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Polaris

SRS rebalnace

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1 hour ago, Polaris said:

The problem is 1 wing of anything but interceptors or support shuttles, cannot meaningfully contribute, 3ad with 1 bomber, that can be driven off/destroyed by 1. Five or 6 respectively, isn't even worth the 5 pts :(

Well, the 5 pts would be baked in to the ship's cost, one way or the other, if they are automatically fielded.  But having a hard-coded limit to how much of a type any one ship can through out can actually allow for making them stronger and still bringing in the Balance.

As for many of the 1 Wing ships, more than likely they will either drop the 1 Wing or automatically be set up exactly as you say.

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18 hours ago, Bessemer said:

FA is primarily a game of ship combat, and detailed rules regarding fighters and the like take away from this, bogging things down in a game that could stand to trim the fat.

So very true.  It shouldn't feel like you are suddenly playing a different game when dealing with the SRS.  

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Any change to SRS should consider getting rid of micro-dice.  Having a variable strength wing sounds like a nice idea, but was anyone fielding a 1/2/3 strength wing?  So really by default we either have a viable attack unit, or we don't, so let's just set an AD/PD value for the things and move on.

I would argue that a carrier should have a bunch of multi-role spacecraft on board, and that they are outfitted with the ordnance suited for the mission they are assigned to.  So, you wouldn't build a fleet with interceptors/bombers/fighters/whatever...you have SRS that get loaded to perform a specific mission.  It gives the carrier much more flexibility (which it needs) in responding to battlefield conditions.

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I second these ideas. SRS rules should be constructed to be as close to those as Ships as possible and should be reflected by the models/tokens. 

Personally, that would mean two SRS options based on the tokens. Either a fighter/bomber distinction or a small/large distinction.  The microdie would work great for tracking damage. 

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I have one more alternative to suggest that gives carriers a direct support role. Withing 18"+ Command Distance a carrier may attach wings to another squadron. So a full interceptor wing might add 3 PD to every model on the squadron, or a full fighter wing could add 2AD to an attack per activation and 2PD to the squad for example. These bonuses would only be usable on a single attack or PD defense per turn, but it would allow the carrier to use its SRS to augment other squadrons instead of being a torpedo system with two layers of defense to get around.

 

Also wouldn't mind seeingnsome system for interceptors to scout out cloaked and stealthed ships

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As far as toxic rat's idea goes, we could rule that carriers can switch out SRS as he suggests, but battleships, battle carriers ect. Keep what they bring initially, this would give carriers a boost, without nerfing the others

 

As far as redesigning SRS, my only hope is they don't become another weapon system, like taskforce, I think the tokens having a presence on the table adds to the game

That said, I don't know what V3 will bring, but has anyone else had a chance to test these proposed house rules?  :)

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Good catch, @Polaris...I would lean towards restricted hangars for non CV craft.   I would lean closer to fewer tokens being available to non CV craft, and many more to the fleet carriers.

I also agree that SRS should have a presence on the board, and not just be a weapon system.  They probably shouldn't be tied to a carrier command distance.  I'm an advocate of cage free SRS.

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So I just played a full Gane yesterday with the above rules, 1200 pt battle fleet, relthoza vs aquan, and I have to say, it worked vaery well, aquans took a squad of escorts with bigger batteries, and used them to screen there tier 2s and 3s, I found it difficult to land torpedoes, and I was unwilling to risk my bombers, in there defensive screen, until I killed them.

The aquan dreadnought was able to score a few hits with torpedoes, besides me having SRS on nearly all my ships (besides tier 2, I took gilas, and sharnaks

 

Overall, it was a good experience, we will continue to use these rules for now, the only thing I will say, is I don't know if I can really see myself taking interceptors with relthoza, maybe with my directorate fleet, or against a boarding/ torpedo heavy faction. But I brought a shunt battlestations to this match, I took 6 bombers, and left the other 2 wings unfielded, other upgrades were calling but 10 pts for 2 srs, even interceptors didn't seem worth it...

 

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