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'Fleet' boxes or Blisters?

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Just as an example there are approx 350 Sku's currently for Wild West Exodus.  That is not a reasonable range to expect a retailer to carry.   Some stores would take just the core products, some wider selections but very rarely could a store be expected to carry the entire range.  We also see distributors and stores as partners, not as competitors. Pretty much every other manufacturer seems to want the money retailers to give them, but do so reluctantly and would rather only sell direct. We want to be different. This is due to us being on the receiving end of the treatment as Wayland.  We need to make sure the ranges are the right size so retailers can reasonably stock them and that there is the best chance for them to get a return.   We won't pack the same frigate in every box don't worry. I even think most ships will be in box sets with parts to make variants to make them as flexible as possible.

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5 minutes ago, Warcradle Richard said:

 We won't pack the same frigate in every box don't worry. I even think most ships will be in box sets with parts to make variants to make them as flexible as possible.

One thing that would be interesting to know is your view on magnets. Spartan Games experimented with a handful of Firestorm ships which had slots  for magnets as part of the design, but didn't ship with magnets in the box itself. 

 

I'm aware that magnets are a bonus for gamers, but not always for manufacturers (reduced direct sales to those who do use magnets). At present most ranges have magnets as a conversion job by the gamer; which tends to mean that its done by fewer rather than the majority. I also respect that its a very different ball game when the manufacturer makes the magnet use part of the model (even if its just providing a pre-moulded slot). 

 

So has Warcradle any views on this, will magnets feature or likely to feature (on models that would support it - as not all models can) or is it not a viable choice to make every double choice (or more) model a single instead of multiple purchase per gamer. 

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If you design flight bases with magnets in mind most of us will love you guys! 

I'd say bases with magnets is a win for all concerned with no real loss for Warcradle (aside from increase in production cost).  I've seen the base attachments where you basically bolt a thicker peg onto the top of one peg and then have a thick lump on the base of the model - works but looks ugly in my view.

Personally I think something like a 3mm flight stick with a 2mm "hole" in the top for a magnet to fit into and a corresponding hole inside the base of the model should work. Going the extra mile if the flight stick were oblong in shape (though circular hole for magnet) or had a raised single edge or other feature that fitted into a corresponding slot on the model base it would also prevent rotation around the magnet (useful for models on a single flight stick - not needed for those on two sticks of course) 

 

 

Have to say its sounding really good - the next few months are going to drag on forever as we wait to see what comes!

 

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7 hours ago, fracas said:

How about dials that fit over base stems that will track damages?

will there be consideration to change the base shaped to round?

As they are rebooting things it would be a great time to use those bases from the Halo range. Great way to cut down on counters and keep track of things on the ship itself. 

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A base that tracks stats is a massive win for gamers. Let's hope it's not too much cost to make.

Ok I will be honest here, I have a metric ton of FSA. I keep the painted stuff in foam. I have about 2 dozen flight bases made up in a drawer for photographing miniatures. I also have a box of bases for gaming, they have the "Forward" arc marked. The possibly millions of other bases are useless to me and stored in my shed. I know it's not possible to sell ships without bases, but personally I never glue them on. 

No point really, just thinking direct to keyboard. Ok bye......

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If Warcradle makes bases that allow people to store them easily then I will be a very happy camper. 

3 minutes ago, WestAustralian said:

but personally I never glue them on. 

Neither do I. The way I store my ships I can't have them glued on without them taking insane amounts of space. 

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I'll admit to not being crazy about altitude bands or some other rules like that, but I do like the idea of clipping the markers to the base a la Star Trek Attack Wing. Before we change base designs wildly and make me bust out a drill to rebase all these ships, could we consider adding clips to the flight peg and leaving the bases relatively untouched for the minute? This will at least allow everyone with old bases to convert in an instant, it won't punish us fools that glue our ships to their pegs, and we can send those out without needing to have 3.0 completed to know exactly how the bases should be redesigned. It sounds like this is important to the community and I dig it.

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The only real problem with the old boxed sets was with the model types that were only available  through mixed boxes.

The types I'm talking about are battleships, escorts, frigates, corvettes, and  SRS tokens.

Nobody like's having to buy a  lot of ships he/she doesn't need in order to get a couple of ships he/she does need.

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On 1/13/2018 at 12:11 PM, Pok said:

Hi all,

Regarding tracker bases, I've tried Dropfleet at some point, and their take on it was far too fiddly to be practical. Providing bases that sit firmly in the model, and can be stored easily is far more important to me than any dongles you can put on the base.

