Grand-Stone Posted October 12, 2015 Report Share Posted October 12, 2015 Price tag: the price of the unit (hit points per 10 points)Firepower: max linked number of dice in the different rangebands.Firing angles: how easy it is to allign the ship for maximum firepower.speed: the movement of the unit.Mobility: How easy it is for the unit to turnDurability: It's combined defensive statistics.Boarding: how many AP it has (and HP per 10 points)Special: any specialties worth mentioning.'Uses: How I see it's uses.Note: my personal note.MyobuPrice-Tag: 105 for 3 units (0.57HP/10pt) (regular price per unit, but low # units)Firepower: 8/12/8, causes fireFiring angles: unrestrictedSpeed : lowMobility: unrestrictedDurability: Great. small+elusive target, cr 6 makes it better than most smallsBoarding: 6AP (0.57AP/10pt)Special: may move on land/islands.Uses: Hunt smalls, boarding opportunities, strike & retreat, extremely flexible.Causes Fire and good enough firepower to damage most units, makes it a threat to anything.Note: versus smalls, it's actually very good. Thanks to elusive and Cr 6, one squad versus one squad, it will beat the **** out of most smalls. 3 times 6 attack dice isn't a bad choice versus small either, and it's super easy to setup an use all it's potential. Fire isn't necessarily that helpful versus smalls, but it can be a nice surprise anyway. It can anyway exploit it's AP to do a boarding too. It's also easy to board & fire at something different simultaneously.TetsuboPrice-tag: 150pt, for 5 (0.67HP/10pt).Firepower: 9/12/15 rockets, causes fire (potentially damage anything in RB3)Firing angles: slightly limitedMobility: limitedspeed : excellentDurability : wonderful. evasive maneuvers (+1), flying and small => amazingBoarding : 5AP (0.33AP/10pt),Specials : hunter flying, used both for rockets & AA.Uses: hunt air using rockets and AA. Hunt SAS. Forward position, initial strikeBoarding opportunities. Great at hunting down stratospheric fliers or other small fliers.Note: Some specials, excellent durability, good first punch firepower which causes fire! But forward pointing gun which is best at RB 3, might be tricky! But combined with great durability, great speed and fires => not useless at boarding opportunities which may arise.(I have not played with it jet)FujinPrice-Tag: 100pt for 5 units (1HP/10pt) (cheap)Firepower: 15/ 9/ 6 (full squad should damage whatever in RB 1)Firing angles: super easyMobility : Great (small+sharp turn)Speed : ExcellentDurability : Low, small and elusive target, but still only 4 in CR.Boarding : 10Ap in 5 groups (1AP/10pt), reckless, high speed => excellentSpecials :Uses : Coming from out of nowhere, then shooting and boarding at RB1Note: I find these very fun and good units. The speed and haste they can be put forward from behind an island, makes them very sneaky indeed. They are cheap to.ZariganiPrice-Tag: 100pt for 5 units (1HP/10pt) (cheap)Firepower : 15/ -/-/- causes 1HP 1Ap damage, fire and corrosive damageFiring angles: super easyMobility : ExcellentSpeed : GoodDurability: Excellent submerged, OK while on surface, small and elusive targetBoarding : 15 AP (1.5/10pt), reckless, but robotic!Specials: Diving. Move under models etc. Can choose when to pop up.Uses : forward position, strike something to open of for boarding opportunities by others. May choose to do emergency dive after flaming, or to board, with potential to damage anything.Note: I like these. Fire into their enemies large opens up for boarding.Large amount of randomness with damage. If lucky, a single flamer strike can do large amount of damage. A crittical on boarding isn't unlikely either, regardless of enemy size. And some of the critical damage may stack nicely with the damage already inflicted by the flamer. Inflicting 3HP, 1AP, 2 corrosive markers and 2 fire's +1 roll on crit table isn't that unlikely versus large units. That opens it op for boarding.UwatsuPrice-Tag: 120pt for 4 units (0.67/10pt) (normal price)Firepower: 21/14/9/- Good firepower!Firing angles: restrictiveMobility: GreatSpeed : GoodDurability: GoodBoarding : 4 AP (0.33/10pt), Opportunist at bestSpecials: Potential trick: broadsides can fire at both sides.Uses: move forward, BANG! But fixed channels is slightly irritating, even with good mobility. But good enough firepower to damage anything!!!UrgiPrice-Tag: 160pt for 4 units (0.5HP/10pt) (high price)Firepower: 12/8/3 + 13/16/18, rockets, causes fire (more nasty than I thought)Firing angles: slightly limited + very easyMobility: GreatSpeed : GoodDurability : Good, but not better than Uwatsu, and more