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CoreHunter

V3 changes to Terran ships?

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yes just wish listing.

so Tier 3s... would like to see the escort change or split. Depending if we are going to keep the upgrades and hard point system. Guardian could have 1PD but have Shield Projector (squadron) and the Squire keep the 3PD. If left as a single unit could just make have 1PD and an upgrade for +2PD or Shield Projector (squadron).

and for the heavy cruiser maybe replace the fore gun with a reversed cruiser torpedo system? with it gaining either +1 DR/SH.

And what about the Aegis? It probably wont get SRS and mines are now gone so dunno what to do with this thing anymore.

It would also be neat to have the older ships back like the Razorthorn but in a way that you could see the evolution of the Terran fleet maybe giving it +1 DR and CR but -1 SH,PD and TL  compared to the Apollo.

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I do not know why V3 elemated mines. I really did not think it slowed down the game. and being I play mostly along I will keep that rule (MAR) in. I have yet to go to any conventions and or played any turnies.  so with that said I can take the best from both rule sets and let the fun begin. there is a lot of points to be made about stats and mars. sorry Spartan Neil I personally think your V3 is going in the wrong direction, But that is my personal oppenion and like the southern end of a north bound yack every one has one.

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Mines had a controversial reputation because of the infamous "mine drive by" technique, cluttered up the board with a lot of tokens and complicated movement. Given how V3 is focused on being faster and having fewer tokens it not surprising that mines got axed.

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Lines could have easily been made an ability to deploy mines per unit with them in their deployment with a 6" coverage or neutral zone with a 4" coverage. Or anything to keep some form of tactical use in the game. They seem more about removing tactical options and just making things die faster to create the illusion of a faster game while hiding the shallow tactical pool it is being left with.

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18 hours ago, CoreHunter said:

Lines could have easily been made an ability to deploy mines per unit with them in their deployment with a 6" coverage or neutral zone with a 4" coverage. Or anything to keep some form of tactical use in the game. They seem more about removing tactical options and just making things die faster to create the illusion of a faster game while hiding the shallow tactical pool it is being left with.

In total agreement with this.

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there was no reason to remove mines and I will not stop using them. I haven't gone to any trunies and most likely won't  and if I do it will most likely be as a observer not as a player. there is no logical reason to abandon this rule. it works well and does not slow the game. if anything it add flair and as mention before tactical ability to the game. big big mistake. in fact when the V3 rules come out I will only take out and use what I feel is good and continue to use V2 making a V2.5  or house rules. Sorry spartan Neil I think you missed the boat with this one

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