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Kickstarter Models- What could the CoA get?

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So the Kickstarter will supposedly include models for each nation- a Large, Medium and Small for either Air or Naval. Any ideas what those could be?
 The Covenant Naval medium selection is pretty much complete and the Large selection would be, if most of the choices weren't meh at best. Small wise, there are some clear openings in both Naval and Aerial- For Aerial, a small model capable of engaging other flyers would fill a niche, and a Naval small with E-turrets is currently missing.

Any ideas?

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A heavy battleship.....hopefully an excellent reason to also fix the Diophantus.....making it once again a battle carrier and not  dread. ( Along with other much needed rebalancing after the failed last attempt.)

 

A new destroyer...regular DD, as we have a heavy that works fine.

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I honestly think a Heavy Battleship would go unused when compared to the Ari/kep combo unit and I am sure giving the kepler the ability to attach to it would make the aristotle redundant unless it were a low points game :/

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There is a lot of space for a close range brawler heavy battleship. Aristotle falls to a few plucky boarders from too easily to consider normal turrets and close in fighting. Might prove an interesting platform to deploy some of our lesser used toys like time flow gens or am energy blasts weapon.

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100% in agreement that a heavy BB should be in a more brawling capable role. 8 elites and specialized defenses plus good AA might do it?

 

No need to marginalized the Aristotle+Kepler.....in fact I would be frustrated if the heavy BB design did so. But this ship would not need to carry so many shenanigans...make it represent the Covenants recognition it has a hole in its navy, and add fluff around the project to plug said hole.

 

One could even design the model with two drop on tops. One for low AP lower defenses energy version, and another for brawler version. And then in game design terms have a mk-1 and mk-2 version. (More different from one another than simply replacing gunnery turrets with energy turrets.)

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If the large has to be a heavy BB, how about we approach it from a really CoA perspective?

Also, I still really want an amphibious ship that grows legs and walks on land. With that in mind, here are some ideas:

Large Naval Capital Diving Multi-Purpose Model

http://www.keiththompsonart.com/images/full/icbm.jpg

An amphibious heavy BB with a tail mounted modular mount and a nose mounted Particle Accelerator & Torpedoes. Use a sort of insectoid design to bring across some of the CoA's land design sensibilities to the naval theatre. The modular mount could have access to Rockets (inspired by the picture above), a Long Lance, Boarding Assault or Command and Control modules.

Large Naval Capital Diving Wave-Lurker Model

Instead of going the usual route and making the HBB plain tougher, we could have the model capable of precise control of its height level, with the Evasive Manoeuvre MAR and the ability to choose between both Wave-Lurked and Submerged levels. Weapons would be heavy Torpedoes and either Long Lances or Turrets. The model could look somewhat like the Aristotle/Kepler, with the streamlined extreme tumblehome, but with additional control surfaces and mechanisms. The main weapon battery would be split across different elevations, so that each elevation change adjusts the firepower it brings to bear. It would also be cool to have the Long Lances appear to be on retractable mounts that fold down into the ship, then the sumerged version would appear with closed doors and a sleek look- and when it surfaces, unfolding into a mass of mechanical parts and scientific terrors.

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