Thamoz 1,086 Report post Posted October 4, 2015 Ahoy fellow inventive scientists! The time is here to play with our brains and come up with some better ideas than the lacklustre battlegroups and squadrons found in our ORBAT. First, a word from our lord an master: Spartan Derek "Finally, we have opened up the testing of the upcoming Specialist Group Squadrons and Battle Groups to all players. These are explained in the relevant Force Lists (and in the rulebook), so we won’t go into too much detail here. Suffice it to say that they allow players to field their models in new ways and gain bonuses when they do." -Spartan Derek, from the spartan blog post "New Dystopian Wars Statistics" From this we know that these battlegroups and squadrons should give us new ways to field units (specialist squadrons) and a bonus for doing so (a "free" TAC card for a battlegroup) Now the official battlegroups are just the boxed sets with, I think, an arbitrary card linked to them. Missed opportunity there. The official specialist squadrons are linked primarily to odd-models, ones that through their old packaging or new squadron sizes tend to be going spare. For example, Fresnel squadrons used to be 3 models, but are now two. The new specialist squadron allows you to field that odd third Fresnel with a pair of friendly platos! So here is the design brief; Make up battlegroups of models that make sense to go together and either choose a TAC card to go with them or make one up. Added points for the card being fair and the group encouraging the use of sometimes sidelines models. Make up specialist squadrons of models that would be fun to field together (though not too strong! No squadrons of battleships!). Added points for using models that people may too many/not enough of. If I can, I will try to keep this post updated containing all the battlegroups and specialist squadrons that are generated (after they have had some community input) Lets see what we can come up with! *Guidance from the designers* I like the creativity being put into these. However, do remember that anything requiring you, for example, to track which drones came from which launcher, isn't going to work Do remember all cards are 20, 40 or 60 points. 30 is just odd. -James -------------------------------------------------------------------------------------------------------------------------- Battlegroups Drone Nexus Battlegroup 1 squadron of 1 Pericles fleet carrier Two squadrons of 1 Hyperbius control flyer Free card: Hardened Drone Network Recover D3 +1 drones removed from play and place them in the scrapyard to be relaunched. 20 points Notes: A nice, basic battlegroup that focuses on supporting the vulnerable drone network, bringing 9 of them to the table, making them a bit harder to kill via the Hyperbius combat coordinator and adding an new card (shamelessly stolen from Naz's idea of a card that returns drones). ______________________ ---------------------------------------------------------------------------------------------------------------------------- Specialist Squadrons Mu Squadron 1x Epicurus Sky Fortress 2x Icarus Flyers Notes: Icarus are a bit overlooked really, especially when compared to Cleomedes. This squadron though, would give them a bigger brother to help hand out pain. Lots of opportunity for linking weapons and with options for being better at long range or short. Inspired by the official specialist squadron of 2 capeks with an epicurus, but I think this version makes a lot more sense. Bonus points claimed because Icarus were sold in a blister of 2 models! ______________________ Phi Aerial Supremacy Squadron 1x Hyperbius Control Flyer 2x Capek Interceptors Notes: They've both got Air Hunter rockets and those little Fore E-Guns, so it seems like a natural grouping. Definitely has a specialist purpose, too- hitting flyers, as the big strength of one of their rockets is Hunter +2. It also means that if we can do some air control without drones, we won't have to rely on them so much. As an additional plus, both models feature the big round engine design, which makes them work together stylistically. _____________________ Lambda Surface Control Squadron 1x Daedalus-Beta Large Flyer 2x Ptolemy Mine Layer Flyers 2x Alea Mine Layer Escorts Notes: Another way of improving the Daedalus would be to give it multiple specialist squadron options. This one might be a bit much, but it does something that wouldn't be possible with another squadron- in this case, the most mines. Alternately, give the Daedalus a mine controller generator instead of including the Aleas in the squadron. _____________________ Iota Heavy Sky Monitor Squadron. 