Jump to content
Grand-Stone

Best submarine design

Recommended Posts

I think I want to start a fun topic.

What is the best submarine design in the game? I'm not looking for the most powerful, but the coolest, and the best design which fits as a submarine... One important criteria is that the design fits as a submarine. Ie, if a super cool subs in practical game terms spends all it's time above water, it's not a good sub.

So, what is the coolest submarine in the game and why?

Share this post


Link to post
Share on other sites

Large subs: Vengeance, Boston, Ika, Magadan, Malan, Sturmbringer, Deathbringer, Tarterus Fort

Medium subs: Vanguard, Chita, Pesets, Chaney, Epaulard, Brandtaucher, Praxilla, Gaderios Fort

Small subs: Valiant, Animas, Zarigani

Tiny sub: Turtle, Moustique, Reaper, Stingray, Crocodile,

By spending its time above water, do you mean can only attack above water?  If so, then that only leaves Vengeance, Deathbringer, Magadan, Malan, maybe Ika, Vanguard, Valiant, Turtle, Moustique, Reaper, Stingray, and Crocodile.  What a selection.

Share this post


Link to post
Share on other sites

If a unit surfaces the first thing it does and stays there, in a practical game, it does not exploit it's submarine abilities. Thus, a submarine with a big primary gun with good RB 4 firepower as it's main asset is a good candidate for 'sub which is used as a surface ship'. Ships which in a game spends parts of it time submerged exploit its submarine abilities.

- A unit with torpedoes has a much better insentive to stay below the water.

- Same goes for units where melee or boarding actions are the main aspect, or units with a short range weapons only.

So which of the ones you mentioned do you like the best? Find the most fun.

Share this post


Link to post
Share on other sites
8 hours ago, Grand-Stone said:

If a unit surfaces the first thing it does and stays there, in a practical game, it does not exploit it's submarine abilities. Thus, a submarine with a big primary gun with good RB 4 firepower as it's main asset is a good candidate for 'sub which is used as a surface ship'. Ships which in a game spends parts of it time submerged exploit its submarine abilities.

- A unit with torpedoes has a much better insentive to stay below the water.

- Same goes for units where melee or boarding actions are the main aspect, or units with a short range weapons only.

So which of the ones you mentioned do you like the best? Find the most fun.

Among the rules that make me scratch my head.  What the heck is the point of being submersible if you have to surface to attack.  The original subs, Turtle and Henley, were both built around the concept of sub-surface (i.e. invisible) attack.
Surfacing first is the same as having a perfect hide position for an ambush but you walk out to face the enemy before you fire at them.

I thought at first it was an "honorable warfare" thing, but considering there was a poison as attack on civilian targets among the first actions of the war, that idea lost credibility.

 

Share this post


Link to post
Share on other sites

You can get stealthly in a position that suits your needs, like to the coast of your enemy and then start shelling their cities with your battleship guns. Also at the start of WW2 German subs often used their deckguns to attack merchants since the torpedos were unreliable. 

Share this post


Link to post
Share on other sites

Most ship sinkings by subs in ww1 were done on the surface, the ability to dive was used more to evade enemy warships and sneak up on merchant vessels, even in ww2 the  u boats used their deck gun whenever possible, including to engage shore targets.

Share this post


Link to post
Share on other sites
54 minutes ago, Spartan Mike said:

Coolest design for a sub?

League Crimson naturally! ... ;):ph34r:

-Mike

Meh, I'm more looking forward to the Blade Class myself, see what it's stats are like. I named it after all.

Share this post


Link to post
Share on other sites
4 hours ago, NaH2PO4aq said:

You can get stealthly in a position that suits your needs, like to the coast of your enemy and then start shelling their cities with your battleship guns. Also at the start of WW2 German subs often used their deckguns to attack merchants since the torpedos were unreliable. 

A fellow military historian, I like you already  (that and all the math help from the other forum)

You are absolutely correct about the use of the deck gun to sink unescorted merchant ships.  The USN subs did the same in the south pacific.  Considering you may only have 24 torpedoes compared to a few hundred deck rounds, you want to save those fish for when you really need them.  For escorted ships or that rare shot at an enemy carrier.

