Jump to content
gr1mdan

V6.0 CHANGE-LOG

Recommended Posts

V3.2 to V6.0

 

FORCE GUIDE / HELIX COMPOSITION

 

  • Damocles MKII are now optional for Nyx

  • Erinyes are now optional for Interceptor Aerial Helix

  • Assault Helix Added

 

LEVIATHAN HELIX

 

HYPERION

  • Points up to 760 from 740

  • CQB up to 15/8 from 8/6

  • Mangonel Rail Guns LR AD up to 10 from 8

  • Estock Launcher AD down to EF9/LR6 from EF12/LR8 (but gained an additional Estock Launcher)

  • Nexus Designator EF AD up to 30 from 24.

  • Gained Additional Rule: 'Alpha-Strike Asset'

  • Sky Drop capable from 50 points to 40 points

 

GROUND COMMAND HELIX

 

CHARON

  • DR up to 12+12+11 from 11+11+10

  • Nexus AD down to 5 from 6

  • Nexus Range up from 24” to 30”

 

CORE HELIX

 

KRATOS

  • CQB up to 5 from 4

ERIS

  • CQB up to 4 from 3

CIRCE

  • Nexus AD down to 4 from 5

LETO

  • Gained Additional Rule “Alpha-Strike Asset

NYX

  • Mv 6”/8” from 4”/8”.

  • Grand Company TV down to 5 from 6

DAMOCLES MKII

  • DR up to 6+6 from 6+5

  • TV down to 0 from 1

 

 

HEAVY ARMOUR HELIX

 

ARES

  • CQB up to 5 from 3

  • Mangonel LR AD up to 10 from 8

  • Gains Additional Rule 'Expert Targetting'

 

RECON HELIX

 

DAMOCLES MKI

  • AD on both Weapons up to EF9 / LR6 from EF8 / LR5

  • Points down to 70 from 75

 

AERIAL INTERCEPTOR HELIX

 

ORESTES

  • Nexus AD down to 4 from 6

  • Nexus Range up to 30” from 24”

  • Mv 14”/28” from 14”/22”

  • Points down to 220 from 250

  • Heavy Estock LR AD up to 12 from 10

  • Gained the Sectored Armour MAR

ERINYES

  • Gained the Sectored Armour MAR

 

GROUND ATTACK HELIX

 

ICARUS

  • Heavy Vulcan EF AD up to 6 from 5

  • TV down to 5 from 7

 

RSN ASSAULT HELIX

 

ARCH ANGEL

  • Gained Additional Rule “Reflective Inner Plating

  • CQB up to 8/16 from 7/14

  • Points down to 290 from 320

TEMPLE OF DRAMOS

  • DR up to 10+10+9 from 9+8+7

  • CQB up to 15 from 10

SERAPH

  • Points down to 45 from 50

Share this post


Link to post
Share on other sites

Not a huge amount of changes for the Dindrenzi whom were in a rather good spot anyway. However some of the less popular choices have been given a small boost to help make it a more difficult choice when building a force now. The Heavy Support tank has gained a very nifty new rule which will be very deadly in the right hands. The Damocles MKI Recon guns have also been given a much needed buff with better AR in all ranges. The Leviathan has been made more of a immediate threat on the table with better LR AD but also a fairly hefty price increase and TV increase when deployed via Sky Drop. It's a much tougher decision now whether to deploy on table or off.

 

As with all Interceptors the Dindrenzi ones have been given a small boost with a points decrease and AD increase. This should see them be a much more difficult choice for you.

 

The RSN got a boost to all units to make them a lot more survivable for their points cost so these will no doubt see the light of day once more!

 

So get plenty of games in guys and see what you think!

Share this post


Link to post
Share on other sites

A lot of little boosts for the Dindrenzi, pretty cool. I love the new rule for the Ares. I still don't think it worth its points but this rule add personality to it.

 

@gr1mdan: you are not mentionning the main change in these new Dindrenzi ORBATs: Sky Drop is nerfed again, through a global drop in nexus designators AD. This hurts us a lot, especially considering that our initial Sky Drop marker value already went up from 4 to 5.

As it is, we'll have to use two designators shots to "zero" a marker and land safely. I also find the Circe really overpriced now: 120 points for just 2 sky drop markers and one of the worst nexus designator in the game... quite bad. We'll have to plan our drops even more carefully now! :)

Share this post


Link to post
Share on other sites

All Sky Drop forces got a small nerf.

