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pixelante

Jumping down the rabbit hole

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The Disco Inferno list has had quite a bit of success, it can really put out the damage, though it can also be fragile and some match ups are very difficult to counter. If I deploy correctly and if my opponent doesn't take Commodore's Discretion >> Kill the easiest targets herp derp (so I can get some use out of the Lyons rather than hide them) then its game on.

 

Fleet: Disco Inferno
1x La Rochelle (Heavy Skimming Battleship) - Nav. Large - 220 - 1/1
La Rochelle | Crew Type: Regular to Stoic - Nav. Large - 10
La Rochelle | Add IG Cloud - Nav. Massive - 15
La Rochelle | Add IG Nullification - Nav. Massive - 5

1x Couronne (Assault Carrier) - Nav. Massive - 165 - 1/1
Couronne | Replace IG Nullification with IG Could - Nav. Massive - 10

1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1

1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1

1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1

4x Lyon (Frigate) - Nav. Small - 100 - 2/4

4x Lyon (Frigate) - Nav. Small - 100 - 2/4

 

But heat lances aren't the alpha and omega of the french fleet so I am going to try an break out of my love affair with heat lances by introducing some variety back into my fleets.

 

Fleet: Heavy Three
1x Magenta (Battleship) - Nav. Large - 175 - 1/1
Magenta | MkI: Surface Skimmer Model Function - Nav. Large - 0
Magenta | Replace IG Nullification with IG Cloud - Nav. Large - 10

1x Magenta (Battleship) - Nav. Large - 175 - 1/1
Magenta | MkII: Combat Coordinator (RoF: Naval Only, Die Hard Attitude, 8") - Nav. Large - 0
Magenta | Replace IG Nullification with IG Cloud - Nav. Large - 10
Magenta | Crew Type: Regular to Aggressive - Nav. Large - 10

Magenta | Replace Forward Turret with Heat Lance - Nav. Large - 0

1x Tourbillon (Sky Fortress) - Aer. Massive - 170 - 1/1

Tourbillon | Replace IG Nullification with IG Fury (16") - Aer. Massive - 5
----------------------------------
1x Rousseau (Heavy Bomber) - Aer. Medium - 115 - 1/1

1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1

Cherbourg | Replace IG Nullification with IG Fury (8") - Nav. Medium - 5
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4x Lyon (Frigate) - Nav. Small - 100 - 2/4

4x Lyon (Frigate) - Nav. Small - 100 - 2/4

 

Havn't really given the Magenta a fair run, so here is a list with two of them. The skimmer will sit back and pound the enemy ships with its linked turrets and broadsides while the  other closes for the kill or something like that. Our heavy bombers got readjusted so I may as well give them another go too.

But wait pixelante, why not take two heavy battleships? That is a good question that maybe this list will answer.

 

Fleet: Double the BS
1x La Rochelle (Heavy Skimming Battleship) - Nav. Large - 220 - 1/1
La Rochelle | Add IG Cloud - Nav. Massive - 15
La Rochelle | Crew Type: Regular to Stoic - Nav. Large - 10
La Rochelle | Add IG Nullification - Nav. Massive - 5

1x Saint-Malo (Heavy Battleship) - Nav. Large - 230 - 1/1
Saint-Malo | Add IG Nullification - Nav. Large - 5
6x Moustique (Fast Attack Submarine) - Nav. Small - 0 - 6/6
Commander
----------------------------------
1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1
Cherbourg | Replace IG Nullification with IG Fury (8") - Nav. Medium - 5

3x Dieppe (Cruiser) - Nav. Medium - 225 - 2/3
----------------------------------
4x Lyon (Frigate) - Nav. Small - 100 - 2/4

3x Bayone (Escort) - Nav. Small - 60 - 1/3

 

The La Rochelle, or as I have named it- Trogdor the Burninator is great with its redoubtable heat lances, but this means it has to close with the enemy, so its not a very safe place for the commander to chill. So lets give the commander another, bigger ship to hang out in. Also I had 60 points left over so the Commander can also shelter some smalls so those lazy @#!$ with commodore's discretion will have a harder time picking them off.

 

Last list I've created I started with ome Dieppes, went diepper and then I figured I'd just take all the carriers I had, which is two.

 

Fleet: Twin Air
1x Couronne (Assault Carrier) - Nav. Massive - 165 - 1/1
Couronne | Replace IG Nullification with IG Could - Nav. Massive - 10

1x Tourbillon (Sky Fortress) - Aer. Massive - 170 - 1/1
Tourbillon | Replace IG Nullification with IG Fury (16") - Aer. Massive - 5
----------------------------------
3x Dieppe (Cruiser) - Nav. Medium - 225 - 2/3

3x Dieppe (Cruiser) - Nav. Medium - 225 - 2/3
----------------------------------
4x Lyon (Frigate) - Nav. Small - 100 - 2/4

4x Lyon (Frigate) - Nav. Small - 100 - 2/4

 

So these lists should keep me occupied for a while.

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Yes, though I'm afraid that will make the list more vulnerable to the "Break their backs" mission. I mean at least the bomber can fly high, The Cherboug has to find an island to hide behind while it attempts to close with the enemy.

I am not a gamer who will hide a ship all game just to deny my opponent a kill, except if its the last survivor of a squadron, though even then the lone survivor has surprised me more than once.

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So I've been playing some DW and have come to the conclusion that Carrier heavy lists are good for a slow attrition game, but not so good for a timed game.

