Jump to content
Doxxar

Subfaction: Kingdom of Greatbavaria

Recommended Posts

Hey everyone,

allow me to briefly introduce myself: I am from Bavaria, Munich to be precise, and followed Dystopian Wars for years now, without buying anything, until a few weeks ago. With Warcradle reworking the game, i thought it is the best time to finally begin collecting. 

About the models, i absolutely fell in love with the Prussian and Eclipse Company airships. Only Problem: Bavaria and Prussia never really liked each other, but no german kingdom really liked any other, so thats quite usual. Anyway, i came to the conclusion to paint my airships in a Bavarian style, and even wrote a story about how it came to be. I also modelled their unique legendary flagairship. 

 

So i present to you:

The Kingdom of Greatbavaria

Flag1.thumb.png.5e981e87c5015702a25853d65bc09eb1.png
 

How they play: Due to their isolated location in south Germany, surrounded by allies and the Alps, their forces mainly consists of airships, with the few ground divisions being under Prussian control. Their airships are the standard Prussian ones, with a few additions (see below). I have no idea how to set the stats of the new airships, for i could not manage to find any players here, so i am absolutely unexperienced how effective or ineffective some things are. 

The new airships:

1. The Neuschwanstein: The massive flagship of the Bavarians, even larger than the Imperium-Class Skyfortress. Equipped with four heavy battleship turrets, a hangar, and an unique fore weapon, that ignores armour and shields.

Screenshot2.png.81bba89b63b12d4075ee734653448a80.png

Ideas:

2. The Donner-Class Bombard-Airship: Idea for a long ranged airship. Using the bombard pushes the ship 1'' back because of recoil.

3. The ?-Class Medium Airship: A medium sized Airship with two turrets and focus on broadside attacks.

 

All these Airships have no Tesla-Weaponry, as the reactor energy is needed for the stabilizers, preventing the Airships to tilt resulting from the recoil (or massive castles upon them ^^).

The .pdf file explains the history of Greatbavaria as well as its unique weapon system.

 

Hope you like it^^

 

Kingdom of Greatbavaria.pdf

Edit: I added a few picture of the Neuschwanstein

Neuschwanstein.png.a1c71be135f5143d77173c3120564941.pngNeuschwanstein2.png.3779eb576fdaac3602e0fe23a5a36938.pngNeuschwanstein3.png.0576df9d0868711254e3756660d4e91e.png

Share this post


Link to post
Share on other sites

I thank you! 

@David Yes, i designed it myself, but its inspired by the castle Neuschwanstein, though not the unfinished one we you can visit in bavaria, rather the by the original plans of king Ludwig II.

@RuleBritannia As the Bavarian military would mainly, if not even entirely, consist of aerial forces (as Prussia controls all the landships and stuff), i erecommend it to be only planes. I even think of the capacity to be smaller or equal to the Imperium, as it is no dedicated carrier. But i can't set any definitive stats right now, as i wait for 3.0 and any upcoming changes that may appear.

 

If you are interested, i can upload the file for you so you may 3D-Print it.

Share this post


Link to post
Share on other sites
19 minutes ago, Doxxar said:

 

@RuleBritannia As the Bavarian military would mainly, if not even entirely, consist of aerial forces (as Prussia controls all the landships and stuff), i erecommend it to be only planes. I even think of the capacity to be smaller or equal to the Imperium, as it is no dedicated carrier. But i can't set any definitive stats right now, as i wait for 3.0 and any upcoming changes that may appear.

I was just chatting with a group playtesting 2.5 rules and we were thinking about getting it statted up for 2.5, hence why I asked.  

Share this post


Link to post
Share on other sites

My first attempt at the Blimp stat

 Prussian Empire Neuschwanstein class Points 200 
Sky fortress Crew Type : Elite
Massive Aerial capital model 

Minimum Move: 2" 
Turning Template: 45-Degrees 
Turn Limit: 1" 
Squadron Size: 1 

RB 1 2 3 4 DR CR MV HP 
Lion Cannon (P) ~ 12 9 7 6 10 6" 10 
Beam Turret (P) 11 9 6 3 AP AA CC IR 
Tesla Bombs (6) 6 ~ ~ ~ 12 7 5 5 

MARS Area bombardment (Tesla Bombs 1, Lion Cannon 1), Carrier (6 1x5 Wing), Fuel Reserves, Specialised Defences (3), Strategic value 50, Terrifying (12"). Options: This Model has an Internal Tesla (8") Generator
Weapon Arcs FOUR beam Turret (P) have a 180-degree port or starboard Fire Arc
The Lion Cannon (P) has a 90-degree Forward Fire Arc
THREETesla Bomb Bays (T) have a 2" Range and 360-degree Fire Arc

2

Share this post


Link to post
Share on other sites

Hey, sorry, we had a few problems with the internet provider. 

