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Jsiegel1983

Prussian Imperium future

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During the new Q and A WC showed some new concept art one of them being a new Battleship class for us called the Elector.   It looks like it is going to be another modular Battleship ship.  The concept art shows the options of turrets or a cannon that looks a lot like the cannon on the Gustav.  The shape of the hull does look like the basic shape of Prussian ships and has a nice sleek design.  The bridge however, does not.  I don't like the bridge sitting so high up.  In my opinion it ruins the sleek design of the ship and is sitting exposed like a giant target for the enemy to shoot.

I do like the idea of having some modular ships.  I hope they don't decide to make everything in the Prussian Navy modular.  

Do we need another class of Battleship?  Having 3 different classes of Battleships and 2 of them being modular means we effectively have 5 Battleship options, not counting the Kaiser Karl Heavy Battleship.  For all of the options to be viable they would all have to be as effective but different from each other.  Unless their intention is to add more modules to the Elector later on and basically replace the Eider and Emperor Battelships completely.

What are your thoughts on this new class of Battleship and modular design?

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It looks like it still has a broadside and 3 external hardpoints, just like the other battleships, with the railway gun counting as 2.

The Prussians actually have it a lot easier than some nations with consolidating multiple hulls into one entry. Basically, the 5 "slots" (6 if you want to include torpedoes/speerschleuders) are just swapping between turret/special/tesla

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It does show three hard points.  One says secondary weapon and I have no idea what kind of weapon that will have.  If they did combine the Enperor, Eider and Elector into one entry they could make it work.  However, if they make the Emporer, Eider and Elector separate entries then it will be a lot more difficult.  I just don't want to see the older models and class of ships get out shined by the new ones.  I wonder if the Elector has the big cannon to be the equivalent of the Gustav since it was a kickstarter item and a lot of people might not have it.

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18 hours ago, Jsiegel1983 said:

It does show three hard points.  One says secondary weapon and I have no idea what kind of weapon that will have.  If they did combine the Enperor, Eider and Elector into one entry they could make it work.  However, if they make the Emporer, Eider and Elector separate entries then it will be a lot more difficult.  I just don't want to see the older models and class of ships get out shined by the new ones.  I wonder if the Elector has the big cannon to be the equivalent of the Gustav since it was a kickstarter item and a lot of people might not have it.

Given that they wanted to streamline down the number of entries, I'm assuming we'll see something equivalent to:

Battleship: 3×Gunnery Turrets (2×Fore, 1×Aft) Gunnery Broadsides, Internal Shield Generator.

Options: Swap Gunnery Turrets for Speerschleuder Turrets (x pts) Swap Gunnery Broadsides for Tesla Broadsides or Torpedo Broadsides (y pts) Swap 1×Turret for an External Tesla Generator (z pts).

Upgrades: Heavy Battleship (xx pts. Ship gains an additional Fore Speerschleuder Turret) Siege Battleship (yy pts. Replace both fore turrets with a single Gustav Railway Cannon) Battlecarrier (zzpts. Replace 1×Fore Turret with a Tesla Bombard, and the other 2×Turrets with a single (CV6) flight deck)

...of course, I could be wrong.

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The model has both Gunnery and Tesla Broadsides on the drawing, id personnely love to see this as a main stay of Prussian design, there is not enough Tesla weaponry on the older ships. 

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2 hours ago, Nazduruk_Bugzappa said:

Given that they wanted to streamline down the number of entries, I'm assuming we'll see something equivalent to:

Battleship: 3×Gunnery Turrets (2×Fore, 1×Aft) Gunnery Broadsides, Internal Shield Generator.

Options: Swap Gunnery Turrets for Speerschleuder Turrets (x pts) Swap Gunnery Broadsides for Tesla Broadsides or Torpedo Broadsides (y pts) Swap 1×Turret for an External Tesla Generator (z pts).

Upgrades: Heavy Battleship (xx pts. Ship gains an additional Fore Speerschleuder Turret) Siege Battleship (yy pts. Replace both fore turrets with a single Gustav Railway Cannon) Battlecarrier (zzpts. Replace 1×Fore Turret with a Tesla Bombard, and the other 2×Turrets with a single (CV6) flight deck)

...of course, I could be wrong.

That is almost exactly how it works. Having a different gun turret does not necessitate an entirely new class of ship. You can take your Battleship (which comes with main gun turrets as standard) and switch any of those out for Rocket Batteries or your faction's specific weapon type (Heat Lance for the Alliance, Flamethrower for the Celestians, Sonic cannon for the Commonwealth, Torpedo Launcher for the Crown etc).  The Elector takes the principle slightly further by having larger weapon systems changeable such as lose two turret mounts for either a pair of Tesla generators or the Gustav Cannon. This extreme modularity is a trademark of the Prussian Imperium, though the ability to swap turret weapons is common for all faction's dreadnoughts, battleships, battlecruisers and cruisers.   

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How many chassis will be see?  So a Battleship, dread, cruiser one with adaptations for heavy/armoured/support/gunships, battlecruiser, separate chassis/models for frigate, destroyers and corvettes?  Will carriers have their own or be based upon battleships/dread hulls?  

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Just now, RuleBritannia said:

How many chassis will be see?  So a Battleship, dread, cruiser one with adaptations for heavy/armoured/support/gunships, battlecruiser, separate chassis/models for frigate, destroyers and corvettes?  Will carriers have their own or be based upon battleships/dread hulls?  