I am have also been weighing up the pros and cons of the Tourbillon and Couronne. The Air fortress has more powerful broadsides when it links with the turrets and also has an extra attack if it finds itself with targets on both sides of it. It is also tougher than the Couronne with 10 HP furthermore its invulnerable to Bombers and torpedoes and Tiny Fighters are unlikely to do much unless they get lucky. On the other hand the Couronnes heat lance is Redoubtable and never has to make the devils choice of flying low for better AD rolls. But the Couronne is vulnerable to bombers and torpedoes.

In other news I've been playing around with the DWAB again and came up with this list-

 

Faction: RoF - Republique of France
MFV: 1000 - Core: Naval
Fleet Value: 1000 (0 left)

Massive/Large: 405 (41%)
Medium: 355 (36%)
Small: 240 (24%)
Tiny: 0 (0%)

Naval: 60%
Aerial: 40%
Armoured: 0%
Fortifications: 0%
Infantry: 0%

Fleet:
1x La Rochelle (Heavy Skimming Battleship) - Nav. Large - 220 - 1/1
La Rochelle | Add IG Cloud - Nav. Massive - 15
3x Support Aircraft Wing (SAS) - Aer. Tiny - 0 - 1/5

1x Tourbillon (Sky Fortress) - Aer. Massive - 170 - 1/1
----------------------------------
1x Cherbourg (Battle Cruiser) - Nav. Medium - 125 - 1/1

1x Rousseau (Heavy Bomber) - Aer. Medium - 115 - 1/1
3x Support Aircraft Wing (SAS) - Aer. Tiny - 0 - 1/5

1x Rousseau (Heavy Bomber) - Aer. Medium - 115 - 1/1
3x Support Aircraft Wing (SAS) - Aer. Tiny - 0 - 1/5
----------------------------------
4x Lyon (Frigate) - Nav. Small - 100 - 2/4

4x Lyon (Frigate) - Nav. Small - 100 - 2/4

2x Bayone (Escort) - Nav. Small - 40 - 1/3
----------------------------------

 

I think this could be a viable list, but I am concerned that the list has almost no kind of early game. Most of the damage would be around mid game, which would be made more difficult if my opponent hangs back with a long range fleet.

Also I found out that the Magenta cloud generator is 15 pts instead of 10 so check your lists against the PDFs.

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I really like the system where planes can actually leave their carriers local area and act independently. I get it in FSA as we are talking huge distances, but I think I prefer the DW version. Tiny flyer activations take only seconds anyway in my experience

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RoF have always seemed a turn two faction to me. I played a game today and reaped the most points turn two and four. This was due to turn two me concentrating heat glances an  rockets on a fee targets. Turn three I used heat lances to slap crit effects on. Turn four I finished em off!

 

I love the cherbourg. Love it so much. Literally nothing in the game is safe from it! I take a minimum of two every game.

 

Tell me how you het on with the heavy bomber. It has always appeared a bit lacklustre to me.

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Did Your Cherbourgs earn back their points? My Cherbourgs only get one turn of shooting if I get lucky. Many times they even were destroyed before getting off a single shot. The vulnerable MAR often sealed their fate, too.

 

True, they can cause the game to drag, if you get a bad run of the dice. However, I have found that (with the right timing) 15AD, hitting on 3+, can cause a lot of damage.

 

Well, SAS are just weapons that have to be moved separately after all. If You spend those points on other ships instead of carriers, they fire from the ships instead. Often SAS even are abused as ini sinkers. This can really slow down games.

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The Cherbourg is the definition of the Glass Cannon, but since my regular opponent is Russian.. I need all the Heat Lances\Lancettes I can get!

 

1-2 Cherbourgs and a full squadron of Tuolons are a "backbone" for any list I field against the Russkies.

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Did Your Cherbourgs earn back their points? My Cherbourgs only get one turn of shooting if I get lucky. Many times they even were destroyed before getting off a single shot. The vulnerable MAR often sealed their fate, too.

 

 

Well, SAS are just weapons that have to be moved separately after all. If You spend those points on other ships instead of carriers, they fire from the ships instead. Often SAS even are abused as ini sinkers. This can really slow down games.

 

I don't think I have ever lost points with one!

 

Yeah one rocked up the right flank with dieppe s and blew holes in opponents Commodore. The other flanked in from the left to kill two heavy destroyers and cripple his second battleship. With a gen offline on his battleship I was comfortably rolling three sets of 9 heat lance and getting some piercing hits in.

 

DEATH BY CUTS LE MORT 1000!

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Statistically 9 dice should not get 6 successes. 9 dice should get 5.75. What you have to understand is that I am a devilishly lucky man.*

 

Sometimes you just got to go for glory!

 

Sir

 

*An example of this is when I won a hard pounding event. I needed 5 successes on 4 dice to kill an objective holding CoA minibot.

 

I got two sixes one five and a four.

 

I am the devil.

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Statistically 9 dice should not get 6 successes. 9 dice should get 5.75. What you have to understand is that I am a devilishly lucky man.*

 

Actually, yes they should. You can find the mathematical proof here. You can also use my DW probability programs which you can find in my signature.

 

The odds of getting 6 or more hits with 9 dice (hitting on 4+) are 67%. Sooo... not that outrageous.

 

Hitting on 5+ decreases the odds to 44%.

 

Cheers,

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That won't save it from indirect fire. I'm usually up against Indian Raj and those Bombards can really hurt a Cherbourg.

 

Hard counters exist to many things. Most fleets won't have bombards.

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