Jump to content
Flamebeast

Discussion of the stats for the new Taskforce Ships

Recommended Posts

While I (as usual) could quibble all day over specific stat values for a lot of the new ships, I think the only big concern is the escort carriers.  All three of them seem to suffer from two problems:  first, as a full squadron they end up very expensive for the firepower; second: none of them seem to synergize well with their new cruiser/light cruiser.  In all 3 cases the weapons lack synergy so you lose firepower, and given that those ships are basically lightweights anyway it's usually not worth it to bring them at all once you subtract that firepower (the SQ of 2-3 on the new tier 2's really hurts here).  The one that comes closest to working I think is the Decurion, simply because the Velites have enough AD that even two of them are dangerous, so an escort carrier for more PD potentially helps. 

 

I think escort carriers are an excellent idea that belong in FSA, I'm just not sure about the current versions.  Ryjak (I think) had an idea worth considering: if they're going to take the Hvy Cruiser slot, treat them like Hvy Cruisers and let them mix with their faction's normal cruisers,  For Aquans the synergies are obvious, and because Storm's are 4 ship squadrons instead of 3 like the Ladons it doesn't hurt as much to lose some firepower.  The Decurion hurts the still formidable Kinetic firepower of Fury's, but if you gave the escort carrier a bit of a boost to their scatter they would actually help the AD on both sides and torps, which seems like a reasonable tradeoff when also adding PD.  The Ascendency would need some help I think.  Increase the torp AD (6/6/6/6 ?) so you basically trade beam firepower from Vanquishers for bigger torps and defense.  Like the Dindrenzi two base cruisers still throw respectable firepower.

 

Other brainstorming thoughts (not saying any of these are good ideas, just ideas :) ):

 

What about a MAR that allowed escort carriers to effectively double the command distance for interceptors?  This would allow these 2 wing interceptor flights to roam a lot further "escorting" and protecting other ships, and perhaps reducing the need/desire of squadrons to cluster up for PD protection...

 

Increase the wing capacity to 3 so a full squadron can bring an offensive and defensive flight, while increasing the utility of a single unit substituted into another squadron...

 

Cut the cost of each escort carrier by 10 points (effectively giving them the 2 wings for free).  Makes them cheaper to mix in and less pricey in full squadrons...

 

Allow 0-3 frigates/light frigates/corvettes as accompaniments to an escort carrier squadron.  I can see a 2 escort carrier group with 3 tier three ships as a decent combined squadron for the escort carriers (still too expensive to bring 3 of them unless price also reduced).  Pugio and Sgian both work nicely with Decurions,  give the Ascendency an option for ART's and they would work with Hostility Drones, while good old Piranha's would work fine with Carcinus'...

 

Just thinking out loud.

Share this post


Link to post
Share on other sites

Escort Carriers are well worth it because they only give up T2 battle log while having the combined wing capacity of a T1 and way more HP to chew through before they do roll the log.

Share this post


Link to post
Share on other sites

Ironically, the one fleet that would benefit the most from the escort carriers, the terrans, did just get a torpedo cruiser instead, while aquans, a faction that has literally no reason to ever field the T2 carriers, got one.

Share this post


Link to post
Share on other sites

The Terrans will be getting a Light Battleship/Battle Carrier at some point, so that's a bit more in the way of SRS options for the Terrans. It does seem odd that a faction with a lot of SRS options gets more SRS options, and a faction that doesn't have a lot of SRS options didn't get more SRS options. That said, the Terrans do have the Ares, which is one of the better carriers in the game for volume of SRS and versatility. 

Share this post


Link to post
Share on other sites

Last year their was a request to alter the aegis. Such as adding a mine and wing hardpoint to increase its functionality as a fleet support role. So Terrans had actually requested a teir 2 wing option at one point.

Ahh yes, I'd forgotten about the request for the Aegis to be given wings and mines. 