However, the key point here is that in this game the opponent is never unarmed, so the lack of torpodoes or some other fire-from-stealth weapon seems to have reduced the effectiveness of most subs in the game so far.  "Sneak" into position, pop up to fire... Stuck on surface, get blasted into scrap metal.  

I say sneak because there is no stealth in this game, understandably so, but if there were... Even surface subs might be pretty nasty.

On this topic, does anyone know why the Brits have the most torpedo happy submarines, as opposed to say the Prussians?

Share this post


Link to post
Share on other sites

Dystopian Wars is a game that takes things that just didn't work in the real world and says 'these work because sturginium'. The cruiser submarine concept joins the RC frigates, about half the small tank designs, screw drive engines on CoA ships, landships and more odd ideas. While cruiser submarines like the Surcouf and X1 didn't work out , it's still a cool enough idea to show up in DW.

Share this post


Link to post
Share on other sites

Surely a bigger problem for subs in DW is that they cannot stay submerged until the end of their move, ie just before they fire, thereby popping up between escorts and their charges. That, is a cool visual.

Share this post


Link to post
Share on other sites
47 minutes ago, Sebenko said:

Dystopian Wars is a game that takes things that just didn't work in the real world and says 'these work because sturginium'. The cruiser submarine concept joins the RC frigates about half the small tank designs, screw drive engines on CoA ships, landships. While cruiser submarines like the Surcouf and X1 didn't work out , it's still a cool enough idea to show up in DW.

That is one of the draws to this game, seeing these different concepts actually put into service.

Take the FSA: their turrets work much like an enlarged gatling gun, while the volley guns are based on proto-automatics that had a brief battlefield life.  The paddlewheels were still being placed on ships for years after the advent of armored hulls.

I find that looking up the source for these concepts very distracting.  Rounded Russian ships?  Yep, a real idea.  Iceberg Aircraft carrier, yes was a US plan from WW2.

Even the giant spider walker was the brain child of an embittered Confederate general... Oh wait, that was Wild Wild West, but I still think that's where the penguins got the concept.

 

Share this post


Link to post
Share on other sites

I had always put it down to technology limitations. DW has always had an odd mix of tech levels. Super advanced engines that can make giant ships fly? Yes. Have a guy fly over and attack another ship by hand? Very affective. Super fancy energy weapons? Check. Computing power to hit a ship the size of a small town at close range with more than half their shots? Oddly missing.

There are a lot of weapons that just wouldn't work underwater. Torpedoes aren't everywhere yet. The ability to see and track a target, especially from depths, really isn't there. So they might just have built the subs to fire from the surface just because they don't have the tech to fire with any reliability/accuracy when they are diving.

 

Share this post


Link to post
Share on other sites

This ^^^

Remember that a large chunk of that technology from the Antarctic Vault (and the other Vaults) are retro engineered and/or "monkey-copied" from barely understood concepts.

In our timeline, it took until the early 20th century to realise that radiation exposure is bad (they even used to have xray machines in shoe stores for "precise measuring").

In the Dystopian timeline, they're just starting to use radar, sonar, etc. Many things that we take for granted are still " science fiction" for them.

Share this post


Link to post
Share on other sites

So I expect them to also suffer the Microwave-Burrito dilemma of burning your tongue one bite, chipping a tooth on a frozen bean the next bite.

And to get back on subject, the Turtle as the traditional bathtub sub.  Can't go wrong with a sealed coffin of a deathtrap for a subtle sabotage.

Share this post


Link to post
Share on other sites

it always bothers me how few submarines can still attack from under the water, I know deck guns are popular, but I think all subs, even as a secondary weapon should have torps. there a a fair few, eg. the Boston can literally do NOTHING under water. so they a essentially equipped with a defensive system which reduces incoming damage by a little over 50% in exchange for reducing outgoing damage by 100%

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.