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Overread

Ships from the UK Expo shot!

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The Helix approach was a very solid idea and I'd be hopeful that WC might consider using it for at least Planetfall. 

 

What the Helix did was a couple of interesting things

1) It lowered the footprint per-faction for stocking and meant that players had  a very simple purchase model for each faction. Buy the boxes. No filling in squadron gaps, no extras or upgrades just a bog standard box of minis

2) It actually increased diversity of units because if you wanted a certain helix you had to take all that helix offered no matter what it was. This increased the potential diversity of units and cut down on the potential to spam very good units. 

3) It made army building quicker and easier because as a player you only had a few key helix  choices. Even as the game matured and evolved it was still very simple to slot together a couple of helix and have an army. This lowers the complexity for new gamers.

 

It was  a very neat idea that made things simple without actually taking away from army variety, tactical depth nor visual style of the armies. It's actually a measure that likely makes balancing a lot easier because the number of unit combinations is far smaller. Much easier to spot and deal with unbalanced setups. 

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1 hour ago, Overread said:

The Helix approach was a very solid idea and I'd be hopeful that WC might consider using it for at least Planetfall. 

 

What the Helix did was a couple of interesting things

1) It lowered the footprint per-faction for stocking and meant that players had  a very simple purchase model for each faction. Buy the boxes. No filling in squadron gaps, no extras or upgrades just a bog standard box of minis

2) It actually increased diversity of units because if you wanted a certain helix you had to take all that helix offered no matter what it was. This increased the potential diversity of units and cut down on the potential to spam very good units. 

3) It made army building quicker and easier because as a player you only had a few key helix  choices. Even as the game matured and evolved it was still very simple to slot together a couple of helix and have an army. This lowers the complexity for new gamers.

 

It was  a very neat idea that made things simple without actually taking away from army variety, tactical depth nor visual style of the armies. It's actually a measure that likely makes balancing a lot easier because the number of unit combinations is far smaller. Much easier to spot and deal with unbalanced setups. 

Gonna echo this. I always had hoped Cores would get a little looser with requirements for Infantry or at least buggies though. 

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