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graeme27uk

Game length

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Knowing the stats and the rules for all the units used (or having them to hand), being a little flexible with movement of smalls (move one properly then place the others of a squadron), use a chess clock and have a plan for your movement and activation order in mind that you can adapt. At 2k points the first turn will take a bit longer but the game is a bit more deadly so the other turns get quicker (overall I would say the whole game might take an hour more than a 1250 point game).

It is possible to do a 1250 point game in 2.5 hours in tournament conditions. 3 hours is more comfortable.

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It varies between naval and land games, familiarity with stats,etc. But a 1500pt Naval (or 2000pt Armoured) game should average about 3 hours. Anything over 3000pts should take the better part of a day, and over 5000pts should be left for a weekend (and with a table that you can keep set up overnight).

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My group plays 1000 Pts naval core almost exclusively. We also only use Espionage as the only hard counter for TAC cards, so there isn't much of a "victory point" Avalanche during our games.

Our games typically last about 1.5-2 hours long. As most of our players have been going at dyatopian wars quite enthusiastically over the last year, we all have a strong grasp on the core rules and those of our respective nations. As many have said above, the fastest way to speed it up is to just become more familiarized with your rules. Playing the game a lot will help with that!

... That isn't to say that there isn't the anonymously long or short game though. Extensive moaning about Prussian power, or complaining about XYZ can certainly add time to the game, but that's all part of the fun about the game is all the BSing with your buddies! Weeks ago we had a game end after one activation too...

Saw a band three shot crit a Hissar, Teleport it into a Kanuni, kill them both, magazined the Kanuni and it knocked out a pile of frigates and a monitor... No lie. Poor old Wyatt just offered a handshake to his opponent!

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My group plays 1000 Pts naval core almost exclusively. We also only use Espionage as the only hard counter for TAC cards, so there isn't much of a "victory point" Avalanche during our games.

Our games typically last about 1.5-2 hours long. As most of our players have been going at dyatopian wars quite enthusiastically over the last year, we all have a strong grasp on the core rules and those of our respective nations. As many have said above, the fastest way to speed it up is to just become more familiarized with your rules. Playing the game a lot will help with that!

... That isn't to say that there isn't the anonymously long or short game though. Extensive moaning about Prussian power, or complaining about XYZ can certainly add time to the game, but that's all part of the fun about the game is all the BSing with your buddies! Weeks ago we had a game end after one activation too...

Saw a band three shot crit a Hissar, Teleport it into a Kanuni, kill them both, magazined the Kanuni and it knocked out a pile of frigates and a monitor... No lie. Poor old Wyatt just offered a handshake to his opponent!

Yes, some games can end extremely fast, and others that drag on for an abnormally long time. Sometimes, all it takes is a very lucky/unlucky set of dice rolling (such as a chain of magazine explosions, or several rounds of not quite making a target's DR).
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