Thamoz Posted September 28, 2015 Report Share Posted September 28, 2015 Look! Something new! Okay, something mentioned 2 years ago, but still new! This should be exciting This should bring new and interesting variation to models that have been lingering on the edge... ... or maybe not. Theta Squadron Get 2 e-turret Platos, then stick a Fresnel in there. Cost: 210 points. Purpose: I guess e-weaponry sniping. Oh, and using up that third Fresnel that people might have. Is it good: Well, it all links up for 16/16/16/16 AD, which is never a bad thing. Or splits for... erm... a 10 and an 8 AD shot? Problems: 2 Fresnels are cheaper by 10 points and kick out the same amount of firepower whilst being generally more resilient. Sigma Squadron Ever wanted to escort a Zeno? Well now you can! Slap 3 Galens into a squadron of 1 Zeno. Cost:165 pts Purpose: erm... Is it good: Well, linking their AD makes for a 18/13/4/2, which is very respectable for the points of a pocket battleship. Boarding potential is a bit weird. I could see this unit going to beat up battlecruisers perhaps? Problems: erm... Omega Squadron Think those Keplers lack punch? want to keep them extra safe and secure? Want to spend a hell of a lot of points? Take 2 Keplers and season them with 2 Cleomedes cruisers. Cost: 350 points Purpose: Looking big, scary and pretending to be sharks. Is it good: Keplers are vulnerable, giving them squadron mates will definitely make them tougher, and with e-turrets the squadron will put out a fair amount of hurt (14/14/14/14 or two shots of 9/9/9/9) Problems: 350 points... Omicron Squadron I am Epicurus! Leader of the squadron Omicron persei 8! 2 Capeks and an Epicurus make up this slightly bewildering squadron. Cost: 320, or 330 with e-turret epicurus Purpose: Floating around whilst arguing which range band it wants to be in. Is it good: My first thought was yes! E-turret Epicurus with some energy guns from the Capeks would have been very nice. But then the Capeks changed into schizophrenic saucers. With RB1/2 energy guns, they will want to be close to the enemy with their buddy the Epicurus (with e-turrets what will be 12 AD close up) but Capeks are very very veeeeeeeery squishy and tend to die very very swiftly, so want to stand back and snipe with rockets... which the Epicurus does not have. Epi has broadsides that are good up close, Epi likes to launch drones that, especially now they are slower, really want to be up close. Problems: multiple personality disorder. Rho Aerial Squadron Want some more mines with that? Ptolemy with 3 Aleas will have you sorted in no time. Cost: 155 pts Purpose: mining things whilst refusing to die. Is it good: Erm... maybe. Possibly. Probably? 5 mines from the squadron per turn, with the Aleas mostly being hit only on 6s and the Ptolemy having that facility too. This is a very nice half-way point between 2 and three Ptolemys actually, for when you want mines but don't quite have the points. Strong ack ack from the squadron too. This one, I like Also, some people only own 2 Ptolemys anyway... Problems: 3 Ptolemies are flat out better, but then they cost more points. Its a nice balance I must be missing something on a lot of them, but I think these are generally a bit meh. I thought the specialist squadrons might give them special MARs to go with them. Hunter Aerial for the Omicron squadron, terror tactics for the Sigma squadron, evasive maneuvers +1 for the Omega squadron etc etc. Am I missing something? Wolfchild 1 Link to comment Share on other sites More sharing options...
Gasbow Posted September 28, 2015 Report Share Posted September 28, 2015 I don't get the Theta Squadron.Isn't this the same as two fresnels but more unwieldy and 10pts more expensive? Sigma Squadron looks like a nice brawler. Wolfchild 1 Link to comment Share on other sites More sharing options...
Oml Posted September 28, 2015 Report Share Posted September 28, 2015 I don't get the Theta Squadron. Isn't this the same as two fresnels but more unwieldy and 10pts more expensive? Sigma Squadron looks like a nice brawler. One thing it does give you is some broadsides as well as non capital for sniping smalls that get too close. Slightly better aa and cc too. Still not sure i'd use it but there you go Link to comment Share on other sites More sharing options...
Grim110 Posted September 28, 2015 Report Share Posted September 28, 2015 I think I'll be making use of the Sigma, a lone Zeno does pretty well but I've had concerns over its vulnerability all alone in the big ocean. Galens add a little protection from a few different sources, and got a bit cheaper. Link to comment Share on other sites More sharing options...
Sebenko Posted September 28, 2015 Report Share Posted September 28, 2015 I think I might use the Theta squadron. I like the Platos, they're not bad as a pair, but two of them is somewhat lacking for main weapon firepower. Adding a Fresnel makes them a good hitter over distance, while still letting them plink smalls. Also gives up much less to boarding, as the Platos cannot be prized, being non-capital. Link to comment Share on other sites More sharing options...
Nazduruk_Bugzappa Posted September 28, 2015 Report Share Posted September 28, 2015 I like the rho squadron. It means that my 4th ptolemy now gets to see the battlefield for the first time in ages, the Aleas get to escort something faster than a brick, and the squadron makes a good strategic deployment element. Link to comment Share on other sites More sharing options...