expensiveBoarding : 8AP. (0.5AP/10pt) Not to be under-estimatedUses: fire rockets at whatever it can. Can board something if need be.Expensive small, without better protection, but nasty nasty rockets!Note, I haven't played with these, but now writing this I see their potential...Expensive though.SuiPrice-Tag: 180pt for 4 units (0.67HP/10pt) (very high price, but not per hp)Firepower: 21/18/-/- faster torpedoes, causes fireFiring angles: slightly limitedMobility: GreatSpeed : lowDurability: Excellent! (3HP per unit, small target, 6 CR)Boarding : 12+4AP (0.67AP/10pt or 0.89AP/10pt), aggressive. Low speed but good durabilityUses: Boarding and hunt all kinds of surface vessels at close range. Close as soon as possible.Note: The most expensive small of them all. But not in terms of HP/point. Cost 50% more than Uwatsu, but also has 50% more HP, which soon may translate to more than 50% better durability. And it is an amazing boarding threat. Is slower than Urgi and don't have RB3 firepower, but is far more durable. It does not have the AP per point as the Fujin, and its far slower, but it's far more durable (enough to threaten anything), and better firepower in RB 1 and 2.Looking forward to trying one!All in all:Our smalls have EXCELLENT durability thanks to +1 in Cr. As useuall for smalls, mobility andspeed is good. The Uwatsu may still be our default small ship to use, but all other options are very fun too. azraelsportal 1 Link to comment Share on other sites More sharing options...
Hivefleet deco Posted October 21, 2015 Report Share Posted October 21, 2015 I find my Uwatsu are amazing in every game,coming up broadside and letting lose with a average of 2-3 crits on a zhamndo,Boston,majesty and the like Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 22, 2015 Author Report Share Posted October 22, 2015 The Uwatsu is a good unit, no doubt in that, but in my opinion not far better than other options. Our other options are also fun and powerful. Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 23, 2015 Author Report Share Posted October 23, 2015 Comparing our smalls to other nations smalls: (note I haven't played versus or with most of these, I've played mostly against FSA) KoB frigate Price-Tag: 120pt for 4 units (0.67HP/10pt)Firepower: 18/14 - /10/8/5 TorpedoFiring angles: Easy Restrictive All combined: restrictive Mobility: NormalSpeed : MediumDurability: MediumBoarding : 4AP (0.33AP/10pt) Opportunist at best. Special: torpedoes can fire on both sides Note: Good firepower, and firepower out to R4 is good for a small. But fixed channel and torpedos. Only 5 of them combined. Imagine it's not easy to exploit both torpedoes AND guns. And it is slightly easier for them to use two of their weapons system than it is for the Uwatsu. Based not stats, not my first options, then their Attack submarine seems far more interesting. Prussia Frigate: Price: 120 for 4 units (0.67HP/10point) Firepower: 15/13/5 Tesla! (front) 10/8 Tesla! (aft) Fireing angles: easy easy combine both: hard but not impossible Mobility: Normal Speed Excelent Durability Medium AP 8AP (0.67AP/10pt) Agressive Note: Tesla kills AP. Excelent small, which kills AP if it hits, and has 8 AP on it's own. Not impossible to use both front and aft guns as a trick either. This one seems to me like a very good small. Good boarding threat, good firepower, fast. FSA Frigate I've played against this one, and it might be said that our is slightly better, but not much. The FSA sets up it's firepower easier than ours. With the new addition, this one is just scary Price 100pt (0.8HP/10pt) Firepower: 18/14 Fireing angles: easy Mobility: medium Speed: medium, or great but only if you sacrifce all your mobility! Durability : medium+ AP : 4AP (0.33AP/10pt) Specials: Sharpshooters! Note: +1 in CR is better than +1in DR for smalls. We have better firepower in RB 1. We are more durable, have sharp-turn which makes us more flexible in movement. And we have some firepower in RB 3, Good enough to kill one (or maybe two) smalls. But they are cheaper, and have Sharpshooters! Sharpshooters is a gimic on a capital ships. One BB, can maybe kill one AP, if within 8'' and lucky. Sharpshooters on their very cheap, fast, smalls, is more scary! In my view, maybe the best frigate in the game. Russian: (have actual game experience from this one, or atleast the old one) Price 120pt (0.67HP/10pt) Firepower: 18/10 primary, concussive 8/10 mortar Firingangles: unlimited Mobility : Fantastic Speed : very low Durability : medium - (low AA and CC) AP : 8 AP (0.67AP/10pt) conscription Special: recon Note: this is one of the frigates with the greatest charm of them all. And the 360^o movement, 0'' minimal movement and 360^o firing angles are fantastic. 