Share this post


Link to post
Share on other sites

The Terrans will be getting a Light Battleship/Battle Carrier at some point, so that's a bit more in the way of SRS options for the Terrans. It does seem odd that a faction with a lot of SRS options gets more SRS options, and a faction that doesn't have a lot of SRS options didn't get more SRS options. That said, the Terrans do have the Ares, which is one of the better carriers in the game for volume of SRS and versatility. 

 

It doesn't seem strange to me.  SRS is one of the way fleets distinguish themselves.  Getting everyone equivalent SRS would be like giving everyone equivalent access to Mines,  at a certain point fleets would stop being Unique.

Share this post


Link to post
Share on other sites

 

Some fleets just aren't SRS heavy and that's what allies are for. Too much homogenization just makes everyone the same.

So you're saying a fleet with few SRS, in order to have more, must take more, but since they're allies, somehow it makes them less homogenized? A terran fleet with two carriers and 12 SRS will still be much different to an aquan fleet with 12 srs.

Share this post


Link to post
Share on other sites

It doesn't seem strange to me.  SRS is one of the way fleets distinguish themselves.  Getting everyone equivalent SRS would be like giving everyone equivalent access to Mines,  at a certain point fleets would stop being Unique.

An escort carrier of some description would not suddenly make the Terrans identical to, say, the Aquans. Aquans are the faction that get SRS on all of their Tier 1 units already, mines on most ships Tier 2 and above, and excellent mobility. Terrans have nearly no mines, few SRS options at all and aside from the frigates, battle cruisers and the Tyrant (after upgrades), are nowhere near as mobile. The differences between the two factions would still be there, escort carriers for the Terrans or not. 

Share this post


Link to post
Share on other sites

I tend to think that the escort carriers should have 4 wings each instead of 2.

Reason?

 

- They're mostly obsolete if you bring just one to the table. Some other ships have more wings without the carrier designation

- They lack firepower and this should compensate for having a bit more wings.

- Having a squadron of 3 escort carriers managing 12 wings is a interesting idea, where they will surely represent a real threat to the ennemy.

Share this post


Link to post
Share on other sites

While I agre the fleet homogenization should be avoided, I am unclear where that line is. Giving Terrans an Escort Carrier doesn't seem to cross it though, in my opinion.

 

I'm not saying it would cross the line.  I was just saying I'm not surprised it didn't happen either.  It's not like this was the "Escort Carrier" release and everyone got the same unit.  Perhaps someday Terrans will get an Escort Carrier of their own.

 

I personally prefer when core fleet releases are a mixed bag of options.

Share this post


Link to post
Share on other sites

I would like to see a counter in all fleets to counter the others, the sorylians have trouble against the aquans due to the average pd and little srs counters, they should be good at an assault but getting hold of them is a pain in the backside

Share this post


Link to post
Share on other sites

I would like to see a counter in all fleets to counter the others, the sorylians have trouble against the aquans due to the average pd and little srs counters, they should be good at an assault but getting hold of them is a pain in the backside. If we take escort carriers from history they only carried a small complement of craft. I think 2 is a bit low, 3 is probably a sweet spot but limit to fighters only, helps prevent bomber spam that really does need a nerf bat

Share this post


Link to post
Share on other sites

A lot of fleets have problems with Aquans. They are very good and their weaknesses are forgiving.

Compare that to many others like Dindrenzi, Directorate, Relthozan, Sorylian, etc... Where not understanding how to play them will see you lose all the time.

Not sure Aquans need a toning down, but they are easier to play than some of the others.

Share this post


Link to post
Share on other sites

There's always the nerf hammer, I suspect the aquans wont get away unscathed in 3.o :P

 

To be fair most of that I would say is their access to mines and the mine rules themselves, for example 4 inch blast is craziness, that needs to be reduced :)

Share this post


Link to post
Share on other sites

There's always the nerf hammer, I suspect the aquans wont get away unscathed in 3.o :P

 

To be fair most of that I would say is their access to mines and the mine rules themselves, for example 4 inch blast is craziness, that needs to be reduced :)

Then nukes would have to be similarly reduced from the 4" blast radius they currently have. 

 

Wielding the Nerf Bat has consequences, some of which may not be intended and could be worse than just leaving it alone. 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.