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Starslayer

Rough Hawker lists

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Im considering a pure Hawker fleet. Either Hawker or Terrans. No allies.  Rough 800, 1000, 1200 point lists. I havent decided on upgrades.  Two boxes (Excelsior battleship, 3 Resolute cruisers, 4 Endeavor frigates) 1 box (Regent carrier, 3 Stalwart escorts)

 

800 points

Excelsior Battleship  170

3 Resolute cruisers 180

2 Resolute cruisers 120

4 Endeavor frigates  140

4 Endeavor Frigates  140

750 total  50 left for upgrades

 

1000 points

Excelsior Battleship  170

Regent carrier  130

2 Resolute cruisers 120  - as escort for carrier

3 Resolute cruisers 180

4 Endeavor frigates  140

4 Endeavor frigates  140

880 total  120 left for upgrades

 

1200

Excelsior Battleship  170

Excelsior Battleship 170

Regent carrier  130

2 Resolute cruisers 120  - as escort for carrier

3 Resolute cruisers 180

4 Endeavor frigates  140

4 Endeavor frigates  140

1050 total  150 left for upgrades

 

Any thoughts or advice?  Upgrades?  Changes?   I didnt include any Stalwart escorts because i dont see they will be much use other than some PD. The cruisers can add firepower .

Not a wide range of models available for Hawker, so Im not sure. perhaps Terrans are better. Many more choices for sure.

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Those lists look pretty solid to me.    The Hawker escorts were nerfed  about a year ago. They were auto include units for everyone before, and now are useless.  The Xelocian Escorts  have that honor now.

 It is important to understand hey proper  support fleet should include multiple factions.  While you can make a pure fleet work, you will probably find the limited toolbox to be frustrating.

 It is important to understand  this is NOT 40k  You do not need to take multiples of the same OP unit to be successful, because there are no true OP units.   The "weakest" unit in the game can arrive from reserves and Crit a Dreadnought.

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Thanks for the advice. I appreciate it. I like the Terrans also, so maybe they would be a better choice for a beginner? Certainly more tools in the toolbox. ( a lot more choices of ships)

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My take on the upgrades (my 2p with grains of salt etc)

Excelsior

+1 Mv, +1 Hp and Ops Centre are my go-to's. The extra speed and resilience are essential, and the extra TAC from OC can be a game changer. I'm no fan of the Cyber Warfare option, but having an extra all-round Indirect (i.e. non-degrading) weapon system can be useful. In truth, my reservations on this are my poor luck with it, coupled with my main opponent playing 'Renzi...

I also don't go for Nuclear turrets either, I'd rather those points go towards an Escort or two (hellooo, Larshan!).

 

Regent

Weapon shielding, +1 Hp as point filler. Typical SRS loadout; 6 bomber, 2 interceptor/Support shuttle

Field with 2 Resolute and shunt in whenever possible. You won't have the range to really do much early on, and this unit needs to get in the fray with as little damage as possible, seeing as you're combining multiple weapons on each model. Weapon Shielding is not infallible!

Nuclear turrets if also taken on the Resolutes. I've mentioned the Hp boost as an option, but do so knowing it will mean giving up more BL if destroyed! Cyber Warfare is just too many points on an already expensive unit; Regent, 2 Resolutes, 8 wings and Weapon Shielding on all three ships weighs in at 320!

Resolute

Either Weapon shielding OR the Nuclear turrets, NOT both! WS for the big punch, Nukes for multiple strikes/small clearance. Otherwise you may be tempted to link Nukes and Primaries and loosing the big boom effect. That being said nukes are the cheaper option, reducing cost. I favour WS for the big punch, but that's me.

Hope this helps!

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You're going to run into problems with those lists, Hawker upgrades are not cheap.  In your 800 point list just giving all your cruisers Weapon Shielding alone will eat up that 50 points of upgrades, leaving your battleship with nothing and no points for nukes on the cruisers.  My suggestion is to drop the short-squad of cruisers and use the points for full upgrades to everything and Escorts for the Battleship. You wont be able to spend all 800 (770 to 790 depending) but you'll have a force to be reckoned with.

