azraelsportal Posted June 20, 2017 Report Share Posted June 20, 2017 The Yokai MkI is now FSA?! Traitors!!!! Link to comment Share on other sites More sharing options...
azraelsportal Posted June 20, 2017 Author Report Share Posted June 20, 2017 I'm going through them slowly and noting all the changes. I will post them here: Sokotsu - now Massive Yokai Mk I = FSA Ika - Minelayer, +1HP Yurei - Lg turn, Bombard Rg 2 = 6 Arashi - Medium Capital Naval Model Zarigani - Small Navel Diving Model, Diving Robot, -1 HP, +10pts Kitsune - -1HP Raijin - Squadron support changed to Combat Deployment Tenkei - Rocket Turret (t) One Rocket Battery (t) has 360 Onryo - Aerial to Flying model Migea - used to be Miagea Forward Deployment Base - Used to Wani but is now EoBS!!!!!! changed from water to Naval Fortification Small Infantry Bunker- removed *Important Note: Small Infantry Bunkers chosen in squadrons MUST field Infantry Formations of the same Type* Infantry: Assault - CR+1 Line - is now a small fortification ?! Close - has not ARC of fire Recon - now a repair model. Spotter (Regular, 16") Reserves - Removed Link to comment Share on other sites More sharing options...
Kriljan Posted June 20, 2017 Report Share Posted June 20, 2017 Sokotsu seems to be massive now Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 20, 2017 Report Share Posted June 20, 2017 Zarigani cost 30pt now, but it gained damage output both from flamethrower AND being damage from robot boarding Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 20, 2017 Report Share Posted June 20, 2017 21 minutes ago, azraelsportal said: I'm going through them slowly and noting all the changes. I will post them here: Yokai Mk I = FSA Ika - Minelayer, +1HP Yurei - Lg turn, Bombard Rg 2 = 6 The first and the third seems to be errors Link to comment Share on other sites More sharing options...
Benchpresser Posted June 20, 2017 Report Share Posted June 20, 2017 The Ika STILL doesn't have Aquatic Assault.. what gives? azraelsportal 1 Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 20, 2017 Report Share Posted June 20, 2017 There are very very few changes in there... Link to comment Share on other sites More sharing options...
Hubcap Posted June 20, 2017 Report Share Posted June 20, 2017 I guessing they want to give a baseline for nations and will over the next few weeks release the minor nations. After that i believe they will implement minor changes to Orbats for specific units. I think they were pressured to rush the new stats out for the new rules based on the delivery of the kick-starter. and yes..... the Yokei is now property of the FSA muahahahahahahaha!!! (clearly an error ) Benchpresser 1 Link to comment Share on other sites More sharing options...
Bazlord Posted June 20, 2017 Report Share Posted June 20, 2017 3 hours ago, azraelsportal said: The Yokai MkI is now FSA?! Traitors!!!! Didn't see THAT coming, did you?!? ;-) azraelsportal 1 Link to comment Share on other sites More sharing options...
Benchpresser Posted June 20, 2017 Report Share Posted June 20, 2017 1 hour ago, Hubcap said: I guessing they want to give a baseline for nations and will over the next few weeks release the minor nations. After that i believe they will implement minor changes to Orbats for specific units. I think they were pressured to rush the new stats out for the new rules based on the delivery of the kick-starter. and yes..... the Yokei is now property of the FSA muahahahahahahaha!!! (clearly an error ) This is my gut feeling as well Hubcap. These are playable if not "wow factor" (forgive me, I've been binge-watching Storage Wars). This at least gives us 3 weeks or so to find all the errors... Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 20, 2017 Report Share Posted June 20, 2017 What suprices me is all the errors. It's a copy of 2.0 ORBATS and there are errors in it not IN ORBATS 2.0. Did they copy it manually??? Link to comment Share on other sites More sharing options...
Bazlord Posted June 20, 2017 Report Share Posted June 20, 2017 Something tells me the interns have found the key to the liquor cabinet again... Benchpresser, Aurikon and Lord Nobody 3 Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 20, 2017 Report Share Posted June 20, 2017 Regarding our three new ships: Tokoyawa: doesn't have rockets as I assumed. AA/CC was on the low end, especially CC and it only has 11 in CR, not 12. Thus it's not as well protected as I thought. It was sold as 'much better protection', but what you got was something not far from all our other BB. But the broadside is nasty, far nastier than I thought. if you get to fire it. In RB1 it's actually have preaty good firepower. Nice ship. And 10 dice has a ok shot of repairing a crittical for one CR 7 medium unit. The Chita: It is a powerhorse ofcourse. 10 dice corrosive flamethrowers, which combines. And 6AP each + 2 sustained... A pair of them can rip two mediums apart, and combined they can do a heck of a lot of damage to a large. The Obu Somewhat not to impressed, but as small flying units they are a though nut to crack, especially for capital models. 12 dice with +1 to hit surface... Slightly disapointed that the light cruisers and IKA did not see much attention. The Ika isn't even close to the Chita in power. But I guess I remember Mike say they focused on getting it ready for 2.0, no tweaking. Link to comment Share on other sites More sharing options...
