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Xystophoroi

Modular Ships are Great!

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Hi,

 

Just finished sticking some little magnets into my Directorate (and not my fingers, honest) and very pleased with how the modular bits work. Having the pre-recessed areas to make putting in the magnets is extremely helpful and I'd love to see this design style continue.

 

Some suggestions.

 

1. The turrets for the Directorate Cruisers (i.e.: what they get if they're not carriers) don't have recesses for magnets, I ended up gouging away some resin with a knife to try and get them to sit flush but including those little recesses for all the modular options would be a great help.

 

2. More 'points of contact' for the magnets would also help. The Directorate carrier gets a single pair of matched 2mm magnets near the back of the carrier piece, it stays in place but tends to swivel a bit. Maybe in later ships using this modular design you could have two or more separated 'points of contact' for the magnets to give just a little more sturdiness.

 

I'm going to have to pick up the Relthoza box too, maybe make some more holes to add more magnets for strength...lining those holes up could be a touch trickier.

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Haven't got any models yet, but two points of contact are a must for magnetized models. I go into crazy magnetizing even going as far to have done Space Marine pistols from some other game.

If the component attached isn't really light, the weight will cause swivelling on the magnetized components without a second magnet point.

This only matters with side held parts that only rely on the magnet to keep it on. If there are ledges or sockets that hold angles from the two parts together (like square pegs, triangles, etc...), then it should be fine.

This doesn't matter at all for parts that lay on top of each other unless the lowest part isn't on an acrylic peg.

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Instead of using a knife to hollow out a recess for the magnet, Xystophoroi, you can use a drill bit and a dremel to create your mounting hole.  It also helps to take a needle and make a small pilot hole where you want the center of the mounting point to be.

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Instead of using a knife to hollow out a recess for the magnet, Xystophoroi, you can use a drill bit and a dremel to create your mounting hole.  It also helps to take a needle and make a small pilot hole where you want the center of the mounting point to be.

 

You make the mistake (that Spartan also seems to have made) of assuming I have those things ;)

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You make the mistake (that Spartan also seems to have made) of assuming I have those things ;)

Actually you Xysto make the mistake of NOT owning a Dremel..... :D

Best.....modelling....tool....ever!  Seriously mate - save, steal, borrow or beg.....just buy one!

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Guys,

 

The TURRETS purposely do NOT have magnet holes. They simply drop in place. They don't move about once in place on the table. That's for the Terran ships mainly.

 

(although the Directorate one probably could do with them for their turrets...bluetack?)

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i like the idea behind the new ship design to get more ships with less hulls but after a closer look at the models iam not really excited and would prefer to see the old "one Model per Class" instead of this gaps everywhere design.

(i only own terran and directorate)

 

the terran cruiser Looks bad from the bottom, weird from front and sides.

and on top? why is there this hole when one turrent is definitely designd for one hull? for even more gaps? (it can be closed with extra filler but why do it at all?)

 

the directorate cruiser have a big gap between both hull parts, it does not really fit on each other. Looks weird again,... nothing like that in directorate

 

i love the smalls and would have bought "light cruiser" "Torpedo cruiser" and "cruiser" "escort carrier" seperate Models for more to get them in a clean single Model instead of this "Skeleton ships". The Models are nice and Detail rich i like them alot but why this construction kit :mellow:    

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I'm no fan of modular ships either, for much the same reasons.

 

And everyone who doesn't want to use the magnetising option basically pays for parts that are never going to be of any use to them.

 

Had the starter set boxes come with complete squadrons instead of those upgrade parts, or the reinforcement set boxes without the upgrade parts at a more competitive price, I might have bought a number of them, as is I'll probably buy none.

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I'm no fan of modular ships either, for much the same reasons.

 

And everyone who doesn't want to use the magnetising option basically pays for parts that are never going to be of any use to them.

 

Had the starter set boxes come with complete squadrons instead of those upgrade parts, or the reinforcement set boxes without the upgrade parts at a more competitive price, I might have bought a number of them, as is I'll probably buy none.

I must admit that while I understand your point of view, I am somewhat baffled by it - I understand people from other games' communities where their models aren't designed for magnetising and yet people still usually do it, because their kits come with options for 3 models, so they have to go through all the drilling and preparing for magnets.

