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Fedora71

Covenant Mediums

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Not a CoA player (Prussian/Denmark) but two of the people in my group are and after a game we were going through the roster and I'm not sure it's cause I'm used to mine being my bread and butter but I noticed that your guys mediums come off as lacking. How do you get around this? I'm wanting to get better games from the rest of my group and would like to help them to the best I can.

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Coa mediums... lacking?

What a peculiar concept. CoA mediums are the premier part of our fleet! Hidden in our superlative medium selection is an answer to every problem the game can throw at us. It is fairly hard to create an effective CoA fleet that is not reliant on its medium selection (partially because our large selection is... a bit hit and miss). Most of our mediums are specialist of course, which means that most cannot fulfill multiple roles in a fleet. Compared to prussian (and especially danish) mediums ours have considerably more survivability; ubiquitous shield generators backed up by inventive scientists and in a few cases wavelurker make our mediums capable of taking a beating and still sticking around. Of course our mediums tend towards the pricey, but that is a part of the CoA.

So with all that said, I am not entirely sure how to help you here...

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What fleet composition do your opponents run?  The CoA is a finicky fleet and because or mediums are normally specialized they function best in certain roles.  The mediums are the backbone and muscles of the CoA.  Understanding how to use them together is important to how the CoA  fights.

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Uh, yeah. Not seeing where you got that idea from. CoA mediums are, without exception, great.

  • Zeno- Close assault. Really good at it.
  • Fresnel- Long range artillery. Really good at it.
  • Kepler- Fires drones and lasers. Really good at it.
  • Hippasus- Teleport shenanigans. Really good at it.
  • Cleomedes- Durable ambush cruiser. Really good at it.
  • Plato- Anti-small/medium harasser. Really good at it.

Yeah, you're never going to throw 30+AD at things with CoA mediums, but if you're looking for big dice pools, you're looking in the wrong place.

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Yeah, the Cleo is the only CoA medium even on nodding terms with general purpose, and even then I don't just throw them in to a list.

The CoA is the only fleet where you almost need to do a 'build'. While fleets like the RC do something similar with most of their models, the CoA has a proliferation of choices that are useless outside of certain contexts. Understanding that context is essential to doing well with them.

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2 hours ago, Fedora71 said:
  • Thanks for the help. They usually try to run them as catch all units and find themselves over stretched. Good to know they've just been playing them wrong. 

To be fair #Fedora71 I've been playing CoA infrequently since start of 2.0 and get the balance wrong all the time. When we hit the sweet spot beware, but if we miss it ..... well, we can just end up looking like terrible commodores on our 1st voyage.

Finesse is most definitely the key. If I could learn one thing, I'd love to see (either in person or via video) a good CoA player utilising their fleet in a way that really works. Past list building that's the only way I think that I'll ever really get it.

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I have managed to get my penguins to work quite well. The thing is you need to either get the balance right, or force your opponent to fight on your terms, through area-denial, decoy units, etc.

I was one of the few players to realise early on that dropping a dilation field onto a target affects their anti-boarding fire.

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2 hours ago, varnos said:

I took an all energy list up against the prussians for a 1250pts match and ended up only losing a diogenes squadron. Laser kiting is a thing! Fresnels and Kepotles are amazing.

You must've had some amazing dice and them make some daft choices. Prussians are usually pretty fast esp including advanced deployments. By 'laser kiting' did u use a Hyperbius or just throwing all ur lasers at focused targets?

I often feel we need that 2 fresher 16AD pool to threaten mediums, so the 10/10 or 6/6/9 that I might have used to more reliably deal w smalls is lost.

How do u do it, to get the most out of em?

I'm assuming Kepotle is kept as 1 large pool?  

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Ah, uhm. It's been a while, but I remember having one single fresnel on the right flank, a squad of fresnels on the left and a kepotle a bit off to the side on the left center, then a hyperbius with an energy target painter in the advance force. I had a battle orb near the right flank to give some extra speed to certain units (the diogenes, mainly) and a squad of fresnels in the flank. 

Terrain favoured me from the get go, and the enemy commander made some vital deployment mistakes: I had two big pieces of terrain in the middle on on the left of the middle, other on the right of the middle. His cruiser squadron was supposed to flank and cut off any kiting attempt by the kepotle, but it ended up just separating his ships instead. The enemy battleship steaming down the middle took a solid beating from the kepotle and double fresnel squadron, and I ended up pushing my diogenes forward with the first Time Flow generator activation... Apart from that, just make sure the fresnels move sideways and away to a clear bit of sea on the flank, and wait until my thales come in to deal with anything that tries to chase the Fresnels.

Horrible luck on the enemy's side might have been a thing, but I recall it sorta evening out, with my target painter generator not working a single time, for instance. YMMV on the tactic, I suppose, it was very dependent on wavelurking, terrain and some synergy shenanigans.

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17 hours ago, Nazduruk_Bugzappa said:

 

I was one of the few players to realize early on that dropping a dilation field onto a target affects their anti-boarding fire.

Thank you Naz, I had not realized that.  Seriously, I think I almost broke my keyboard with my forehead at that statement.  I have always used it defensively.  There you go Fedora, even those of us that have played a while still find tricks we didn't see in the CoA.

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