Good question. The current plan is for one hull for each vessel type. Carriers will be specifically designed as carriers, not a flight deck perched on top of one or more battleship or battlecruiser hulls.  Frigates/destroyers etc will be largely one piece as they were in the second edition as any real modularity becomes difficult as the playing piece gets smaller.  Of course each nation within the faction has their own version and miniature for those common hull classes with their own peculiar layouts, weapon fits and special rules so there is a great deal of variety and tactical options within each faction. 

 

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I know its early days and that brass tacks might not yet be ready but if we go through the existing hull types

Massive

Dreadnought

Fleet carrier

Large

Heavy battleship

Battleship

Lighter battleship/odd ship (so Vengeance or Gustav)

Medium

Cruiser 

Armoured Cruiser

Monitor

Gunship

Light Cruiser

support cruiser

Battlecruiser

light carrier

Small

Heavy destroyer

Destroyer

Frigate

Corvette

escort

So looking at these classes of ships I am imagining that a modular Dread survives.  Different kinds of carriers currently exist that represent different tactical use of carrier points but could be over complicated.  From the renders shown it looks like all types of battleships are coming off the same hull, from line to heavy and the lighter one weapon types.  I do hope space is left for the weirder battleships be they the French sub launcher , the stumbringer bombard, or the vengeance attack submarine that requires a second hull type.  Also a question of a specialised carrier hull for a smaller assault carrier.

With the mediums there is generally the lighter 4-5 HP vessels.  You have a need for two hull types possibly with the French and Ottoman ground and skimming fleets if you wish to preserve those, but certainly the two or three hardpoints on the cruiser types can make sense on  one hull, with the exception of subs and robots.  However, I hope there is space for a battlecruiser hull that is bigger for either the heavier systems or larger number of guns as well as marking the class out as a threat.

As you have said with the lighter vessels, they seem too fiddly for much modular work, though the EIMC made it work.  The argument could be made for most fleets that the Frigate could be converted into an escort if the class survives by replacing the turret with an aa station as with the Russian frigates. 

I would love to see a new version of the Avenger/Dynasty class of KoB/Crown ships as an iconic catamaran, or the Elbe as a deck on a dread hull since it represented both nations pragmatic solution to carriers, but that is an exception to the rule and things will go where they will.

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@RuleBritannia

The majority of fleets would seem to be along the lines you've mentioned. Note that for the nations with skimmer ships, the "skimming" component generally takes up the equivalent of a hardpoint. For example, look at the French:

Lyon (torpedoes, broadsides) and Alma (turret, skimming)

Dieppe (torpedoes, turret, broadsides) and Marseilles (skimming, turret, broadsides)

The Magenta doesn't exactly follow this, as the skimming ability was originally going to be instead of the cloud generator.

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19 minutes ago, Nazduruk_Bugzappa said:

@RuleBritannia

The majority of fleets would seem to be along the lines you've mentioned. Note that for the nations with skimmer ships, the "skimming" component generally takes up the equivalent of a hardpoint. For example, look at the French:

Lyon (torpedoes, broadsides) and Alma (turret, skimming)

Dieppe (torpedoes, turret, broadsides) and Marseilles (skimming, turret, broadsides)

The Magenta doesn't exactly follow this, as the skimming ability was originally going to be instead of the cloud generator.

The only question from that is if you create a second hull type for skimming, or have the same hull with a plastic add on and base to convert it into a skimmer.  

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I like it.  That makes it very simple for list building while making everything viable and still leaving a variety of options to choose from.  The real question is will be able to fit one of every option in my force so I can use all of my Battleships.  Can't wait to see the open beta.  

How modular are the Prussians going to be?  Are we going to have a ton of extra parts for each hull we buy?

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2 minutes ago, Jsiegel1983 said:

I like it.  That makes it very simple for list building while making everything viable and still leaving a variety of options to choose from.  The real question is will be able to fit one of every option in my force so I can use all of my Battleships.  Can't wait to see the open beta.  

How modular are the Prussians going to be?  Are we going to have a ton of extra parts for each hull we buy?

It's all a conspiracy by big (small) magnet!

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On 5/8/2018 at 1:22 PM, Jsiegel1983 said:

Do we need another class of Battleship?  Having 3 different classes of Battleships and 2 of them being modular means we effectively have 5 Battleship options, not counting the Kaiser Karl Heavy Battleship.  For all of the options to be viable they would all have to be as effective but different from each other.  Unless their intention is to add more modules to the Elector later on and basically replace the Eider and Emperor Battelships completely.

1

The old Battleships are not being re-released, other than through the Warcradle Classics range. The Elector is the primary Prussian Battleship (and by extension the mainstay battleship of the Imperium). 

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9 hours ago, Warcradle Stuart said:

The old Battleships are not being re-released, other than through the Warcradle Classics range. The Elector is the primary Prussian Battleship (and by extension the mainstay battleship of the Imperium). 

I figured this would be the case. I was guessing that specific combinations of its rules, options, and upgrades could be easily transferred to "older" hulls.

Background-wise, I see it as the Elector is the PI's "Imperial Battleship" and the others are "regional" and/or SDF hulls, that the shipyards are too proud/stubborn to decommission. So, for example, the Kaiser Karl would still be a common sight with the Austrian Navy.

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So, basically when I build my list and I take a battleship I choose the upgrades I want on it.  Depending on the weapons I choose I will use the older models I have to represent it and use the old name for that particular model.  For example,, if I take a battleship and give it turrets and Tesla broadsides I can say it is an Emperor even though rules wise it is still an Elector class battleship. 

I have way too many older models to replace them.  If I like the new models I will get some and add to my collection.  I really do like the idea of simplifying the battleships down to just the Elector and having all the options available for it.  Will you be doing a similar thing with cruisers?  We do have a few of them to choose from.

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