Asuo Posted June 21, 2017 Report Share Posted June 21, 2017 I'm overall impressed with the new ships, the Ika is the only ship I feel that needs work in the list. With the sheer number of submarines now in the game I feel EOBS is going to suffer from Sub hunting issues. I know the Tengu is being set up as the solution but the IKA should be able to assault submerged ships as if it had the aquatic assault rule, call it terror form the deep and have it as a model special rule. MalcyF3tt and Benchpresser 2 Link to comment Share on other sites More sharing options...
Botticelli Posted June 21, 2017 Report Share Posted June 21, 2017 Why not just give it Aquatic Asault, then? Link to comment Share on other sites More sharing options...
azraelsportal Posted June 21, 2017 Author Report Share Posted June 21, 2017 I have complete the comparison. If you notice anything I missed, let me know. Link to comment Share on other sites More sharing options...
MalcyF3tt Posted June 21, 2017 Report Share Posted June 21, 2017 Exactly. Give the Ika Aquatic Assault. If the points need increasing to reflect this, that's fine. Having the awesome Chita just makes the Ika seem even worse than it was previously. Link to comment Share on other sites More sharing options...
Asuo Posted June 21, 2017 Report Share Posted June 21, 2017 28 minutes ago, Botticelli said: Why not just give it Aquatic Asault, then? I'd have no problem giving it aquatic assault for a points increase, but would need to be a good few points. Link to comment Share on other sites More sharing options...
Erloas Posted June 21, 2017 Report Share Posted June 21, 2017 I think the distinction is "can it attack subs underwater" and "can it attack a surface vessel from submerged." Which have both been suggested but the distinction hasn't been drawn. Aquatic Assault would let it attack any surface or either diving height vessel without ever having to leave the diving height. A special MAR would be required to let it attack subs, but still force it to surface to attack a surface ship. To me I see no reason why it shouldn't have aquatic assault, but I could see the issues with having a large that can attack surface ships and not really be countered. I see that as less of an issue with so many nations picking up subs... but even then, it seems like there aren't that many options to hurt submerged models. The torpedo heavy nations shouldn't have an issue, but there are a number of nations where there only real option is CC (generally not strong enough to threaten a large sub/robot) and torpedo SAS. Which I think is why so many subs have weapon systems that require them to surface to attack. Link to comment Share on other sites More sharing options...
Nazduruk_Bugzappa Posted June 22, 2017 Report Share Posted June 22, 2017 10 hours ago, Botticelli said: Why not just give it Aquatic Asault, then? I could see "Terror from the Deep" more as a rule to allow the Ika to Assault both Submerged, and Deep-Diving targets. All Aquatic Assault allows for is going after Submerged/Surface models. (Also, the way the MAR is written, you have to surface if you want to attack Submerged models. It doesn't allow you to attack Submerged models while also Submerged.) Elessar, Botticelli and Hubcap 3 Link to comment Share on other sites More sharing options...
Grand-Stone Posted June 22, 2017 Report Share Posted June 22, 2017 1 hour ago, Nazduruk_Bugzappa said: I could see "Terror from the Deep" more as a rule to allow the Ika to Assault both Submerged, and Deep-Diving targets. All Aquatic Assault allows for is going after Submerged/Surface models. (Also, the way the MAR is written, you have to surface if you want to attack Submerged models. It doesn't allow you to attack Submerged models while also Submerged.) Hmmm. Very good points. There should be a MAR to allow a given weapon system to be used while submerged... And maybe add which targets can be attacked while submerged. Thus the IKA should be able to attack submarines and deep diving models while being in the same range band as the target... Link to comment Share on other sites More sharing options...
Asuo Posted June 22, 2017 Report Share Posted June 22, 2017 The potential of a ship that can assault a surface ship while still submerged is potentially too strong. Link to comment Share on other sites More sharing options...
azraelsportal Posted June 22, 2017 Author Report Share Posted June 22, 2017 Should be a robot rule, Any robot can attack or board anything that occupies the same height band whahaha Grand-Stone and Elessar 2 Link to comment Share on other sites More sharing options...
Asuo Posted June 22, 2017 Report Share Posted June 22, 2017 3 hours ago, azraelsportal said: Should be a robot rule, Any robot can attack or board anything that occupies the same height band whahaha Of the other robots that exist that are submerged and not EOTBS the Arronax and Metzger, the Metzger has Aquatic assault! azraelsportal 1 Link to comment Share on other sites More sharing options...
qnsung Posted June 23, 2017 Report Share Posted June 23, 2017 Uh guys the rules as written in the 2.5 rulebook do not say that a Robot can't board while submerged, neither did the 2.0 rules as written. Link to comment Share on other sites More sharing options...