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Overread

What do you wish/hope/want from the high seas?

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So it seems that Warcradle have plans to bring the fantasy world of Uncharted Seas back to life. So whilst its likely to be well over a year before this game will surface it might be neat to have some chats on what we'd like to see in the game (get a few thoughts in early before WC sets their plans in full motion). 

Of course for most of us just having the game viable again and getting models support would be a huge thing and more than enough! 

 

A few thoughts from myself

1) Artwork - one thing I think that helps sell some franchises is artwork that sets a tone, style and sparks the imagination on players. Especially if some things are not always fully realised in the models that are released (due to scale and the practical limitations of miniatures).  If sticking to the games original lore it would be things like the bright magical bolts the Dragon Lords used; rank and file of undead pulling at the oars for Bone Griffons; 

2) Rules varied from the other games - a core rules system is easier to work with, but it would be good to have a system of rules that more reflects the fact that many ships will be using wind or other forms of motion. I think wind direction should be a feature of this game, even if many of the factions might well have work arounds 

3) Beasts - I don't just mean within the factions themselves*, but sea monsters and the like. I think its a good way to add some larger monsters into the game as well as some more unique battle objectives and scenarios other than the standard "capture points" or "destroy opponent" ones. 

4) Sea forts and coastline installations. Whilst I don't expect to see a land wargame**, I think that another way to both give flavour to the factions and provide more senarios and game types is to have forts to siege; ports to take; harbours to blockade etc...

 

 

*I fully expect whales with frekkin harpoons on their heads! ;)

**My impression is that the scale ideal for warships isn't ideal for land units, esp when a fantasy game would have a heavier reliance on infantry as opposed to Dystopian Wars which managed because most of its units were large machines and tanks. 

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Excellent thoughts and words there @Overread I agree. 

Scenarios would suit this game well. Adding to the Beasts.. How about a Hunt the White Wale (harpoon hat optional) scenario. Trying to capture/kill a beast while your enemies are also on the hunt. 

With Seaforts/Ports it makes Blockade scenarios possible. 

How about less armed transport ships. Then making sure the cargo gets through is more important than attacking your opponent. 

I am glad there is hope for this game. 

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Re-release the game as is

i’d Be fine with some sort of rules for coastal fort assault ( hence only needing infantry tokens without need for cavalry , hoplites , etc)

release a new faction for the north: ice floe that rams as frigates, longships as mediums, and large ships that can cast ice storms 

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First I will say I have no experience with Uncharted Seas as of yet, other than reading about it lately, but it looks like a good time.

I definitely think good artwork can really help a game out, and agree that it can help depict things like the crews of ships that really won't show on models, you make a good point there Overread.

I rather like everything WestAustralian said, about hunting beasts, and running weakly armed transports or supplies past blockades.

I also would agree with Fracas, that coastal fort assaults would be neat, but that avoiding a need for anything beyond simple infantry tokens would be best so as not to over-complicate things outside the naval focus of the game.

I see a scenario where there are multiple islands bases for various players, all trying to get unarmed cargo ships to some central and hotly contested loot site, and then back to their own ports, which other players may or may not try to blockade. Admittedly I have no idea how that would work, other than that it sounds like it would be cool.
In my rampant imagination, perhaps it is a campaign, with each player building a reputation and fleet out of their ports, sailing in search of rare beasts to harvest for resources, or lost islands hiding buried treasure. Again, no idea how that would all game out, but I have an imagination, you know? 

In any event, I am looking forward to whatever far-flung future date brings news on the developments of the game.

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David that last idea is basically done in other games through a campaign system. Although in practice you don't tend to get huge changes between armies based on victories - otherwise you can end up with one person winning a few early matches then having a serious power advantage over many of the others; similarly anyone losing a few early matches gets so far behind that they will end up near auto losing most that follow. 

But yes that can be done - buying new ships and building up a fleet  - a growth campaign - is a staple of wargaming (it often goes hand in hand with introducing a group of people to the game - they collect and build a fleet over a few months of campaign gaming and slowly grow their collection up that way - with each other providing support and known games each week to play). 

 

 

Western - yes transport ship escorting! I know Dystopian at its height was producing more regular ships for games and I think pairing those with scenarios, in-game lore/stories and such can really make a huge difference to their uptake. 