1x Daedalus Beta 2x Icarus flyers Notes: These models weapons all link together and help each other very well. Both somewhat lacklustre models are improved by this partnership, _____________________ Olympus Command 1x Euclid 3x Capek Emergency drone reserves40 pointsAny drones that ditch or are destroyed within 12" of the target carrier ignore drone feedback and are placed directly into the scrapyard. Notes: A very very very expensive squadron that bolsters the secondary armaments of the Euclid. The card could be used for a battlegroup utilising this squadron of retooled into a special ability? ___________________________ Eta Squadron 2x Cleomedes Cruisers 3x Diogenes Frigates Notes: A specialist squadron for games on less terrain dense tables. The Cleos and Dios synergise well on their torps and broadsides, the entire squadron can become small for line of sight, and it allows the Diogenes to bring their own cover for use with hit and run, hiding behind the Cleomedes. ____________________________ Psi Squadron 1 Hipassus Battlecruiser 2 Diogenes Frigates Bonus effect: the Hipassis gets the Hit and Run mar. Notes: Together they have 9 AD Torpedos and a broadside of 11. This should allow the squadron to swap between the role of long range sniper and close combat, but require careful positioning since both of these weapon system have restricted arcs. _____________________________ Xi Ground Assault Squadon 1 Archimedes Command Robot 2 Colossus small robots Notes: Adds a bit of beef to the close combat abilities of the Archimedes. Buffs AP to 10 (if none of the Colossi is lost to defensive AA) Claw Guns can link to 13 in RB 1 which still seems reasonable. All in all this is a squadron which can threaten larges in RB1 but requires very careful maneuvering as all of the units have mv 6''. Bonus points because the Colossi where sold in packets of 4. 4 Slick, Sebenko, Gasbow and 1 other reacted to this Share this post Link to post Share on other sites
Sebenko 978 Report post Posted October 4, 2015 Sounds like fun. Specialist Squadrons Phi Aerial Supremacy Squadron 1x Hyperbius Control Flyer 2x Capek Interceptors They've both got Air Hunter rockets and those little Fore E-Guns, so it seems like a natural grouping. Definitely has a specialist purpose, too- hitting flyers, as the big strength of one of their rockets is Hunter +2. It also means that if we can do some air control without drones, we won't have to rely on them so much. As an additional plus, both models feature the big round engine design, which makes them work together stylistically. Lambda Surface Control Squadron 1x Daedalus-Beta Large Flyer 2x Ptolemy Mine Layer Flyers 2x Alea Mine Layer Escorts Another way of improving the Daedalus would be to give it multiple specialist squadron options. This one might be a bit much, but it does something that wouldn't be possible with another squadron- in this case, the most mines. Alternately, give the Daedalus a mine controller generator instead of including the Aleas in the squadron. Share this post Link to post Share on other sites
Grim110 13 Report post Posted October 4, 2015 I was going to suggest the above mentioned Phi Squadron. Perhaps the card for it out of the current selection could be devestating barrage, could do very well with the E weapons. Share this post Link to post Share on other sites
Thamoz 1,086 Report post Posted October 4, 2015 I like the Phi squadron. The models suit each other very very very well, synergise nicely and can link up for some absolutely fearsome firepower when all the energy comes into play! The downside of course being that Capeks are basically made out of recycled danish cruiser (just slightly stronger than cardboard) and will want to be close to the enemy where they can most easily be eradicated. Lamda squadron brings all the mines! But I think it needs the mine control generator to really take advantage. It is also similar to the existing ptolemy+alea specialist squadron in its purpose. It would be very effective sky-control with that amount of ack-ack though too! Share this post Link to post Share on other sites
Sebenko 978 Report post Posted October 4, 2015 Well, there has to be a downside to it compared to just taking two separate squadrons. In this case, a location optimal for the Hyperbius might not be great for the Capeks, and vice versa. Share this post Link to post Share on other sites
Thamoz 1,086 Report post Posted October 4, 2015 Indeed, that is why I like it A very good compromise meaning the squadron is sufficiently different from taking them seperately, with benefits and downsides apparent and fair. Share this post Link to post Share on other sites
