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Stephan

Crystal Resonance

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The rule reads:

 

Crystal Resonance – If a Malani Command Barge is deployed on the battlefeld, all friendly Votari Crystals increase their range to 30” and any attacks they execute are ALWAYS considered to be Placed

 

It specifies only Votari Crystals, not "models with Crystal Formation."

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Well, not always hitting on 3+, just +1 to hit for placed. Negative modifiers for hard target (infantry, fliers, hover) still apply for the second roll that the crystal makes against the target.

Or do I not understand the crystal resonance rule?

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Votari Crystals cannot move, so once dropped they natively make placed shots. The ALWAYS from the buffing rule implies that the 3+ is unnegatable, it's just faster and shorter than handing out the half dozen current and likely future "ígnores ______" MARs.

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Votari Crystals cannot move, so once dropped they natively make placed shots. The ALWAYS from the buffing rule implies that the 3+ is unnegatable, it's just faster and shorter than handing out the half dozen current and likely future "ígnores ______" MARs.

 

This is false. Models may only make placed shots when firing in their own Firing Phase, as seen below on Page 73 of the Digital Rulebook:

 

A Squadron which Remains Stationary and does not participate in a CQB Engagement (see CQB on Page 89) during its Activation can perform a Focused Fire Action in its Firing Phase when firing Main Ordnance Weapons.

 

 

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Yes, a crystal's ONLY activation movement action (when it drops) is a Remains Stationary movement action and it is incapable of performing CQB. The crystal's refraction is a Main Ordnance Firing  Action separate from but triggered by the friendly model firing on it during a shared Firing Phase. The original version of the crystals I could see your point, as the crystals just let the origin model(s) for the firing action hookshot or extend their range. After the rewrite of Crystal Formation it is now a separate firing action in the firing phase of the originating model(s), making the crystal part of that phase. So it has not CQB'd and Remained Stationary in it's only full activation and is performing a Main Ordnance Firing Action in it's later Firing Phase. Automatically a Focused Fire Action any way you read it.

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Why would it get an extended Firing Phase? The rulebook, on a table on Page 65, notes that the "Main Ordnance Phase" as we call it is actually the "Firing" Segment. The Crystal Formation MAR does not state it makes an out-of-sequence Firing Phase, but clearly "an immediate out-of-sequence attack", as seen on Page 117. As this is not its own phase, it should not be able to benefit from any Focused Fire bonus.

Plus, always firing at Placed does NOT mean it always hits at 3+. Being Placed simply means the base to-hit number begins at 3+, all the time, unless something would force it to fire at Rushed. Other negative modifiers still apply on top of that. This is on Page 105, which states the following:

 

 

Once Commanders have determined the Firing Quality, any MARs that might affect the roll to hit should be considered: A Focused Firing Action against a Squadron of Light Infantry with Hard Target (-2), for example, would make a Placed Shot need 5+ to hit (3+, -2 for Hard Target).

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Why would it get an extended Firing Phase? The rulebook, on a table on Page 65, notes that the "Main Ordnance Phase" as we call it is actually the "Firing" Segment. The Crystal Formation MAR does not state it makes an out-of-sequence Firing Phase, but clearly "an immediate out-of-sequence attack", as seen on Page 117. As this is not its own phase, it should not be able to benefit from any Focused Fire bonus.

 

It is performing a Firing Action within the phase, making it part of that phase, thus bestowing split ownership of the phase with the originating squadron. There is not an extended/second/etc phase, the firing action is merely one that occurs during that phase.

 

 

Plus, always firing at Placed does NOT mean it always hits at 3+. Being Placed simply means the base to-hit number begins at 3+, all the time, unless something would force it to fire at Rushed. Other negative modifiers still apply on top of that. This is on Page 105, which states the following:

 

The Crystal Resonance MAR is superfluous without such a reading.

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The thing is, if the crystals always fire at placed anyway (since they are stationary), this would make the Crystal Resonance MAR (almost) worthless, because there would be currently no way for the crystal to fire at anything other than placed. There are no penalties to firing quality from any current defensive MAR in the game, and hence would render most of this entire buff moot. I'm pretty sure its not "future proofing" either, probably.

I suppose +6" range is still a thing.

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Remain Stationary Movement Action is a Movement Action that must be taken during the Movement Declaration Step. (pg 68)

When do you declare Remain Stationary Movement Action with a Votari Cristal?

Just in case, in the same page (68) says:

All movements actions MUST be nominated during the Movement Declaration Step. If this is not done, the model is considered to default to making a Cruising Move Action by default.

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Remain Stationary Movement Action is a Movement Action that must be taken during the Movement Declaration Step. (pg 68)

When do you declare Remain Stationary Movement Action with a Votari Cristal?

Just in case, in the same page (68) says:

All movements actions MUST be nominated during the Movement Declaration Step. If this is not done, the model is considered to default to making a Cruising Move Action by default.

 

The Voltari Crystals have the "Rear Echelon"-MAR, making them always activated, so no movement phase for them.

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Yeh, the Votati crystals don't really get a main ordanance action, they just sorta behave awkwardly.

To imply that the Votati always count as placed shots hitting on 3+, requires you to disregard chunks of text in the Resonance and Command helix rules. I doubt that was the intent of the game designers.

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Isn't it just the shots that you fire into the crystal count as placed, giving you a higher chance of more hits going in. In turn giving you more attack dice reflected out of the crystal ?

 

Its the re-rolls from the Crystal that are on a 3+. 

 

For example....

 

WITHOUT the Malani (and thus the special rule) on the table.)

 

A Unit of Lamana's elect to remain stationary to gain the Place Shots special rule. They fire their 12 AD into a Crystal, hitting on 3+ and score a decent 15 hits. The Crystal then fires them on at another target (selected before the roll at the Crystal of course) needing a starting score of 4+ to hit, but modified by Cloak / Hard Target etc as normal.

 

WITH the Malani, and therefore the Special rule. 

 

A Unit of Lamana's elect to remain stationary to gain the Place Shots special rule. They fire their 12 AD into a Crystal, hitting on 3+ and score a decent 15 hits. The Crystal then fires them on at another target (selected before the roll at the Crystal of course) needing a starting score of 3+ to hit, but modified by Cloak / Hard Target etc as normal.

 

Shooting at the Vorati Heavy Interceptor

 

All beam weaponary starts out at a 3+ to hit, to negate the -1 the flyer has because of Hard Target (if you elect to shoot at it while it went flat out you would hit its crystal on 5's instead), however given the positioning of this model on the table top and its speed I dont think that is a huge negative as anything else would make it too powerful.

 

The Shots out of the Vorati's Mirror will require 4+'s to hit (before any modifications of Cloak / Hard Target etc as normal).

 

A final side note

 

As a final note its worth stating that the Crystal ignores the Hover MAR as it only has an EF, so sometimes its worth shooting at the Crystal even if its right in front of you to gain that bonus to hit.

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