this a misprint?

Thanks.

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7 minutes ago, ThePayneTrayn said:

Stalwarts fall under the Alliance of Kurak category, as they are escorts belonging to a faction of the Alliance of Kurak.

Thanks. It just seems odd since, for the core races, their escorts are listed specifically in addition to AoK escorts, hence the confusion.

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