Forest Posted September 27, 2015 Report Share Posted September 27, 2015 Haven't played that much PF yet (but love it so far!), but we had a funny thing last game. Can folks confirm this is correct: Opponent put his infantry in his tertiary objective building (my primary). I, as Dindrenzi, skydropped my pod next to building, and using Assault Vehicle I bailed out same activation (aka disembark) Then CQB Storming Action against objective - success, move in. Therefore scored primary objective 1st turn. I understand you can't "disembark" and then "embark" in same turn except for Storming CQB action. Maybe this tells us do not occupy your Tertiary Objective on setup 'cause it potentially lets your opponent take their objective first turn. Is this right? Link to comment Share on other sites More sharing options...
ahmadan Posted September 27, 2015 Report Share Posted September 27, 2015 That sounds correct. However, as you don't score until the end phase, your opponent has the rest of the turn to remove your Nyx from the objective. Also, if the drop pod lands near an enemy squad, he could CQB it before your Nyx had a chance to get out, potentially disrupting your plan. Link to comment Share on other sites More sharing options...
Forest Posted September 27, 2015 Author Report Share Posted September 27, 2015 Yup, that is what happened. Score at the end of the turn and the infantry in the bldg took a few pot-shots at the pod, but didn't hurt it. Link to comment Share on other sites More sharing options...
Magarch Posted September 28, 2015 Report Share Posted September 28, 2015 This situation is why an experienced player doesn't place its infantry in his Tertiary Objective in turn 1, at least not before Nyx came on the board. But yes, it's entirely possible - and a very good thing for the Dindrenzi player when it is successful! Zeph 1 Link to comment Share on other sites More sharing options...
ahmadan Posted September 28, 2015 Report Share Posted September 28, 2015 Well... I tend to have my infantry and/or some supporting units nearby on Overwatch as early as I can manage, or at least able to put some decent CQB dice on any sky dropping transports coming around, but yes, staying out of buildings is a valid option as well. So far it hasn't come up that much, though (I've only played a single game versus Dindrenzi this edition) Link to comment Share on other sites More sharing options...
Kraggi Posted September 28, 2015 Report Share Posted September 28, 2015 I found that a unit of Imzani's on overwatch next to an objective with troops on it worked well as they managed to kill the pod when it landed... mean the infantry got out with the marker on them which worked well. Link to comment Share on other sites More sharing options...
Magarch Posted September 28, 2015 Report Share Posted September 28, 2015 Sure, it will kill the first pod. Not the second one. Also, be carefull of the assets you monopolize just to keep the Tertiary. Two light squadrons is actually a lot in "small games", unless you also have numbers for you in that category. Another possibility is to put vehicles all around the Tertiary Objective so that he won't be able to put Nyx in base to base - or, at least, not so many. You will have to pray to damage him enough in case he still manages to have some models here, though. Honestly, I'm more inclined to give him zero chances to take his Primary on first turn. Infantry outside first, then inside once its core/recon has activated. Light Tanks/Walkers do the same job as well, and there are no chance of Storming CQB against them anyway. Link to comment Share on other sites More sharing options...
Zebo Posted September 28, 2015 Report Share Posted September 28, 2015 Sorry, I don't know where it is on the rulebook. What happens when you destroy a transport with troops inside? Link to comment Share on other sites More sharing options...
Presidente Posted September 28, 2015 Report Share Posted September 28, 2015 The troops gain an activation marker and any excess damage carries over to the troops, im sure someone will come along with reference pages in due course Link to comment Share on other sites More sharing options...
MaxToreador Posted September 29, 2015 Report Share Posted September 29, 2015 PDF last paragraph of pg 70, carries onto 71 Link to comment Share on other sites More sharing options...
Zebo Posted September 29, 2015 Report Share Posted September 29, 2015 Thx. Then, destroying a transport is a quite good idea. Zeph 1 Link to comment Share on other sites More sharing options...
Commander Drakere Posted September 29, 2015 Report Share Posted September 29, 2015 It is, but remember you don't HAVE to overwatch the pod. You can Overwatch the infantry, just wait for the drop pod to land, elect not to overwatch it, then when the infantry disembark, elect to overwatch them at the end of it. Zeph 1 Link to comment Share on other sites More sharing options...