At the 1 grand list, same thing, not enough points for upgrades. Weapon Shielding (which is a must-have!) for cruisers and carrier will eat up 60 points, another 40 for SRS, leaves you with only 20 for other upgrades to divide between the battleship, carrier and cruisers.

Same with the 1200, 100 points is already eaten up by Weapon Shielding and SRS, only 50 points to divide up between two battleships and a carrier?

 

 

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Thank you all, you have given me a lot to think about. Maybe I'll drop the carrier and switch things about a bit.

I'm also going to work on a few Terran lists and see how that works out. I'll post in the appropriate section. It has a lot more choices.

 

Thanks again.

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2 hours ago, Starslayer said:

Thanks for the advice. I appreciate it. I like the Terrans also, so maybe they would be a better choice for a beginner? Certainly more tools in the toolbox. ( a lot more choices of ships)

It's hard to say if Terrans are a good 'beginner' fleet.  The T1s are fairly tanky, while the rest of the fleet is fairly squishy. Also, Terrans aren't known for large dice pools.

You seem to want a one Faction fleet, but want some flexibility in your fleet lists, so I think Terrans are a better match for you.

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Typically what I run in a straight Hawker fleet

800 Points

Excelsior: w/cyber warfare, ops center, nuke turrets = 210

Regent: w/ Cyberwarfare, +1 HP, nukes, weapon shielding, 2 Support Shuttles, 6 bombers = 225

Resolute x3 w/Weapon Shielding, Nuke Turrets = 225

Endeavor x4 = 140

If you don't go for nukes or Cyberwarfare you can drop them for extra points to buy escorts with. Or if you don't think you need a Carrier at this fleet level, you can just drop it for another cruiser group instead (if you have them).

1000 points

Same as above with the addition of a second Endeavor squadron which leaves you with 60 points left for a trio of escorts to divide amongst the battleship and carrier. Or if I really want some hitting power, take two squads of 2 Endeavors and the squad reform TAC, which frees up enough points give the Regent a pair of Resolutes accompaniments, a pair of escorts for the battleship and 10 points leftover to give the battleship either a point of speed or Hull Point.

 

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This is the fleet 800pt Fleet I took to take second on Day Two at Adepticon this year:

Excelsior w/Cyber & +1 Hullpoint

2x Stalwart Escorts

3xResolutes w/Weapon shielding

3xResolutes w/Weapon shielding

4xEndevor Frigates

 

Second list:

Excelsior w/Cyber, +1 Hullpoint, 2x+1 Movement, Secured bulkheads

2x Stalwart Escorts

3xResolutes w/Weapon shielding

3xMakalu Torpedo Cruisers w/+2 movement

4xEndevor Frigates

 

Here are my 900 point lists that got me qualified for Day 2 by being in the top 8 on day one.

List 1:
Excelsior w/Cyber & Hullpoint

3xResolutes w/Weapon shielding

3xMakalu Torpedo Cruisers w/corrosive torps

4xEndevor Frigates

4xEndevor Frigates

List 2:
Excelsior w/Cyber & Hullpoint

3xResolutes w/Weapon shielding

3xResolutes w/Weapon shielding

4xEndevor Frigates

4xEndevor Frigates

 

And to be honest in the 6 games I played, 3 in 900 and 3 in 800, I used the Makalu lists twice at both point levels and the Resolutes once at each point level.

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21 hours ago, Ryjak said:

What was your record, and would you change anything?

I think technically my record was 2-1 on the first day and 2-1 on the second as well. However both my losses were extremely close and I got some point technically from both of them I believe, especially on day 2 when it was a 10-5 game in the end. 

 

As for what I would change.... not much really. I might have benefited from running the double hawkers list on day 1 in my losses, but I am not sure not would have made that huge a difference. Those lists are real solid in my opinion overall. 

Ask away anything else guys.

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