8 conscripted AP. (used to be 12). A recon and mortars means it can fire indirectly if need be. It has primary guns though, thus gets -1 to hit on point blank grange. But # dice helps. I don't say it's very powerful, especially not with the modifications, but it does have charm. France: Price 100pt (0.8HP/10pt) Cheap! Firepower: 13/10/8/5 Torpedoes 13/10/5 Firing Angles: easy easy combined: difficult Mobility: medium speed : medium Durability: medium Special: broadside fire on both side Note: firepower out to RB 4 with torpedoes, straight forward so easy to use in beginning of battle. But Torpedoes with low firepower at that RB, and I imagine difficult to use both weapons systems. Cheap though! Antarctica Price 100 for 4. (0.8HP/10pt) Firepower 8/8/8/8 faster torpedoes 13/10 Firing angles: easy easy combined: difficult Mobility: medium Speed : Good Durability: medium AP: 4 AP (0.4A/10pt) elite Special: hit & run Faster torpedoes makes the torpedoes usable at RB4. Curious how helpful hit & run is. Broadside can fire on both sides. Maybe not a obvious unit to invest large points into, but cheap. Link to comment Share on other sites More sharing options...
Hubcap Posted October 23, 2015 Report Share Posted October 23, 2015 Didn't realize how cheap the FSA, Covenant, and Prussian were for their firepower and/or AP levels were. All are decent frigates and good for their roles in each fleet Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 23, 2015 Author Report Share Posted October 23, 2015 Glad I could help! Agree that FSA and Prussian ones seems good. (the FSA I know is good). The Covenant, maybe. Time will show when I play with (or against) them. Don't underestimate the Russian one two. It's better than it seems. Although it has been hit with a drastic nerf bat, their fantastic 360^o movement and 0'' min move is very powerful. I like smalls. Powerful smalls are important to the game. It's only when the smalls are powerful, that the other classes shines. Link to comment Share on other sites More sharing options...
angelshard Posted October 24, 2015 Report Share Posted October 24, 2015 Personally I find that the Russian frigate has lost it to the heavy frigte now that they cost the same. As for the EotBS smalls I still find the Uwatsu to be my favourite, the rest are good and I use them for different ideas, but I always go back to our frigate as my main small Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 26, 2015 Author Report Share Posted October 26, 2015 Interesting comparison between the Russian frigate and the Russian heavy frigate. The Russian heavy frigate Price 120 for 4. (0.67HP/10pt) Firepower 13/15/-/- Firing angles: unlimited Mobility: Excelent Speed : Slow Durability: medium ++ (+1 in Dr, normal AA, great CC) AP: 12 AP (1AP/10pt) Conscription Special: hunt submerged, recon, redoubtable (not that usefull, but makes things very easy) Note: So compared to the Russian normal frigate, it has far better durability, very good at hunting submerged units, better boarding... It seems as if it is better in all ways... But there is one thing the russian regular frigate outshines the heavy frigate... Firepower! x2 10 in rb2 is in many situations far better than x1 15. It also has 18dice primary guns in RB1, even if it do get -1 to hit, it can still be preaty deadly. And at the same time it can stil fire it's mortars. Conclussion: it depends on what you are expecting to face. If facing lots of torpedoes, the heavy frigates 3CC helps. (5 if atleast 1 heavy frigate can link in defensive fire). Versus large units, maybe the heavy fritage is better. It's better at boarding too. BUT, the normal frigate does have better firepower, especially when 10 attack dice could be expected to do a critical. Link to comment Share on other sites More sharing options...
Fire@Will Posted October 30, 2015 Report Share Posted October 30, 2015 Having taken the Sui for the first time in a game recently, I would suggest another line of analysis; which roles can you put them in. I've seen the Uses section, but I'd add something like this; Sui Alternative Roles: defending long range weapon platforms from fast-closing boarding threats. Goes well with Arashi. I think you'll like them! Link to comment Share on other sites More sharing options...
likeAsir Posted October 30, 2015 Report Share Posted October 30, 2015 They dislike chainsaw subs however Thamoz and Hubcap 2 Link to comment Share on other sites More sharing options...
