projectmanhatten5 659 Report post Posted February 21, 2016 Hey everyone, Last game we came up with a snall issue. A Piercing munition weapon cannot indirect fire but can you voluntairily drop the Piercing Ammo and fire regular HE (as the rulebook suggests)? You can lose Ammo types when you link or combine with other ammo types so I wondered if you can also choose to not firing with specific ammo types. Kind regards Quote Share this post Link to post Share on other sites
Veldrain 376 Report post Posted February 22, 2016 Nothing that I can think of allows this. Quote Share this post Link to post Share on other sites
Nazduruk_Bugzappa 1,814 Report post Posted February 22, 2016 Unfortunately, the only way you can "choose" to not include the special munitions is by linking in with weapons that do not provide the bonus effect Quote Share this post Link to post Share on other sites
projectmanhatten5 659 Report post Posted February 22, 2016 That is really weird :/ I mean most of the time in war crew has different kind of Ammo in their storage.But thanks for the replies Quote Share this post Link to post Share on other sites
Nazduruk_Bugzappa 1,814 Report post Posted February 22, 2016 I think some of it is more likely a special weapon that "counts as" a conventional weapon with special munitions 1 projectmanhatten5 reacted to this Quote Share this post Link to post Share on other sites
projectmanhatten5 659 Report post Posted February 22, 2016 That is also possible indeed. Well I just accept the fact that my Huntsman TDs cannot IDF when we are playing an Amphibious assault.They are way to vulnerable to set them in de open against Naval ships Quote Share this post Link to post Share on other sites
Farcages 159 Report post Posted February 22, 2016 If I recall correctly, Tank Destroyers usually have fixed direct fire weaponry that lacks the ability to provide the level of elevation you would like to have for IDF. They're ambushers, not main battle tanks. Besides, a bunch of Canadian high payload mortar batteries is scary IDF in it's own right. 1 projectmanhatten5 reacted to this Quote Share this post Link to post Share on other sites
projectmanhatten5 659 Report post Posted February 22, 2016 They indeed have, but as we are coming up with a large amphibious assault battle, I was kinda looking at playing DoC and provide a mass barrage on the beach to prevent enemy forces from coming in. Unfortunately the Armoured models are squishy so every naval model is able to kill it. Quote Share this post Link to post Share on other sites
Farcages 159 Report post Posted February 22, 2016 Somewhat squishier yes, but that's mostly in reduced hullpoint count. I'll be comparing the Thunderer to light cruisers as their price ranges match up best. A Thunderer has DR 5 CR 6, so takes equal dice pools to damage compared to a Lexington or Riever light cruiser in a similar price range. The difference between 3 hullpoints or 4 hullpoints is hurting the Thunderer, but with only one point of difference between DR and CR I'd personally try to crit a Thunderer instead of plinking away at it, and two crits would take out most light cruisers as well. Granted, a light cruiser often has some additional goodies, like an additional weapon system and slightly better AA & CC values. It's far easier to notice the difference between large/massive models for the Armoured and Naval cores. An average landship has a DR of 5 and a CR of 8 with 7 HP, where an average battleship clocks in at DR 6 and CR 10 with 8 HP. Then again, landships are usually significantly cheaper as well. On the bright side, it's also a lot easier to out-activate naval opponents, only moving your forces in when you're confident you won't be facing as much return fire. Also, you don't need to move into range of naval barrage guns, you'll only need to move into range of the beach. Minor difference, but it could easily mean the difference between RB 2 and 3-4 on most vessels, especially if your opponent has an enemy fleet in the waters as well. Last scenario we played, we had two naval fleets and armoured armies facing off in an amphibious scenario as well. The only supporting fire from naval into the armoured theatre was a few long range pot shots from broadsides, which subsequently failed to do anything of note. On the other hand, the landing army provided some minor support fire at a naval opponent. The defending army didn't fire anything at the open sea due to lack of ranged weaponry. 2 Lerriano and projectmanhatten5 reacted to this Quote Share this post Link to post Share on other sites