Jump to content
child9

Is playing two Core Helix too powerful?

Recommended Posts

Hello everybody,

 

Everything is in the title, do you think that playing a two core helix (with two battlegroups) is too powerful?

If yes, for which faction and why? Is it because it allows to spam core helix units (for example 2*2 heavy tanks + 4*3 medium ones) or because of the possibilities doing for example a double recon + double aerial composition?

 

As it is stated in the rulebook that players should agree about the number of battlegroups used, it has its importance I guess.

 

Subsidiary question: do you often play double core helix? At which MFV? And why?

 

Thanks for your answers!

 

Romain / Child9

Share this post


Link to post
Share on other sites

If you have two core helix then your opponent has that as well. In theory it should thus only show up existing imbalance within the regular one helix game rather than introducing major new weaknesses in the balance.

Share this post


Link to post
Share on other sites

The big factor there will be the points level.

If its a lower point match then the player with 2 core helix might not have much left for any specialist helix units; they've a larger general core but would lack things like leviathans and heavy support choices that could leave them weaker.

If its a higher point match though then two core helix would allow a player the potential to take up to 4 of the same specialist helix options; they could take 4 leviathans over the other players 1. At that point the player with only one core helix is playing at a likely disadvantage.

At a very high points level match the player with only one core helix might not be able, with a single full helix, to use their entire point allocation; although typically at that point players will adjust the points for the match or one will accept a harder fight beceause they want to

Share this post


Link to post
Share on other sites

It would be too powerful if the opponent was running one battlegroup (from what I understand that's how one directorate player won a tournament, ran double core w/ almost all tanks and rekt ppl)  BUT if both people had access and brought two battle groups it would be much more balanced.  I don't think the specialist helices can really match the power available to a core, even when they have the same points value (being able to bring more activations seems like a great thing, especially if they are all stuck in two helices and you bring the TAC that allows them to operate as one helix)

Share this post


Link to post
Share on other sites

I think also think about the case of a player playing 2 core helix VS another playing only one.

This wouldn't be legal, though. The only way to have 2 core helices is to have 2 battlegroups, which means both players would have to have 2 battlegroups, and every battlegroup must have a minimum core helix.

Share this post


Link to post
Share on other sites

And it also really depends on which Core Helixes we are talking about, they are not all created equal. :)

Without adequate points behind the list, opening up more than one Battlegroup allows for more min-maxing but isn't inherently bad. At high points levels, it is mandatory because you can run out of slots before you run out of points.

Share this post


Link to post
Share on other sites
 

Actually I believe the agreed number is a maximum not a set size. So in a two battlegroup game one player may chose to run a single battlegroup.

 

Yeah this is how I also understand the rule. 

 

And it also really depends on which Core Helixes we are talking about, they are not all created equal. :)
 

 

For you, which core helix are powerful and which one aren't?

Share this post


Link to post
Share on other sites

I played Spartan Derek a while back where he ran two Battlegroups of Directorate to my one. 

 

The game wasnt any more difficult than any other game where Derek slaps me about. You can play one battlegroup vs 2. It might mean you see something wierd, but I am pretty sure Derek did it so he could have Two Aerial and Two Recon for his Directorate. 

 

I think that was at 6,000 points as well. 

Allowing a second battlegroup in the 5-6k range means there will be lots of min-maxiing to get an optimum force, and that generally means smaller units to target and get TV from.

Since I take a full Core in most of my games, a second battle group wouldnt cripple me that much as I would just split my core across both battle groups, allowing me to do something very interesting with the additional Helixes (allies are another good example here)...

Share this post


Link to post
Share on other sites

I had some time at lunch and just noted down all the current Main races, assuming no doubling up, how many points each ave if they justtook one of everything (minus the Assault Helix):

 

Relthoza: 7060

Directorate: 7345

Terran: 7575

Dindrenzi: 7735

Sorylian: 8135

Aquan: 8215

 

If you then look at the most expensive Helixes you can take (and their combinations, you can actually get each faction to the following:

Relthozan: 8540 (Full Core, Double Leviathan, Double Ground Attack, Double Support)

Directorate: 8930 (Full Core, Double Leviathan, Double Recon, Double Support)

Terran: 9170 (Full Core, Double Leviathan, Double Recon, Double Support)

Sorylian: 9630 (Full Core, Double Leviathan, Double Ground Attack, Double Support)

Dindrenzi: 9800 (Full Core, Double Leviathan, Double Ground Attack, Double Support)

Aquan: 9960 (Full Core, Double Leviathan, Double Ground Attack, Double Support)

 

In all cases above if it has an upgrade it can take, it took it, if its Infantry, they have the upgrades to let them fit in their transport, (but the most expensive ones).

 

Of course if you were playing a true 10k game then you could whack a load of Logistic Points on top, which would give the Relthozans a decent chance at always going first!

 

Anyway, thats me basic mathsd out. If its wrong, its only out by the Infantry prices if they changed between the main document and the Infantry Helix... I think I got them all, but might have made a small mistake there. 

 

All Factions can break 8k with current releases, two are closing in on 10k though (Dindrenzi & Aquan).

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.