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Commodore Jones

Alliance Fleet Commanders.

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I'm loving the Core race Fleet Commanders concept and can't wait to see more!  But what about the Alliance races/factions, I'm sure they have a few here and there.

Just a concept Idea I wanted to throw out for opinions.

 

Hawker Industries
Commander Name:
(Haven't thought of a name yet, they'll be the Admiral in charge of Hawker's Intelligence Division fleets)
Expertise: After using the Intel Gathered TAC, your Fleet Admiral may take a Command Check. If the Check is passed, this TAC is immediately retrieved, without needing to pay the Retrieval Cost .
Alliances: Fleet cannot contain Allied vessels. (secrecy must be maintained)
Fleet Build: Regent CANNOT take Resolutes as accompaniments (company considers that heavy combat assets and not generally needed by the Intel fleet), but may instead take 0-2 Endeavours as accompaniment.
Upgrade 1: The Admiral's Vessel may take the Dirty Secrets MAR for +10 points, but it MUST have taken the Ops Center Hardpoint
Upgrade 2: One Endeavour Frigate squadron may take the Ambush (2) MAR for +15 points.

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While Fleet "purist" Commanders would be cool to see eventually.  I'd actually like the first Support Fleet Commander to actually make it easier to form support fleets.  Something like these maybe

 

Kurak Support Fleet
Commander Name:
 Dang Sharaka

Once a humble Sorylian ambassador and later a military liaison to the smaller factions of the Kurak Alliance Dang Sharaka has become a respected commander entrusted by all the members of the Alliance to lead their joint efforts against their mutual enemies.
Expertise: After using the Charter Legacy TAC, your Fleet Admiral may take a Command Check. If the Check is passed, this TAC is immediately retrieved, without needing to pay the Retrieval Cost .
Alliances: Fleet may only consist of support fleet vessels (no core races or mercenaries including escorts)
Fleet Build: Fleet must contain vessels from at least 3 forces.  A Battle Fleet must still include 2 Tier 3 squadrons but only 1 must be from the parent fleet.  A Grand Fleet must still include 2 Tier 1 squadrons but only 1 must be from the parent fleet and while 3 Tier 3 squadrons are required they may each be from a different faction.

Upgrade 1: ?
Upgrade 2: ?

 

 

Zenian Support Fleet

Commander Name: Natasa Faust

A former Directorate trade initiator Natasa was recognized for her military acumen after demonstrating profound leadership skills when she led a repelling action against Veydreth raiders who assaulted a trade ship she was a passenger aboard.  Since that first taste of battle Natasa has garnered her former trade connections into a position as an Joint Force Commander. 
Expertise: After using the Alliance of convenience TAC, your Fleet Admiral may take a Command Check. If the Check is passed, this TAC is immediately retrieved, without needing to pay the Retrieval Cost .
Alliances: Fleet may only consist of support fleet vessels (no core races or mercenaries including escorts)
Fleet Build: Fleet must contain vessels from at least 3 forces.  A Battle Fleet must still include 2 Tier 3 squadrons but only 1 must be from the parent fleet.  A Grand Fleet must still include 2 Tier 1 squadrons but only 1 must be from the parent fleet and while 3 Tier 3 squadrons are required they may each be from a different faction.

Upgrade 1: ?

Upgrade 2: ?

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Maybe another Hawker commander who enhances the connection between Hawker and Tarakian ships?

 

That actually is the second  Hawker Fleet Commander idea brewing in my brain, inspiration for the Intel fleet commander just happened to hit first. Also toying with the idea of a Hawker Commander who works very closely with Terran government and may take up to 25% Terran forces, but only Tier 2 and 3.

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I was actually messing with this idea with a friend of mine a week or two ago. We're both really into making lore and whatnot for our fleets, so we've been working on stories behind the admirals commanding our warships. The release of new character commanders is pretty awesome -- I went ahead and made some rules for her that I would like to get some opinions on if that was possible!

Commodore Jones, I love the idea of an intel-centric admiral for Hawker considering their role in the Alliance. Once you come up with a name, I'll definitely be up to play-testing!

 

In the meantime, here is my commander. In the lore I made for her, she's from Iron Salvage and thusly I wanted to make her an aggressive character eager to take her homeworld back from the League.

Hawker Industries
Commander Name:
 Fleet Commander Hana Rosalie Frazier
Expertise: Hawker Industries ships in the Fleet automatically include the Turret Nuclear Weapons (if available as a Hardpoint or upgrade) at a cost of 10 points per Squadron, regardless of the number of models present.
Alliances: Fleets may be selected as normal with respect to Allies.
Fleet Build: Full Squadrons of Hawker Industries frigates CAN be led by a single Resolute Cruiser (this ship replacing one Frigate model). Any Frigate Squadrons that are led by a Resolute MUST lose their Scout MAR. These Squadrons yield an additional Battle Log point if Destroyed.
Upgrade 1: TACs may be played without the Fleet Admiral on the board, but the Battle Log must be reduced by their retrieval cost to play, and no cards may be retrieved until the Fleet Admiral is present. When the Admiral is present, TACs may be played and/or retrieved as normal.
Upgrade 2: Squadrons of Hawker Industries Cruisers may gain the Elite Crew MAR for an additional +5 points per model.

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