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Sorylians vs. Tarakians, patrol fleets

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I introduced a new player to Firestorm Armada this weekend, and since I took pictures anyway, I thought I'd write up a quick battle report. We had a 620 pts game, I played my Sorylians and let him borrow my Tarakians, since his Directorate fleet is still in the dry dock.

 

I don't think I'll be able to remember the exact order of activations in all cases, but hopefully I can give you a good summary of the battle.

 

Sorylians

 

T1

Swordbreaker Battleship (+1 Shield, +2 Mv, Weapon Shielding)

+ 2 Arrow Escorts

 

T2

4 Skyhammer Cruisers (one is represented by an old heavy cruiser in the pictures)

 

T3

5 Scythe Frigates (Pack Hunters)

 

Tarakians

T1

Sanarl Battleship (+1 Crit Rating, +2 Wings)

+ 6 Bombers

 

T2

4 Rulak Cruisers

 

T3

5 Kurar Frigates

 

Setup

Luckily we could use my X-Wing mat for the small fleet value, so we didn't have to play on a naked table. Kudos to ops-center for the terrain zones. I didn't have time to build nebulas and debris fields yet, so those were a life saver :D

 

Aufstellung.jpg

 

The Tarakians entered the field in one broad line. At the sorylian edge, the frigates took cover behind asteroids, the cruisers went behind the debris fields and the admiral took the center behind the nebula.

 

Turn 1

zug1.jpg

 

The Tarakians won initiative and chose to start. Frigates and cruisers advanced into terrain and open fire on my admiral with their grav weapons. My opponent chose to roll dice like his life depended on it and managed two critical hits on my battleship with his two squadrons, scoring 2 points in turn 1. His Battleship launched it's bombers and advances into the nebula, from where it goes after my cruisers and frigates. With a little luck on my side he didn't cause any damage one the cruisers and only managed 1 HP on one of the frigates firing through the asteroid field.

Sorylian fire isn't that effective over long ranges, so I could only take cover and advance my frigates to the center.

 

Turn 2

zug2.jpg

 

The Tarakians win initiative again. His frigates go first and again manage to cause a critical hit against my Battleship. The sorylian admiral tries to take cover in the debris field, which he only manages to reach the edge of. Fortunately, the Battleship is at least close enough to the enemy cruisers to ignore the nebula via scatter weapons and score a crit against one of them. At this point, I just hope to get a little lucky and be able to shunt the admiral out. I didn't announce it this turn, because I didn't manage to enter the debris field, and wanted to be inside it while charging the fold space drive.

The enemy cruisers seem to be out of luck and only manage to score a single point of damage against my battleship. The tarakian battleship's broadsides don't do anything at all, it only manages to blow up one of my frigates. The bomber token is forced to land because of a failed disorder test.

My frigates manage to scrape a hull point off the enemy admiral thanks to pack hunters. MVP of the turn goes to my cruisers though. Coming out of the debris field, they open fire on the enemy cruisers and manage two critical hits, one of them stripping a ship of 3 of it's 4 crew points. That one was ripe for the taking now.

 

Turn 3

zug3.jpg

 

The enemy admiral makes his disorder check this time and the Bombers are ready to launch again, just in time to blow up my battleship. What did I take the escorts for ? ^^

The sorylian frigates scrape another hull point off a damaged cruiser, their tarakian counterparts kill a frigate and one of the two remaining escorts in return. Both Skyhammer cruisers manage to fail their terrain checks and both roll a 5 for asteroid AD. One of them gets a critical hit to the main drive and is stuck inside the field. It's collegues manage to capture the softened up cruiser and blow up another one though. Finally some battle log for me.

 

Turn 4

zug4.jpg

 

I win initiative and begin with my cruisers to get them out of harm's way, not without taking more damage from the asteroid field of course. They at least manage to rid me of two enemy frigates.

His admiral can't get a line of sight to my cruisers just as planned. He blows up one of my frigates with his broadsides and another one with the bomber token instead. The third he tries to board, but his 4 AP don't do anything. My last remaining frigate flees into the nebula and starts to charge it's FSD. The captured cruiser tries the same inside the debris field.

His frigates roll crew damage in the debris field and one of them gets blown up by losing all it's crew points. Yay, more battelog for the lizards.

 

Turn 5

I go first yet again and try and move my cruisers out of bombing run distance. At this point, they have eaten too much damage to destroy the last remaining tarakian cruiser. He manages to destroy 2 of them for another 2 battlelog, the frigate and the captured cruiser get away via fold space escape. That's all for this turn. We agree on ending the match at this point, as the score wasn't really going to change in a possible turn 6 anyway.

 

Final score : 10:2 for the Tarakians. Always good to have the new guy win the demo game :D

 

Some thoughts :

  • Grav weapons are nasty, shooting through basically everything. Getting critically hit twice on the battleship before being able to do anything about it was real bad luck still. What's even worse, I totally forgot that they do suffer the -1 to hit for nebulas. In my head they just „basically ignored all terrain“. So maybe the situation wouldn't have been that bad if I had thought of it.

  • Most other things went as well as they could. I pretty much had a limited choice of targets because he could keep inside the large debris field and fire away with indirect weapons. Impeded scatter guns wouldn't have done anything to his battleship. He also got the „all LOS to target blocked while in the debris field“ result more often than not.

  • I still can't manage to keep those bombers off me. Sorylians have a real hard time against those, as we can't get SRS on our frontline ship as many other factions do. Taking a carrier for interceptors instead would cripple all offensive potential of my T1s at this fleet value, so I went for the escorts, but when I needed them most, they failed me miserably.

 

Hope you enjoyed the bat rep, leave a comment if you did.

 

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