Presidente Posted September 24, 2015 Report Share Posted September 24, 2015 If tank A is firing at tank B but tank C blocks 99% of the view, but because a slight slither of the base is visible its a viable target, you have to be kidding me...... ON another note, can you use sky drop markers to block the deployment of artillery markers, since they have a 4" denial zone on them? seems a big gamey if so. Ta for answers Link to comment Share on other sites More sharing options...
CoreHunter Posted September 24, 2015 Report Share Posted September 24, 2015 Yes. Yes. Meh I use arty to stop some skydrop as it has done nothing good for me yet. Link to comment Share on other sites More sharing options...
MaxToreador Posted September 24, 2015 Report Share Posted September 24, 2015 Correct on both. Link to comment Share on other sites More sharing options...
Presidente Posted September 25, 2015 Author Report Share Posted September 25, 2015 Disappointing about the line of sight, it should probably something like at least 50% of the model or something like the dystopian wars line of sight rules. just being able to basically ignore blocking models isn't great game depth..... Link to comment Share on other sites More sharing options...
jupjupy Posted September 25, 2015 Report Share Posted September 25, 2015 Its not like you can pick your targets in a squad anyway. You always have to shoot the closest target first. Though I could see your point if it was firing through/around friendly models, but then one could argue that they make space for each other to fire. Link to comment Share on other sites More sharing options...
child9 Posted September 25, 2015 Report Share Posted September 25, 2015 I like it the way it is. Let dystopian wars struggle with halved pool of dices and "complicated" line of sight. As everything is simple and straightforward in Planetfall, you see, you shoot! Link to comment Share on other sites More sharing options...
child9 Posted September 25, 2015 Report Share Posted September 25, 2015 Lag, sorry. child9 1 Link to comment Share on other sites More sharing options...
child9 Posted September 25, 2015 Report Share Posted September 25, 2015 Lag, sorry Link to comment Share on other sites More sharing options...
Bunnahabhain Posted September 25, 2015 Report Share Posted September 25, 2015 Planetfall is designed to play fast. That means rules at an appropriate scale for the number of models on the table. Line of sight is a perfect example of this- can you see it, yes or no? About as quick and easy as it can get! Shooting represents a squadron vs squadron action, and unless both squadrons are stationary, the LOS will be changing all the time, but for the sake of practicality, we have to resolve it at a moment in time. We are abstracting a few minutes worth of fire into one action. In general, the more units and models on the table, the more abstracted the rules should be. For a skirmish game with 10 infantry on the table, tracking wounds or specific injuries per model is the right level of detail. For a Napoleonic game, with hundreds, or even thousands of infantry, plus cavalry and artillery, it isn't! James FragEmAll 1 Link to comment Share on other sites More sharing options...
slimeball Posted September 25, 2015 Report Share Posted September 25, 2015 I love that i can use my laser marker and as long as it goes from one base to another there is line of sight, its so quick and easy, no arguements, no kneeling down and tilting your head, working out percentage coverage. Just a glowing red line that goes from my model to theirs. Link to comment Share on other sites More sharing options...
FragEmAll Posted September 26, 2015 Report Share Posted September 26, 2015 i have to say I agree, and Slimeball - your laser marker just made life so much easier. It meant you could eat my brave Lizards that much quicker hahaha As for area denial for markers? I am placing my artillery where I want it to do most damage. If my opponant is considering altering his marker placement to react to me - then i have kind of won a bit of a victory. In a game where there are 2 sky dropping armies then i can see it being a bit more tactical. Link to comment Share on other sites More sharing options...
cas Posted September 28, 2015 Report Share Posted September 28, 2015 I used artillery a lot and get good mileage out of it. Have used it both offensively and to force opponents skydrop markers further from objectives. Link to comment Share on other sites More sharing options...