Fire@Will Posted October 30, 2015 Report Share Posted October 30, 2015 Shoulda CC'd 'em... Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 31, 2015 Author Report Share Posted October 31, 2015 They dislike chainsaw subs however LoL Feel free to edit this analyses to make your own I would love to compare Link to comment Share on other sites More sharing options...
Grand-Stone Posted October 31, 2015 Author Report Share Posted October 31, 2015 An alternate role for all smalls would be fun to see for example Link to comment Share on other sites More sharing options...
tibour Posted November 9, 2015 Report Share Posted November 9, 2015 Good analyses, as I play both EotBS and FSA I pretty much agree with it. I like to screen a unit of Sui with either a unit Uwatsu ot Fujin. They have to respect the threat of the screening unit and when it clears you hit them with the flaming torpedoes As good as they are I do like the FSA Augusta alot as the Sharp shooter ability is fantastic but I still think that the Uwatsu is the best Frigate. I have seen these consistently do more damage to more things than any other small. They do not have to rely on any gimmick to do it. Link to comment Share on other sites More sharing options...
Grand-Stone Posted November 9, 2015 Author Report Share Posted November 9, 2015 You may be correct that the EotBS small is still very good, cuz it's simple and good. But as me, facing the FSA, their small seems very scary now. I like it by the way. FSA has been (at least my oppoenent) very heavy on the largest units. Increasing the power of the FSA's small, indirectly improves the value of light cruiser. And I like light cruisers Link to comment Share on other sites More sharing options...
Presidente Posted November 9, 2015 Report Share Posted November 9, 2015 Eotbs fear no Britannian vessel, esp those of the sub variety Link to comment Share on other sites More sharing options...
Grand-Stone Posted November 11, 2015 Author Report Share Posted November 11, 2015 We fear nothing, even though maybe we should ... The Britannian frigate doesn't seem to great, but I have no experience with it. Link to comment Share on other sites More sharing options...
Presidente Posted November 11, 2015 Report Share Posted November 11, 2015 We fear the french, but who doesn't Link to comment Share on other sites More sharing options...
escandil Posted November 13, 2015 Report Share Posted November 13, 2015 We fear the french, but who doesn't I used to play a squad of 3 Honshu MKIII (210 pts) + Kaiju (225) vs French and they really don't like it. According to the size of the army I try to add the Raijin (165/50 + 40). 4/5 disruption node projector is very nasty. Link to comment Share on other sites More sharing options...
Presidente Posted November 13, 2015 Report Share Posted November 13, 2015 Null gens have a very good chance of stopping all that and esp if the kaiju has shields you don't want them to roll a Link to comment Share on other sites More sharing options...
halosss Posted November 21, 2015 Report Share Posted November 21, 2015 Zarigani I believe can board while submerged. A large/massive with just a crits worth of damage will have low cc to defend against the robot assault. I'd say it would probably have the safest most reliable damage output out all of them. Plus a flamey corrosive thing!!! Link to comment Share on other sites More sharing options...
Grand-Stone Posted November 21, 2015 Author Report Share Posted November 21, 2015 Zarigani I believe can board while submerged. A large/massive with just a crits worth of damage will have low cc to defend against the robot assault. I'd say it would probably have the safest most reliable damage output out all of them. Plus a flamey corrosive thing!!! Are you sure? But the Zarigani is nice yes. Link to comment Share on other sites More sharing options...
Falconer Posted November 21, 2015 Report Share Posted November 21, 2015 Zarigani I believe can board while submerged. A large/massive with just a crits worth of damage will have low cc to defend against the robot assault. I'd say it would probably have the safest most reliable damage output out all of them. Plus a flamey corrosive thing!!! The Zarigani does not have the "Aquatic Assault" MAR. Therefore it can't board while submerged. Link to comment Share on other sites More sharing options...
Presidente Posted November 22, 2015 Report Share Posted November 22, 2015 So the robot subs, cant attacks subs? that doesn't sound right, right? Link to comment Share on other sites More sharing options...
Nazduruk_Bugzappa Posted November 22, 2015 Report Share Posted November 22, 2015 So the robot subs, cant attacks subs? that doesn't sound right, right? Currently none of the squids can attack submerged models. Link to comment Share on other sites More sharing options...