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On 1/15/2018 at 11:10 PM, Overread said:

So it seems that Warcradle have plans to bring the fantasy world of Uncharted Seas back to life. So whilst its likely to be well over a year before this game will surface it might be neat to have some chats on what we'd like to see in the game (get a few thoughts in early before WC sets their plans in full motion). 

Of course for most of us just having the game viable again and getting models support would be a huge thing and more than enough! 

 

A few thoughts from myself

1) Artwork - one thing I think that helps sell some franchises is artwork that sets a tone, style and sparks the imagination on players. Especially if some things are not always fully realised in the models that are released (due to scale and the practical limitations of miniatures).  If sticking to the games original lore it would be things like the bright magical bolts the Dragon Lords used; rank and file of undead pulling at the oars for Bone Griffons; 

2) Rules varied from the other games - a core rules system is easier to work with, but it would be good to have a system of rules that more reflects the fact that many ships will be using wind or other forms of motion. I think wind direction should be a feature of this game, even if many of the factions might well have work arounds 

3) Beasts - I don't just mean within the factions themselves*, but sea monsters and the like. I think its a good way to add some larger monsters into the game as well as some more unique battle objectives and scenarios other than the standard "capture points" or "destroy opponent" ones. 

4) Sea forts and coastline installations. Whilst I don't expect to see a land wargame**, I think that another way to both give flavour to the factions and provide more senarios and game types is to have forts to siege; ports to take; harbours to blockade etc...

 

 

*I fully expect whales with frekkin harpoons on their heads! ;)

**My impression is that the scale ideal for warships isn't ideal for land units, esp when a fantasy game would have a heavier reliance on infantry as opposed to Dystopian Wars which managed because most of its units were large machines and tanks. 

Uncharted Seas is the original, Firestorm Armada and  Dystopian Wars are based on it, not the other way around.

The rules system suits fantasy naval combat better than it does space combat as a result.

Wind direction is already incorporated in the game, as are various magical creatures & sea monsters, as are coastal fortifications & sea forts, so I wonder what you're about here (?)

 

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Well for my part, I am new enough to the thing I only know what people have told me and the little bit I have read online or seen in pictures. So as for what I am about here, I guess just talking about something that looks exciting to me, and learning from others about it, while waiting for something official to be announced.

I think it is neat that sea forts and wind direction etc. are already in the rules, that sounds great. And as for it being a better system for fantasy naval combat than other things, what I have learned from these various forums does certainly imply that to me, which is all the more reason why I am excited for whatever eventually comes of this.

As you and everyone else here probably knows more than me about it, I would be glad of it if you would share more about the game, so a landlubber like me can learn!

Thanks!

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Frans - from memory the monsters and coastal defences were only "just" in the game itself. I think there were 3 or so random monsters and coastal defences were either generic or dwarven, rather than themed to each specific key race. Wind I threw in more as a "don't take it out" aspect (since considering how many factions in Uncharted could work without wind it could be removed and still function)

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The current sailing model is simplistic and doesn’t account for the differences in sail configuration.

Fortifications are generic, a bit 17th century style, but stats for a number of different fortification types are available, so you could build a harbour/fortification more fitting to the faction you’re playing.

There also exists a generic (wooden) floating harbour, which could be used for most factions, and the dwarfs have their own floating harbour/fortress.

Monster there are aplenty, all the usual suspects are available.

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I really hope Warcradle puts some great energy and effort in resurrecting this game. Sails, Steam, Airships, Dragons, and lots more. Uncharted Seas has a ton of potential and I would love to see it as a major part of the Warcradle family 

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After pouring over the old lore and reading the rules (thanks to a kind forum member sharing them with me!) I can certainly say I second WestAustralian's statement.
I have high hopes for what the future holds for this game!

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I wouldn't expect nor hope for any news until both Dystopian Wars and Firestorm Armarda are on the market. Even then it might have to be after the land versions of both those games come out. Uncharted needs the most work of any of the games; even right now WC could just roll with the old sculpts for the other games; but Uncharted still needed revamping at the end of its life (whilst the quality had gone up, many of the sculpts were old and showed their age - the Dragon Lord ships are very plain and mostly just wooden boarding on the hull - a couple of their last ships released were far more detailed with metal banding and windows etc... and its clear that the ships of Dystopian and FA prove that the overall quality could be improved far further). 

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