 

Sky Drop is one of the most powerful assets in the game allowing most users to place a nearly pin point attack on anything they want if planned out correctly with little come back. This is simply to make people plan more and be slightly more careful instead of doing it at will, which would never happen. They are simply not pinpoint nuclear bombs any longer that can be used to instantly negate key targets.

 

Plan the area - are you going after Primaries or Secondary objectives. If so - deploy wisely with the objective to make sure you have plenty of "fail" room.

 

Prep the area - try and make sure they are the LAST activations where possible OR force your opposition to activate units in that area i.e use bait/scary units that can take some punishment. Then start doing some damage to units in that location. Less comeback on your units then.

 

Push for the area - Sky drop in and go for the objective or the key units - preferably an activated unit that is damaged etc.

 

They are still terribly effective :)

Share this post


Link to post
Share on other sites

So a odd question as to how you figure the leviathen got a hefty pt and TV increase for skydroping? A table Levi is 20pts more and a skydrop one is only 10pts more than last orbats also 1 TV on an armored beast that can alpha 24AD and 18 AD at 10". Heaven save anyone it lands within 4" of.

Share this post


Link to post
Share on other sites

NYX

  • Mv 6”/8” from 4”/8”.

 

Really? The reduction in speed is what fixed these guys in the first place, now you literally put games with Dindrenzi over your knee and snapped them in half again. 

 

Share this post


Link to post
Share on other sites

NYX

  • Mv 6”/8” from 4”/8”.

Really? The reduction in speed is what fixed these guys in the first place, now you literally put games with Dindrenzi over your knee and snapped them in half again.

That and a lot of other nerfs as well from I"ve heard. Anyway, the playtesters obviously put in a lot of effort to the orbat before releasing it, so please do play test it out first before saying it's a bad idea.

On another note, I love the changes on the Ares. It fits in nicely and seems to fix what it was lacking on first glance!

Share this post


Link to post
Share on other sites

yeah, no... don't need to test this one out. the biggest problem with nyx wasn't how hard they were, it was that they could land pretty much anywhere and still kill anything within 10 inches of the drop pod

Share this post


Link to post
Share on other sites

2" really doesn't make the biggest of differences in all honesty. We found them to still be fairly balanced, especially given how harder it is to zero sites in too.

 

Especially since now most factions don't need APCs and can Overwatch before the turn starts.

Share this post


Link to post
Share on other sites

 

NYX

  • Mv 6”/8” from 4”/8”.

 

Really? The reduction in speed is what fixed these guys in the first place, now you literally put games with Dindrenzi over your knee and snapped them in half again. 

 

 

 

Nyx got a speed boost but Sky Drop has been nerfed again with a global drop in Nexus Designators AD. It is now quite hard to "zero" drop sites. One boost, one nerf, one could say that this is balanced...

Share this post


Link to post
Share on other sites

yeah, no... don't need to test this one out. the biggest problem with nyx wasn't how hard they were, it was that they could land pretty much anywhere and still kill anything within 10 inches of the drop pod

Yes, you really do need to test it, don't be so conceited.  The testers have spent literal months testing the ORBATs and working with Spartan to get everything together, and to armchair general it away so flippantly is first disrespectful and second short sighted.

Share this post


Link to post
Share on other sites

Well, there is validity to the point that designing ORBATS for 2.0 but still using them in 1.0 is not a great idea. I've been reading every faction's thread, and the whole "wait for 2.0" seems to come out a lot. Problem is, we don't have 2.0, we don't know when 2.0 is going to drop...but we still want to have fun, balanced games now. Not a great design decision, from my point of view.

Share this post


Link to post
Share on other sites

As one of the Beta testers, the current Orbats were built and designed for 1.0. 

 

The game is balanced using these Orbats, we just ran a tournament with all six races represented, and the only one that didnt win a game were the Dindrenzi, where the player using them basically admitted he got his list and tactics wrong in each game. 

There were some tough lists there as well. 

There were also a chunk of really really close games where we nearly had both players making planetfall. I will be getting the results posted on the warlog in the next few days! 

 

These Orbats make for challenging games for ALL the factions.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.