interviglium 156 Report post Posted October 5, 2015 Iota Heavy Sky Monitor Squadron. 1x Daedalus Beta 2x Icarus flyers Next one is likely way too strong: Olympus Command 1x Euclid 3x Capek Free card: Olympus Protocol 30 Points Drone Squadrons launched by the Euclid this turn may ignore the drone network feedback rule. The Euclid lacks punch imo, outside of it's PA. An expensive squadron to bolster it's secondary armaments. Share this post Link to post Share on other sites
Bunnahabhain 1,758 Report post Posted October 5, 2015 I like the creativity being put into these. However, do remember that anything requiring you, for example, to track which drones came from which launcher, isn't going to work.. Free card: Olympus Protocol 30 Points Drone Squadrons launched by the Euclid this turn may ignore the drone network feedback rule. Do remember all cards are 20, 40 or 60 points. 30 is just odd. Also, tracking which drones came from where would be lots of work. Some kind of check if within X" of XXX would be much easier... James Share this post Link to post Share on other sites
thyphs 498 Report post Posted October 5, 2015 I like the creativity being put into these. However, do remember that anything requiring you, for example, to track which drones came from which launcher, isn't going to work.. James I agree on the whole - but couldnt that be achieved by using those small cube shape things you get in a little bag provided by spartan.... Share this post Link to post Share on other sites
Grim110 13 Report post Posted October 5, 2015 Perhaps... Emergency drone reserves 40 points Any drones that ditch or are destroyed within 12" of the target carrier ignore drone feedback and are placed directly into the scrapyard. Or even simpler... Any drones that ditch or are destroyed this turn are only removed from the game on a 1 or a 2 of the drone feedback roll. 1 interviglium reacted to this Share this post Link to post Share on other sites
Sebenko 978 Report post Posted October 5, 2015 Thought this one up last night, and it seems to work very well for a simple idea. It helps use the Cleomedes more, which is a model I'd like to justify bringing out more often. It also makes the Diogenes easier to use- a model I really like, and am convinced is really good through hit and run, but not one I've ever gotten a handle on using. Eta Squadron 2x Cleomedes Cruisers 3x Diogenes Frigates A specialist squadron for games on less terrain dense tables. The Cleos and Dios synergise well on their torps and broadsides, the entire squadron can become small for line of sight, and it allows the Diogenes to bring their own cover for use with hit and run, hiding behind the Cleomedes. 1 Grey Mage reacted to this Share this post Link to post Share on other sites
Gasbow 15 Report post Posted October 5, 2015 Xi Ground Assault Squadon 1 Archimedes Command Robot 2 Colossus small robots Adds a bit of beef to the close combat abilities of the Archimedes. Buffs AP to 10 (if none of the Colossi is lost to defensive AA) Claw Guns can link to 13 in RB 1 which still seems reasonable. All in all this is a squadron which can threaten larges in RB1 but requires very careful maneuvering as all of the units have mv 6''. Bonus points because the Colossi where sold in packets of 4. Psi Squadron 1 Hipassus Battlecruiser 2 Diogenes Frigates Bonus effect: the Hipassis gets the Hit and Run mar. Together they have 9 AD Torpedos and a broadside of 11. This should allow the squadron to swap between the role of long range sniper and close combat, but require careful positioning since both of these weapon system have restricted arcs. Share this post Link to post Share on other sites
Grey Mage 168 Report post Posted October 5, 2015 Just remember that the Hipassus doesnt have faster torpedoes. Share this post Link to post Share on other sites
Grim110 13 Report post Posted October 5, 2015 Just double checked. It does. Share this post Link to post Share on other sites
Tezeech 9 Report post Posted October 5, 2015 im pretty sure the only thing that lost faster torps was our torp bombers Share this post Link to post Share on other sites
interviglium 156 Report post Posted October 5, 2015 Perhaps... Emergency drone reserves 40 points Any drones that ditch or are destroyed within 12" of the target carrier ignore drone feedback and are placed directly into the scrapyard. I like that - gives incentive to put the Euclid in harm's way, by having it stick close to bombers making strike runs, or plunging into a SAS dogfight. Share this post Link to post Share on other sites
