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Robanes

Between East and West: 1500 points KoB vs EotBS

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Strike teams hurry to control a valuable resource.

 

The armies were as follows:

 

THE KINGDOM OF BRITANNIA - 1500 points

 

gallery_4795_901_157329.jpg

 

Sky Hussar Captain

4 Sky Hussars

Including 1 Specialist with a Flamethrower

 

10 Battle Line Infantry (Regular)

Colour Sergeant

 

6 Assault Line Infantry (Regular)

Colour Sergeant

Including 2 Specialists with Flamethrowers

 

10 Black Watch (Regular)

Colour Sergeant

Including 1 Specialist with Nock Gun

 

3 Light Dragoons

Including 1 Specialist with an Anti-Materiel Rifle

 

Heavy Machine Gun (Regular)

4 Infantry

Sergeant

 

THE EMPIRE OF THE BLAZING SUN - 1495 points

 

gallery_4795_901_20046.jpg

 

Master Samurai

3 Samurai

 

Master Okinawa

4 Ashigaru

 

10 Battle Ashigaru (Regular)

MMG

Saigo Minamoto

 

9 Imperial Riflemen (Regular) [Although the photo suggests that he actually took 10...]

Including 1 Specialist with a Marksman's Teppo

Sergeant

Medic

 

Type-17 Launcher

3 Crew

 

The scenario was:

Oblique Contact

Vital Objective

Battle Weary

 

The terrain was set up as follows:

 

gallery_4795_901_348614.jpg

 

Here's a picture shortly into Turn 1 to give you an idea of deployment (only the Britannian HMG had moved and the Type-17 Launcher had failed to hit anything I think):

 

gallery_4795_901_434862.jpg

 

TURN 1:

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Turn 1 was largely focused on movement. The Black Watch strived to redeploy to intercept the Samurai while everyone else more or less moved forward. 2 of the Battle Line Infantry were shot by the Imperial Riflemen.

 

TURN 2:

gallery_4795_901_114102.jpg

Turn 2 was also movement-oriented. The Samurai similarly headed towards the centre of the board. The Battle Line Infantry took further casualties, this time I think from the Type-17 Launcher. One Ashigaru was roasted by the Assault Line Infantry in the General Conveyor. The suspicious tenth Imperial Rifleman was also shot.

 

Turns 3, 4 and 5 in the next post!

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TURN 3:

 

gallery_4795_901_60496.jpg

 

Turn 3 was a little more eventful. The Type-17 Launcher blew up the General Conveyor but did not cause it to explode, so the Assault Line Infantry within successfully disembarked. The Battle Line Infantry took further casualties but held firm. One of Okinawa's Ashigaru was killed.

 

TURN 4:

 

gallery_4795_901_161624.jpg

 

Turn 4 was more frantic. The Sky Hussars charged the Ashigaru. The Black Watch advanced on the Objective and were charged by the Samurai while Line Infantry of both Sections moved to aid. Master Okinawa's remaining Ashigaru were shot down by the Light Dragoons so he charged the Dragoons in retaliation.

 

In melee, the Sky Hussars killed three Ashigaru, while one Hussar was slain. The Samurai used Breath of the Green Dragon to gain Swift Strike and made short work of the Black Watch. Master Okinawa wounded one of the Light Dragoons but they caused two wounds to him in turn.

 

The Empire of the Blazing Sun, having gained a point for destroying the General Conveyor, rolled a 5 for Objective points as the Samurai were the only Section without a Shaken marker near the Objective.

 

TURN 5:

 

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Turn 5 was the final turn as my opponent had to leave. The Line Infantry Sections charged the Samurai. The Machine Gun team took a casualty from the Type-17 Launcher.

 

In Melee, all of the Ashigaru were killed by the Sky Hussars, with another Hussar taken down. Only Minamoto remained. The Samurai wreaked a bloody toll on the Line Infantry, who in turn, with the Black Watch Colour Sergeant, felled a single Samurai. The wounded Light Dragoon was killed by Okinawa, who in turn took another wound from the Dragoons.

