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Commodore Jones

Terrans/Aquans vs... (edit to complete post)

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Got to pull out Firestorm and play last Friday!

I tested out a couple of variations of a Terran/Aquan minefield carriers build at 800 points

Terran Carrier w/3 Aquan Escorts, +1 Shield, +1 Mv, +3 WC, Fighter x6, Fighter x6

Terran Carrier w/3 Aquan Escorts, +1 Shield, +1 Mv, +3 WC, Fighter x6, Bomber x6

Light Cruiser Squad, Weapon Shielding, (Shields/Turrets as preferred)

Wayfarer Light Frigate Squadron (Missionary or Armsman as alternatives)

This setup was mostly envisioned as an anti-Relthoza concept. The Carrier's being the only Terran ship capable of mine laying, you add Aquan Escorts, to both link mines with the parent carrier (9AD mines) and the bonus of the Minefields MAR, allows you to mine that way ahead of you and the carrier's to drop high AD mines behind you makes it dangerous for any battle-shunting and/or shunt-entry jumps.   Wayfarers with their maximum beam ranges, and minimum attack dice of 6 despite cloak/terrain and rerolling of 1's when they shunt jump in close. Missionaries also make good alternatives, exchanging range for a 8 AD minimum. Perseus light cruisers w/turrets also give it the 6AD minimum linked and give torpedoes to boot.

 

 

Edit:  Sorry, my computer ate the battle reports before posting somehow?  *sighs* to recap again...


First battle Terrans/Aquans vs Terran.  Myself and Endrasalem playing testing out fleet builds we haven't used before, I went with the above build (w shields on the Perseus)

Endrasalem went with Ares Carrier with only Interceptors x4, Support Shuttles x2, single Shield Cruiser accompaniment. Templar Heavy  Cruiser squadron +1 Shields, Beam Weapons.  Teuton cruiser squad w/Shields, Beams, Weapon Shielding, and a Missionary squad.  Testing the idea of a defensive carrier group to protect the Hvy cruisers to try getting hard hitting but defensively softer squads (like hvy cruisers, gunships, battlescruisers) into prime strike range without a shunt-in.

Turn 1:  I had placed the six Minefields roughly in the direct path of each squadron if they attempted to move and engage my forces and my carriers began dropping linked mines in between terrain pieces so that anyone trying to move in from the  sides to get behind the slower moving carriers/escorts.   Endrasalem used his better initative roll to try and use the carrier and shield cruiser to sweep the two minefields from in front of them and the one blocking the path of the heavy cruisers.  Succeded, but the shield cruiser took a crit and moved too far out of command distance forcing the carrier's Interceptors to return to base in Disorder.  The Wayfarers took a 6AD potshot at the Missionaries doing a point of damage , the Perseus' attacked the Teutons scoring a hit with beams, the Templars tried to move up around a planet to use cover and gain grav slingshot, but their 6" MV was insufficient.

Turn 2: My minelayer carrier w/double fighters went first, I moved away from the incoming Heavy cruisers, leaving my aft open to them but dropped another 9AD mine in their potential path, fighters scoring a hit and a crit on the enemy defense carrier taking down foreward weapons.  Shield Cruiser regroups with it's carrier and Interceptors launch, weapons attack scores hit on the double fighter carrier.  Teuton Cruisers score a hit on the double fighter carrier. My Wayfarers moved around the debeis field they were using for cover into a broadside position against both the Missionaries and Teutons, firing through asteroid fields they manage to kill the injured Missionary and score a hit on a Teuton. Missionaries move to the edge of their asteroid cover and link fire though it to kill a Wayfarer. Second Mine-Carrier w/Bombers and Fighters moves up now dropping mines and now with both SRS tokens on the field not quite in range but getting ready to shred the Teuton cruisers. The heavy cruisers moved into the grav slingshot range of the planet, but had no angle of fire. Persus squad comes around the debris field cover and opens fire on the Teutons and Defensive Carrier, scoring a hits on both a Teuton and the Carrier with beams and torps hit a another Teuton.
Turn 3: Looking at the situation at this point Endrasalem wanted to call the game, realizing that His heavys would have to slingshot thorugh two 9AD mines just to get into range of my carriers without their protection carrier group, would potentially have light cruisers up the aft, Wayfarers broadsiding both his cruiser groups and in range of two loaded carriers. I agreed, both sides at 0 Battle Log.

 

Game 2 Terran/Aquan Minefleet vs Relthoza Battleship Shunt Bombers
Terrans: Same Fleet build for me, but I dropped the shields on the Perseus for turrets, and dropped the speed enhancement on the carriers for beam weapons instead.
Relthoza: (don't remember the exact loadout anymore) Carrier w/bombers x6, Battleship w/Fighters x6, Cruiser squad, Nidus w/Intercerptors x4

Turn 1: same battlefield, placement of ships, then minefields. I won initiative. Double Fighter Carrier activated first launching Fighters for PD cover for them and the Perseus, Relthoza Nidus launch Interceptors and minesweep 3 out of the six mines destroying all but one of the frigates. My Fighter/Bomber Carrier launches Fighters providing cover for it and the Wayfarers. Relthoza Carrier moves up and Launches Bombers and battleshunts past a minefield, bombers have enough MV to catch up (SRS don't trigger mines) to the carrier. Wayfarers move and target the last Nidus through their debris field cover and kill it. Relthoza Cruizers move up next to Carrier detonating the mine but to no effect. Perseus move around the edge of debris field cover fire to no effect due to cloak/stealth. Relthoza Battleship moves detonating mine to no effect behind asteroid field.

Turn 2: I win Init, Double Fighter carrier moves up w/Power to Engines dropping mine and launches double fighter attack against relthoza carrier, first fighter SRS has to dogfight through the bombers in order to attack the carrier, unfortuneately the nearby Cruisers and the Carrier all roll sixes on the PD dice cutting the fighter wing in half and the bombers drive them off in the dogfight, the second Fighter wing makes it through unscathed and does a PD Down critical to the Relthoza carrier. Relthoza Cruisers open fire on the double fighter carrier and score a crit and hit. Wayfarers come around and crit a cruiser and hit the carrier.

At this point my memory is fuzzy as I was exhausted, I had worked my usual 8 hour overnight workshift, ran errands/shopping all morning and me and Endrasalem had jumped at the sudden unexpected opportunity to play Firestorm when his work shift for that afternoon was canceled. So I'm running on Mt Dew and an energy shot at this point, but I remember he used the TAC card to shunt the his Battleship in near His Carrier and trashed my double fighter carrier to it's last two hull points, in return I destroyed his carrier/admiral and critted and destroyed a cruiser, and drive by mined his battleship.  We called game there at Terran +8, Relthoza -2

 

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