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Kaptyn Krys

Firestorm Scenario Pack

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Hi Admirals,

I had this on the back burner for a while. Initially it was an attempt to re-jig the 6 existing scenarios in the rule book to fit my plans for the Reading Warfare tournament. After doing a selection of symmetrical, tournament friendly missions I though I might as well do some others in a similar vein,  but the Spartan died and we all know the story. As Warcradle have no firm plans for Firestorm until the end of this year really I thought now would be a good time to sort this out. 

Firestorm-Armada-Scenarios-CS.pdf

The attached Doc contains 15 missions! I have split these up in various ways. Some are symmetrical, others asymmetrical. Some are balanced, some are purely narrative.  One requires civilian vessels and the is even my attempt at a solo play mission! 

As a bonus I have even thrown together a narrative tree campaign for 2 players that makes use of many of the scenarios presented within to give you opportunity to build a story with your battles

I welcome any feed back and view this as a living document. If you guys like it I may look at adapting the Planetfall Scenarios into a similar format.

Time allowing ill come back to it later and tidy a few bits up, add some deployment diagrams etc but I thought I should just get this out there for people to play with to keep you going until the next edition. I'd love your ideas and suggestions for improvements and new scenarios. I also hope Warcradle might take a look and use them for inspiration going forwards. For me, a good selection of scenarios greatly enhances gameplay and re-playability. 

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I gave your single player scenario a try. Over all it was fun, but I think it could use a some actual ships to shoot at. Maybe some ghost ships? 

I think it would be cool if you had a single player convoy assault. Something were the convoy will move to certain point on the board and you have to destroy them before their done. Just a thought.

 

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Thanks for the responses guys!

6 hours ago, Skyhawk said:

I gave your single player scenario a try. Over all it was fun, but I think it could use a some actual ships to shoot at. Maybe some ghost ships? 

I think it would be cool if you had a single player convoy assault. Something were the convoy will move to certain point on the board and you have to destroy them before their done. Just a thought.

 

The solo one needs the most testing and feedback for sure. There's plenty of ghost stations but ships, I agree would be nice, even if it was just 1 squadron of cruisers in place of one of the ghost stations. My only thoughts are how to actually activate them in a sensible and meaningful way. how far would they move, how far would they turn? would they just gun it for the closest target? how about boarding? Suggestions welcome!

A solo convoy raid could possible work too. Though it might be a bit bland if its just "move civilian ships to point X" whilst you shoot them like fish in a pond. Needs some mechanism to make them actively try to avoid your ships and/or some warships escorting them. I suppose you could attach 1 cruiser from a race of your choice to each squadron?

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