Thamoz 1,086 Report post Posted October 6, 2015 Edited first post to include the ideas generated thus far (and James guidance regarding card costs) Some really nice ideas here I think, I especially like the Icarus+Daedalus combination, since those two units seem to poorly regarded. Can anyone think of some more battlegroups? I am tempted to put my Fresnel/Diogenes grouping into a battlegroup... Energy Artillery Battlegroup 1 squadron of 1 Aristotle Battleship with the energy turrets upgrade 1 squad of 2 Fresnels 1 squad of 4 Diogenes Free card: Focusing Crystal Matrix 20 pts Play on any squadron at the start of that squadron's shooting phase. Any attacks with energy weapons made by that squadron during this activation gains the "piercing" munitions type and the "pinpoint" MAR. Share this post Link to post Share on other sites
Oml 207 Report post Posted October 6, 2015 This I like.....but not sure where the Diogenes fit in? Share this post Link to post Share on other sites
Thamoz 1,086 Report post Posted October 6, 2015 All the battle groups seem to have at least one large/massive, at least one medium and at least one small. Admittedly this is because that is how the boxes were packaged, but I think it works as a rule for battle groups. I chose the Diogenes for the small because it has the long range sniper role as well (and because Spartan have not yet accepted my bribe to create an e-weapon equipped small.) Share this post Link to post Share on other sites
Oml 207 Report post Posted October 6, 2015 It's funny you say that as my first thought was 5 Thales with mini energy turrets. Possibly same rb1 & 2 with 3 dice on each Share this post Link to post Share on other sites
Sebenko 978 Report post Posted October 6, 2015 The Bombardment Battlegroup is entirely Mediums. The do, however, seem to be at least three squadrons. Close Assault Battlegroup 3x Zeno Armoured Cruisers 5x Thales Corvettes 3x Plutarch Heavy Destroyers. Free Card: Storm Troopers For getting that up close punch that no-one expects of the Covenant. Downside is, you have to be really going for the assault to make it work. Covered Assault Battlegroup 2x Fresnel Gunships 3x Zeno Armoured Cruisers 4x Diogenes Frigates Free Card: Devastating Barrage Gets you that Devastating Barrage card, but means you're going to have to take some up-close units- no free superlaser if the entire fleet is just hanging around at the back of the board! Share this post Link to post Share on other sites
Thamoz 1,086 Report post Posted October 6, 2015 Look at the Plutarch and tell me that is not an e-turret on its back! I dare you! That is a nice and simple one Sebenko, though I would be tempted to stick a time orb in there too (maybe as an optional squadron?) 1 Wolfchild reacted to this Share this post Link to post Share on other sites
Oml 207 Report post Posted October 6, 2015 Look at the Plutarch and tell me that is not an e-turret on its back! I dare you! That is a nice and simple one Sebenko, though I would be tempted to stick a time orb in there too (maybe as an optional squadron?) It's not a....dammit Thamoz....you know I can't disagree. The Galen gun also looks very e-turret mind Share this post Link to post Share on other sites
interviglium 156 Report post Posted October 6, 2015 Well, I guess we could ask how far you can take the bonuses for building a battlegroup? You could say: 'The Diogenes-class Frigates of the Energy Artillery Battlegroup are experimental support models and replace their standard broadsides with a 3/3/3/3 energy broadside' Share this post Link to post Share on other sites
Sebenko 978 Report post Posted October 6, 2015 That is a nice and simple one Sebenko, though I would be tempted to stick a time orb in there too (maybe as an optional squadron?) Possibly. But what use would an optional squadron be in the battlegroup? Surely you could just take the battlegroup + TDO. Also, i think that good ol' sneaky advance is a tactic that the CoA need to employ more of. Synergistic Management Solutions Resolution Committee Battlegroup 1x Hippassus Battlecruiser 1x Hyperbius Control Flyer 1x Euclid Sky Dreadnought (Must be equipped with at least one of: Combat Coordinator (Acrobatic Pilots) upgrade, Combat Coordinator (Sustained Fire) upgrade, Target Painter Generator upgrade or Mine Controller Generator upgrade) Free Card: This might have to be a faction specific card. Hopefully one relating to re-rolling generator effects When you've got a plan, that plan has to go off without a hitch. Which is why you need to load up your Euclid with the Synergistic Management Solutions Resolution Committee. 1 Grey Mage reacted to this Share this post Link to post Share on other sites