Here on the other hand we are looking at magnet-ready models designed for modularity - all the work, aside from dropping a tiny magnet and drowning it in superglue, is already done for you. Honestly with the abysmal amount of "modelling" hobby aspect in Firestorm games (let's be honest - you don't have to do a lot of assemblin') this is still less than putting together a guy with a laser rifle in that other tabletop game. :) And in return for the little work we have to do we get models that have both options for fielding, which is awesome when you'll start playing around with building your list. :)

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i have no Problem with magnets if i can do it without large gaps, look at the directorate one it haves a lager mouth in front with the second hull part, it doesnt look like "new design" then a easy and loveless solution for me. 

 

why is there the hole on top of the terran cruisers (more easy Produktion for resin entry point?)? probably not for magnets and the hull parts could Fusion better in my opinion, they did it allready with alot of their models in the past (not perfekt but way better then this now).

 

dont make this Modular Thing that obvious and iam pleased. (and please stop stamping useless holes in the miniatures!!)  

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I must admit that while I understand your point of view, I am somewhat baffled by it - I understand people from other games' communities where their models aren't designed for magnetising and yet people still usually do it, because their kits come with options for 3 models, so they have to go through all the drilling and preparing for magnets.

Here on the other hand we are looking at magnet-ready models designed for modularity - all the work, aside from dropping a tiny magnet and drowning it in superglue, is already done for you. Honestly with the abysmal amount of "modelling" hobby aspect in Firestorm games (let's be honest - you don't have to do a lot of assemblin') this is still less than putting together a guy with a laser rifle in that other tabletop game. :) And in return for the little work we have to do we get models that have both options for fielding, which is awesome when you'll start playing around with building your list. :)

 

For starters, those “options” with the models of that other company usually come in the form of a couple extra weapons in an injection moulded plastic sprue, which isn't something that will “break the bank” so to say.

With the FA models though these new “two version” ships come in three main cast resin parts, of which I'll only use two, meaning that one full third of what I buy is going to be wasted.

So if I buy a box of four cruisers, I'm really paying for six and throwing two away.

 

And then there's the models themselves.

The main reason I don't magnetize models is that I hate crooked looking models showing gaps between the various parts they consist of.

So if these new models can't be assembled in the normal way without large gaps showing they are simply bad quality models to me, and I don't buy bad quality models...

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Spartan resin parts have a long history of warping, deformation, and size differences.

 

With single cast models this isn't that much of a problem, because you can usually straighten warped models to the point were it isn't obvious any more, and only a calliper will show the couple millimetres of length difference between the ships in a squadron.

 

But that changes the moment different parts have to come together to form a single model, because at that moment all those small hardly noticeable quality issues can come together to create one big and very obvious quality issue.

 

So your mileage may vary where it comes to those resin parts fitting together, but my experiences with Spartan resin in this regard have been far from splendid…

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With the FA models though these new “two version” ships come in three main cast resin parts, of which I'll only use two, meaning that one full third of what I buy is going to be wasted.

So if I buy a box of four cruisers, I'm really paying for six and throwing two away.

Only if you do not magnetise, which only leaves you to blame given that you already have the option to do so. You might want to field the other option at some point when you will be building your fleet and then you will just swap those few bits for it rather than buy a whole new set of models.

I don't know how will the modular ships be priced individually compared to regular cruisers, but I assume it won't be a straight 50% price increase for the third hull piece, although it's just my speculations.

 

And then there's the models themselves.

The main reason I don't magnetize models is that I hate crooked looking models showing gaps between the various parts they consist of.

So if these new models can't be assembled in the normal way without large gaps showing they are simply bad quality models to me, and I don't buy bad quality models...

Have you seen those models in person? Do you have any real basis to assume something like that? The way you're talking about them sounds like you are outright sure that those new models are awful, have terrible gaps and overall are super bad product of wildly varying quality. You seem like you're assuming right now that they almost surely can't be assembled properly.

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On the price point, compared to the RSN destroyer and frigate box, the new reinforcement sets are only £2 more expensive. While this is certainly not insignificant, you aren't paying a full third extra for ships you won't use.

Regarding the looks of the models, I have only dealt with the terran ships so far. The harpoon overall looks nice, but does have some odd angles (not helped by me not doing the best job of drilling out the pilot holes to 3mm so they're a bit wonky). However I think the perseus is one of the best ships in the terran line. Being made out of multiple pieces gives it more depth in my opinion: the rear view is a very good angle of it because of this.

I hope that they'll get better at the modularity as they get more experienced at it: I'm intrigued by the Terran battle carrier rumour.

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