Bunnahabhain Posted September 29, 2015 Report Share Posted September 29, 2015 I like the rho squadron. It means that my 4th ptolemy now gets to see the battlefield for the first time in ages, the Aleas get to escort something faster than a brick, and the squadron makes a good strategic deployment element. That mine layer element is very, very nasty- I've been using and facing it, mainly on land quite a bit, and it performs two functions very well. Mines funnel smalls and mediums for PA shots Being very hard to kill- the best counter I've found, other than fighters, is devastating ordnance shots- if you need 6's to hit, you might as well have those 6's hurt. If it is in advanced, and other stuff is shielded, hidden by terrain, or simply at longer range, it is often the best available target! Nazduruk_Bugzappa 1 Link to comment Share on other sites More sharing options...
Wolfchild Posted October 3, 2015 Report Share Posted October 3, 2015 Look! Something new! Okay, something mentioned 2 years ago, but still new! This should be exciting This should bring new and interesting variation to models that have been lingering on the edge... ... or maybe not. Theta Squadron Get 2 e-turret Platos, then stick a Fresnel in there. Cost: 210 points. Purpose: I guess e-weaponry sniping. Oh, and using up that third Fresnel that people might have. Is it good: Well, it all links up for 16/16/16/16 AD, which is never a bad thing. Or splits for... erm... a 10 and an 8 AD shot? Problems: 2 Fresnels are cheaper by 10 points and kick out the same amount of firepower whilst being generally more resilient. Sigma Squadron Ever wanted to escort a Zeno? Well now you can! Slap 3 Galens into a squadron of 1 Zeno. Cost:165 pts Purpose: erm... Is it good: Well, linking their AD makes for a 18/13/4/2, which is very respectable for the points of a pocket battleship. Boarding potential is a bit weird. I could see this unit going to beat up battlecruisers perhaps? Problems: erm... Omega Squadron Think those Keplers lack punch? want to keep them extra safe and secure? Want to spend a hell of a lot of points? Take 2 Keplers and season them with 2 Cleomedes cruisers. Cost: 350 points Purpose: Looking big, scary and pretending to be sharks. Is it good: Keplers are vulnerable, giving them squadron mates will definitely make them tougher, and with e-turrets the squadron will put out a fair amount of hurt (14/14/14/14 or two shots of 9/9/9/9) Problems: 350 points... Omicron Squadron I am Epicurus! Leader of the squadron Omicron persei 8! 2 Capeks and an Epicurus make up this slightly bewildering squadron. Cost: 320, or 330 with e-turret epicurus Purpose: Floating around whilst arguing which range band it wants to be in. Is it good: My first thought was yes! E-turret Epicurus with some energy guns from the Capeks would have been very nice. But then the Capeks changed into schizophrenic saucers. With RB1/2 energy guns, they will want to be close to the enemy with their buddy the Epicurus (with e-turrets what will be 12 AD close up) but Capeks are very very veeeeeeeery squishy and tend to die very very swiftly, so want to stand back and snipe with rockets... which the Epicurus does not have. Epi has broadsides that are good up close, Epi likes to launch drones that, especially now they are slower, really want to be up close. Problems: multiple personality disorder. Rho Aerial Squadron Want some more mines with that? Ptolemy with 3 Aleas will have you sorted in no time. Cost: 155 pts Purpose: mining things whilst refusing to die. Is it good: Erm... maybe. Possibly. Probably? 5 mines from the squadron per turn, with the Aleas mostly being hit only on 6s and the Ptolemy having that facility too. This is a very nice half-way point between 2 and three Ptolemys actually, for when you want mines but don't quite have the points. Strong ack ack from the squadron too. This one, I like Also, some people only own 2 Ptolemys anyway... Problems: 3 Ptolemies are flat out better, but then they cost more points. Its a nice balance I must be missing something on a lot of them, but I think these are generally a bit meh. I thought the specialist squadrons might give them special MARs to go with them. Hunter Aerial for the Omicron squadron, terror tactics for the Sigma squadron, evasive maneuvers +1 for the Omega squadron etc etc. Am I missing something? I think you summed it up pretty well. All these formations just need ..... Something. Some are simply bad combos: Omega, Omicron, where other unit combos would synergies far better. Others definitely need some MARs to make them a thing worth trying. Mostly they seem to be a great way to reduce ur activations and leave you tactically weaker. Link to comment Share on other sites More sharing options...
slimeball Posted April 1, 2016 Report Share Posted April 1, 2016 I actually quite like the omega squadron as a carrier group. Expensive but seems like it would be a useful tool. Link to comment Share on other sites More sharing options...
desubot Posted April 1, 2016 Report Share Posted April 1, 2016 Isnt the Plato a non capital. would give a nice option against smalls. Link to comment Share on other sites More sharing options...
Aurikon Posted April 4, 2016 Report Share Posted April 4, 2016 I'm in agreement with Slime in regards to Omega. Sure it's pointy but it's almost as powerful as the Aristotle/Kepler combo with an added 5 wings on top of it Link to comment Share on other sites More sharing options...
mjorr Posted April 4, 2016 Report Share Posted April 4, 2016 Posted this in new units. How about using our poor Daedalus and pair it up with another - drop 4 mines per turn could be fun at controlling the seas. Link to comment Share on other sites More sharing options...