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CDR_G

900 point PE Vs. COA

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As part of a small tournament we played a scenario of 900 points. Tournament points were awarded by having squadrons inside one of two 12" circles, one each on either side of a central island: 1, 2 or 3 points for each small, medium or large squadron that has part inside the circle. I generally dislike playing against the CoA, I find them OP against many powers the PE being one of them. That said the CoA player had not played in over a year, so it was basically a learning game for him. The CoA is a tricky, soon.

I took the new Eider, MkII, two Koenigsberg BC, A Rhine, An Adler, A Squadron of Arminius and a sun of Saxony Frigates-10 SAW of local air. 
 The CoA took a Diophantus Dreadnought Assault Carrier (New one for me), an Aristotle BB, a squadron of Cleomedes Cruisers with energy turrets. A Sqn of Diogenes, Thales. So, I was not optimistic, I expected the Dread to just stroll into the circle and sit there. We both had two Islands we could place. The CoA split their forces with the BB and the Thales on the his right and the Dread with the Diogenes on his left. The Cruisers were in the middle.

I setup slightly left of center against his BB. I used the islands to narrow the firing lanes of the Particle Accelerators. I had an activation advantage.

Turn 1:

He went first and he moved up his Diogenes Sqn into the circle and took a shoot at  on of my BCs. He got lucky with a long range torpedoes and it looked bleak, but my defensive CCs were hot I avoided  any damage. I used my spotting SAWs the target his BB, which he kept on the surface.  He moved up fighter SAS. I moved the Arminius sqn to attack the Dangerous Diogenes. I goofed up and targeted the wrong model opening up a path for his Dread.  He moved his Dread up and had a line on a BC, but it was out of range. he did however scrap two of my frigates An evil portent. 

My spotting paid off and my Rhine put a hit on his BB, his shields saving a Crit Lethal Strike killed a crew.  The rest of his turn was moving up, he had blocked hid BB's PA shot with his corvettes. I managed to put a crib and another damage on his BB along with three more AP losses. He was aimed straight at an island  in my side  and got the steering crib. Actually useful.  I ended my turn with my Saxony Corvettes moving into the left side circle and putting a crit-Half Speed- on one of his cruisers. 

He failed to repair either Crit and had one Lightening rod still in his BB.  It went downhill from there.

Turn 2:

He got first move. He focussed on getting his Dread into position to attack, which failed when an island got in the way of his PA- he was learning the rules again. Meanwhile he ignored my corvette squadron in range of his damaged BB. Yep the Saxonys swept in, sank two of the screening Thales and then boarded the Aristotle. He responded with his cruisers which damaged a BC and my bomber. But I wiped them out as well. Game over. 

So my opponent struggled with the mechanics and the consequent tactics. He had issues with the having smalls and SAS units blocking the movement and hi big guns. My first time playing PE allowed me to do some of the things the PE dream about. 

The Eider is OK.At close range it was pretty effective.  The Konigsbergs were great. The Adler is dangerous. the Saxonys and Arminius are really good as well.

 

 

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You seemed to be using the Ironclad rules, because that scenario sounds like the Royal Couple scenario.

 

Must admit, I'm on the fence about whether I like them or not. Some of the scenarios are good. But then there are these ones, like this one, that make no sense within the scope of Naval Warfare.

 

King of the hill, kill them all, objectives, escort duty, all of these I like. But the others like royal couple makes no sense to me.

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I saw this as a simplification of a scenario I made focusing on taking control of strait. (Part of a campaign to establish control of an large area). It doesn't have circles but it does have a strait that is broken into two sections. The winner must have control of one section and at least contested control of the other. The areas are larger and the rules for control resolve to presence or effective range band one AD (enough to threaten enough of the enemy in the area to challenge control- In other words a fair amount of AD). Control must be sustained through an opponents turn. ( So moving last and swooping in at the last turn wouldn't get you anything. My scenarios like this have a reason for the end turn, Night or a weather front, etc. All the fluff and conditions put it into a more realistic context, but in the end the simpler ones are more popular. Its hard enough to move people off of simple even points meeting engagements.

 

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Oh yeah, clearly not a touch typist and fighting a losing battle with auto-correct.

As far as the CoA- because the player was re-learning, taking a Dread and a BB in a 900 point game was allowed and I did not object. However I would have likely crushed my force. Driving my slow big boys up the middle and shredding models in the circles then clearing one side with surface ships and drone attacking the other over the island. Just one of several strategies that should have destroyed the Prussians. Wave lurk, obviously when appropriate

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Thx for the batrep!

I'm just getting into CoA myself, so I'm not aware in which ways they're OP. Could you expand on that? I like to avoid cheesy play where possible, and i went for the Covenant based on aesthetics, and apparent "trickiness" re: things like target painters, teleportation and time flow.

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