I agree, sturdiness and basic functionality are much more important than all kinds of gizmo’s.

 

With a good sturdy base you could also get rid of the large 2(+) peg bases, and reduce crowding, which is the biggest cause for gameplay problems in my experience.

 

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Quote

 

With a good sturdy base you could also get rid of the large 2(+) peg bases, and reduce crowding, which is the biggest cause for gameplay problems in my experience.

 

Honestly, the easiest way to  get rid of the crowding is to bring the ship sizes down to the industry standard. Current(aka out of production) FA models are roughly 2x as big as any other company's with games asking the same number of models as other games, even more. We can keep old models playable as legacy, but I'd rebuy all my kits in an instant if they downsized them all.

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Honestly I don't want to see them downsize things. I'd rather have bigger models esp for the capital ships. It gives much more chance of them releasing models for fighters and such rather than just tokens. 

Also I think yes  bigger models means more cost than if they were smaller; but at the same time it also means you get more of an epic feel to the battles. I'd really only want to see the change scale if they shifted the structure of the game from skirmish to fleet actions. 

 

That is make it more like Epic 40K where you'd have dozens of models per side. 

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If they shrink the scale on FSA, I would not buy any of it. I have so many models already I would never want to rebuy any. I would not be interested in stuff that does not match the current lines. 

The mega sized ships drew me to the game, I love all these chunky blocks of Resin

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Count me in on the 'don't change the scale' team.

Variable peg heights would help solve many of the ship overlap issues. As in either pegs at different heights, or adjustable pegs for up and down when ships get too close.

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Honestly I'd say just have it that ships can either fully pass over each other if their movement allows or else they will collide. It brings into game movement planning and control and provided that the movement system isn't too convoluted it should be fine. I honestly can't see people enjoying gaming with variable flight stands or swapping out flight stand height pegs during the game. Sure you can do it, but mechanically its not "fun" to be swapping parts on models (esp when many people still glue the model to the flight stick). 

 

Sometimes we have to accept the simpler realities of a 2D game profile rather than try to make it "realistic" at a cost of game performance and fun factor. Heck even in PC games pretty much every strategy game in space is 2D playing field based (even the much famed Homeworld basically runs on a 2D battlemap - you can go higher and lower, but it doesn't really net you much as most maps have resources all on the same 2D plane). 

 

 

Also on the scale side another bonus of using the scale and size that they are now is that if Warcradle ever goes toward plastics or plastic hybrid then the detail retention should be easier on larger models than on smaller ones where the fine details become all the more critical to preserve. 

I also rather like the scale they are at now as it allows you to see the guns and weapons on many ships (even then many guns are still quite hard to spot on some models); I think any smaller and you lose sight of the guns and weapons which would likely force a huge re-design of the ships. Look at Battlefleet Gothic - ships are smaller but proportionally the guns are absolutely huge on those ships; Dropzone meanwhile makes heavy use of turreted weapon designs and the like to, again, provide nice big "here are the pew-pew guns". 

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16 minutes ago, Overread said:

Honestly I'd say just have it that ships can either fully pass over each other if their movement allows or else they will collide. It brings into game movement planning and control and provided that the movement system isn't too convoluted it should be fine. I honestly can't see people enjoying gaming with variable flight stands or swapping out flight stand height pegs during the game. Sure you can do it, but mechanically its not "fun" to be swapping parts on models (esp when many people still glue the model to the flight stick). 

Oh, I'm not suggesting swappable pegs, just ones at different heights in the box so you can glue them on as you want.  Give the look a more 3d look too. Swapping is a pain in the butt - I agree.

I'd also be ok with collision rules if they were not too over the top in either damage or complexity.

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I don't think they will - Firestorm still has a viable population of fans out there - it would be daft for Warcradle to dump that fanbase totally by rescaling. 

 

The only game they've rescaled is the Dystopian Ground  and even then they've taken pains to try and make the replacements detailing on the models so that existing models are still valid. 

 

About the only game they can totally re-build would be Uncharted Seas as that has a basically dead fanbase so more scope to change it by significant amounts. 

That said honestly its not as if Warcradle needs to "change" things to make the games viable - Spartan had viable games, it was more management, scaling production and other areas that they fell back on - the actual models were never an issue (well except way back in the very early days of Uncharted when the casting wasn't anywhere near as good). 

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