Skyhawk Posted August 23, 2017 Report Share Posted August 23, 2017 I am looking at maybe getting some Sorylians. I am curious as to what ships and strategies people use, and was wondering if anyone could give a potential new lizard advice. Thanks! P.S. My primary opponent uses Dindrenzi. So tactics against the Dindrenzi would be great. Link to comment Share on other sites More sharing options...
Captain_Dan Posted December 20, 2017 Report Share Posted December 20, 2017 You can get the special admiral from system wars to shunt in some cruisers or battleships and try to engage the Dindrenzi with both broadsides btw I hope the sorylians get buffed in the new edition. ^^ Link to comment Share on other sites More sharing options...
Brimat Posted December 21, 2017 Report Share Posted December 21, 2017 On 23.8.2017 at 3:34 PM, Skyhawk said: I am looking at maybe getting some Sorylians. I am curious as to what ships and strategies people use, and was wondering if anyone could give a potential new lizard advice. Thanks! P.S. My primary opponent uses Dindrenzi. So tactics against the Dindrenzi would be great. Take as many cruisers as you can. Shunt them in behind the enemy. Have fun. Are there any other viable strategies? Link to comment Share on other sites More sharing options...
Pathogen Posted December 21, 2017 Report Share Posted December 21, 2017 Quantity has a quality all its own. Cruisers and small ships. Link to comment Share on other sites More sharing options...
Captain_Dan Posted December 21, 2017 Report Share Posted December 21, 2017 Dindrenzi battleships are difficult to crit. If you want to double crit them, roll no less than 18-20 dice (AD) and from behind otherwise is better to try to use both broadsides going for a crit. If you go behind them, wacht out for mines! I recommend not to link when shooting at cruisers. Untounched sorylian cruisers have plenty of firepower on their own (8 AD is fine against a cruiser). howeveer you will need the "drives to max" card if not shunting them to reach the enemy cruisers I got good resutls when shunting a battleship on turn 2 (thanks to the special admiral ability) while the rest of the fleet advances. Howwever I used this tactic against directorate mostly, never against dindrenzi. A battleship shunted near the enemy is difficult to remove. More or less Sorylian work like terrans. except they dont have shieldsthat good , but they have speed and the small ships (frigates with packhunter) are very good. always try to purchase weapon shielding for your battleship If you include veydreth try to get some corvettes. they are very good, specially near gas clouds (place mines moving around ) Pathogen 1 Link to comment Share on other sites More sharing options...
Alex Mann Posted December 22, 2017 Report Share Posted December 22, 2017 Don't even bother to try to Crit a Dindrenzi ship - it's pretty much pointless. However, as Dindrenzi have no shields and perfectly average DR values, they are vulnerable to piecemeal degradation. Rather than link fire to go for a crit, aim for multiple single DR shots.You don't get a crit effect, but 2HP loss from 2 x 1HP damage shots degrades the ship exactly as much as a crit in terms of PD, AD etc. So tactics of Sorylians with Dindrenzi are run large numbers of full-strength squadrons of mediums and smalls, and try to flank at full speed, whilst taking a lot of shots aiming to breach DR...when you arrive, board whatever remains! Link to comment Share on other sites More sharing options...
clifford Posted December 26, 2017 Report Share Posted December 26, 2017 My standard tactic is to take some rail gun armed mediums as a distraction, along with lots (and lots) of mediums & smalls. Finding that their favorite range band & firing lanes suddenly also suits the other player seems to cause most din players a bit of pain and most will try to take them out. Your horde of mediums & smalls can then rush the flanks. Shunt in a squadron or two in the same area to add to the confusion and their deployment zone turns into a knife fight that suits your ships much better than theirs. A few broadsides will cause them some pain just before you turn the thermostat up and send in the boarding torpedoes full of big angry lizards. Link to comment Share on other sites More sharing options...
Skyhawk Posted January 1, 2018 Author Report Share Posted January 1, 2018 Thanks a bunch guys for the advice. What would you recommend for a first fleet. Ryjak 1 Link to comment Share on other sites More sharing options...
cas Posted January 3, 2018 Report Share Posted January 3, 2018 First fleet for the Soryl is generally pretty easy. Squadron of frigates or corvettes, squadron of regular cruisers, then either a battleship or a carrier for your T1 option. Your cruisers are the workhorse here with your t1 usually being the distraction for delivering the rest of the fleet. Link to comment Share on other sites More sharing options...
Skyhawk Posted January 8, 2018 Author Report Share Posted January 8, 2018 Thanks! Is the dreadnought any good? Link to comment Share on other sites More sharing options...
Brimat Posted January 8, 2018 Report Share Posted January 8, 2018 7 hours ago, Skyhawk said: Thanks! Is the dreadnought any good? Naahhh. I used it 2 or 3 times in a 1000Point game, but ist just a larger battletship. It is to slow to bring the broadsides to the enemy and it has no secondary weapons. You will have to pay a massive amount of points just for defense. I used it in a tournament, 1000Points, in a list for Escalating Engagement, when you don't miss it so much. Link to comment Share on other sites More sharing options...