I like your stats, but i have a few questions, most of all, why beam turrets? Or am i just translating it wrong? Beam like laser ?

And i would increase the AA to 9, maybe 10. In fact, i would increase most stats, as i thought of it as an unique airship version of the Vauban, with about 350-400 pts. So weaker than the Ice Maiden, but nevertheless a flying monstrosity. 

I would change the weapon arc of the Lion Cannon (i kinda like that name, its not so complicated like "super sonic wave emitter") to fixed channel, and increase its attack dice to - 14 12 9, maybe even 15 at rb 2. 

With this said, i'd like to explain how i imagine the role of this airship. While it has significant firepower, it lacks the broadsides of the other ships. So its focus lies not in dealing damage, but more in staying alive, and inspiring other airships.

The Lion cannon is compareable to the earth shaker cannon of the Elysium, with the same carrier capacity for just 170 pts. The Vauban has compareable firepower, same carrier capacity, but far better survivability as the Neuschwanstein with your stats for 300-340 pts.

So here is my proposition:

 

Prussian Empire Neuschwanstein    Points 360 
Large Sky Fortress                                     Crew Type : Elite
Massive Aerial capital model 
Minimum Move: 2" 
Turning Template: 45-Degrees 
Turn Limit: 1" 
Squadron Size: 1 

RB                                 1   2   3   4       DR  CR  MV  HP 
Lion Cannon (P)    ~ 15 12 9        8     12     6"    14 
Main Turret (P)    11 9    6   3       AP  AA  CC   IR 
Tesla Bombs (6)     6  ~    ~   ~       12     9     6       6 

MARS                  Area bombardment (Tesla Bombs 1, Lion Cannon 1), Carrier (6 1x5 Wing), Fuel Reserves, Specialised Defences (3), Strategic value 150, Terrifying (12"). Unique (Spotter? Because of the towers? Maybe?) 

Options:             This Model has an Internal Tesla (8") Generator
Weapon Arcs  FOUR Main Turret (S) have
offset 180-degree Fire Arcs respectively
                                 The Lion Cannon (P) Fixed Channel Forward Fire Arc
                                 THREE Tesla Bomb Bays (T) have a 2" Range and 360-degree Fire Arc

Special Rule:    The Lion of Bavaria - All friendly aerial models within 12” of the Neuschwanstein are considered to have the Fearless MAR

So, what you think?

 

Oh, i am planning to 3d-print the model, i will post the results as soon as i have it^^

Share this post


Link to post
Share on other sites
On 28.2.2018 at 10:58 PM, Skilledou said:

Nice idea ! 

Nice design. I like It !

My only feedback, if I could do it, is that the Castle could be a little bit smaller compare to the size of the ballon. 

 

Yeah, it kinda bothers me too, but it is not easy to change it now. So, i thought "well they got sturginium and stuff, they could make that thing fly", although i may add something, but extra baloons are to fsa, rotors are eobs or kob, not much left i could do. And it is already quite wide in comparison to other prussian airships, so i guess i have to stick with its overall size....

One idea i had is to add some sort of jet engines to the lower half of the ballon, as sort of balancing device. But im still not sure about that. But im still adding wires and stuff to it, so its still nothing really final^^

 

But thank you very much for your feedback, i really appreciate it.

Share this post


Link to post
Share on other sites

Hi. 

It's nice to create a new model, especially when you create it after in 3D. It look so great.  

But don't forget we are in a game and the purpose is to have fun for both player. When I kickly see the defence characteristics of your sky fortress, your opponent have to throw 20AD for a crit in obscurred and close to 22AD with rugged (1).  With AA9 and 12AP elite (+ 3 defense), you are not prinzable by boarding. 

So I think, even if you put a bigger price, what you create something too big . Especially when it is a flying model with obscured and stratospheric 

Share this post


Link to post
Share on other sites

Ah, I see. I totally forgot about the obscured thing. I really don't plan to make it a game breaking thing. 

A quick idea I have would be to limit it to height band 1 and deny it to get obscured. 

And maybe add some sort of vulnerability to critical hits, as it is not really designed for combat. After all, it is more or less just a heavy retro fitted castle. 

You are right, it is very difficult to board, as it is intended, but the actual reward is too low. A successful boarding action against it should provide enough victory points to win the game in 90% of the cases. 

 

But I thank you both very much for your input, as I really want this model to be enjoyable for everyone. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.