 

My opponent played a card so that his Samurai automatically passed their morale check, but he only rolled a 1 for Objective points.

 

At this point he had to leave so the game came to an end. I hadn't gained any points at this stage, but in another turn I would have almost certainly killed Minamoto and Okinawa, while my opponent would have surely slain the Black Watch and Line Infantry Colour Sergeants. I suspect the remainder of the game would have been decided by how the Sky Hussars and Light Dragoons might have fared against the Samurai in a final reckoning in the centre of the board (personally I fancied my chances).

 

Concluding thoughts in the next post!

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CONCLUDING THOUGHTS:

 

gallery_4795_901_429868.jpg

 

My main failing in this game was trying to play too much of an "up close and personal" game against the Blazing Sun. I knew that my opponent was going to take them, and I ought to have focused on overwhelming firepower. I shouldn't have moved my Black Watch on the objective when I did - they should have shot the Samurai instead - and I probably shouldn't have taken so many short-ranged sections (Sky Hussars, Assault Line Infantry, Light Dragoons) against such a naturally melee-focused opponent. I ought, I think, to have taken an Armstrong Field Gun. I should have kept only one close-ranged Section, probably Sky Hussars, behind the lines as a threat to any over-bold Blazing Sun melee Sections. I was also, as always, too conservative about my Cards, and never had the opportunity to use any of them. Again, it was foolish to get so up close and personal when using Britannians. I was trying to play them too much like Prussians.

 

gallery_4795_901_270214.jpg

 

This experience made me interested in acquiring the Britannian Line Infantry Expansion Set so that my Britannians could in future field a battery of machine guns, which I think could be quite useful in this kind of scenario. I would also like to be able to acquire a third Light Dragoon with Shotgun to replace the Specialist when Ironclads are not being used.

 

gallery_4795_901_63841.jpg

 

My opponent was probably not altogether effectively served by his purchase of the Type-17 Launcher, and I think Shinobi might have served his purposes better. He felt very unsure about the Ashigaru at the end of the game. I think I need a model capable of deploying Smoke and I really wish the parts store would reopen so that I could purchase a single Kyudoka. My opponent is also a great fan of using Oberst Hahl for an overwhelming assault, and I think he tried to replicate this with Okinawa but unsuccessfully: Okinawa's retinue is too small and he lacks Hahl's wealth of Command Points to use for Cold Steel. The mysterious tenth Imperial Rifleman probably had little impact but was still noteworthy. Personally I think the Type-17 Launcher drew line of sight through my opponent's own Sections a few too many times. Nonetheless he used the Samurai very effectively.

 

gallery_4795_901_328895.jpg

 

It was a fun game and we kept up a good pace but nonetheless I think it ended prematurely and indecisively. While I realise Legions wants to be its own beast distinct from other games, I can't help but wonder if a more defined "hard turn limit mode" might be useful for those of us pressed for time.

 

gallery_4795_901_251808.jpg

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Very nice battle report! Love seeing the table set-up and the painted figures! Very nicely done!

 

Were you using the adjusted Battlelog totals from the FAQ? This may help to shorten your game somewhat. Also - I'd suggest if you have limited time that you set a turn limit or specify a time the game will end (if it's a time, allow a little extra to complete the current turn). Tot up the BL points at that point and call the winner off that.

 

Awesome report! Can't wait to read more!!

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Were you using the adjusted Battlelog totals from the FAQ? This may help to shorten your game somewhat. Also - I'd suggest if you have limited time that you set a turn limit or specify a time the game will end (if it's a time, allow a little extra to complete the current turn). Tot up the BL points at that point and call the winner off that.

We were, but we still weren't even halfway after 5 turns.

 

Simply setting a turn limit is a good idea. Often in such confrontations time would be of the essence, wouldn't it?

 

I'm glad people enjoy these reports and I'll be sure to do more when the opportunity arises. I was raised on the old (ish) school of White Dwarf battle reports (you know, back when White Dwarf was actually worth reading) and I like something which has a bit of an in-universe perspective, which I'd like to develop further in future, while also giving a bit more detail on what each Section did each turn.

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