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New RSN patrol fleet what next?

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If you only want to play the RSN, get the destroyers / frigate box or a cruiser box (to make a squad of heavy cruisers since the patrol fleet already gave you cruisers). Next I would get whichever of these you didn't get first. After these, I'd pick up  dreadnought box. These three boxes give you 14 models, and a variety of options for your patrol fleets, as well as the two sets of frigates for fielding a battle fleet, where you can also field your dreadnought.

 

If you want to branch out, you could pick up Dindrenzi as a core faction, and use your RSN as their natural allies, but now your fleets will be Dindrenzi fleets with RSN, not RSN fleets, if that matters to you.

 

Another branch out option is to run a Zenian Support Fleet with the RSN as your core faction (which technically is what you're already doing) and add in some of the other Zenian races to shore up any gaps in your fleet to fit your play style. This opens up a lot of tactical flexibility, as pulling an odd duck tier 2 or 3 (sometimes even 1) squadron that complements your fleet well can really change the game up. Works Raptor can add boarding power, Kedorians can bring shunting shenanigans and every arc fire and Ba'Kash bring some great knife fighters. For this method, I'd buy one of these guys' tier 2 boxes to start with.

 

Next, you could play with a Mercenary Fleet, using Marauders and Mercenaries as your support. This gets a little more restrictive in the TAC department, plus their are only 2 marauder factions (the OSO and the Oroshan) that you don't spend extra points on as a Zenian player. However, they do have some fairly diverse options not readily available elsewhere.

 

Lastly, you could just do all of this, it's up to you, but I recommend the Support Fleet with other Zenian stuff, since you still get to run most of your fleet as RSN and I'm betting that is what you want to do.

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@werewyvernx : I don't mention the RSN carrier. Do you think it does not fit the play style of RSN? I was always thinking carrier is the next thing to add to a patrol fleet.

 

I didn't mention the RSN carrier because the general consensus (at least from what I've seen on the forums) is that it's best used as a reserve unit with shunt deployment. Shunting in tier 1 squadrons is not a tactic I advise for new players.

 

Also, (this is discussed in another thread so I'll be brief here) I really hold no respect for the RSN battleship or carrier, and believe they shouldn't be played as a pure fleet at patrol level. I love and fear their dreadnought, and as a pure fleet at battle level and higher they can be quite the formidable foe.

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I think the RSN Carrier is also very solid in a defensive, Fleet supporting role, and you can build a viable fleet that way, but it's probably difficult to play successfully.

If I went this route, I'd probably go with:

Carrier, 8-12 Wings, one Shield (creating a Torpedo denial area)

Heavy Cruisers with Precision Strike

Destroyers with Precision Strike

Frigates

(Add Spook and other upgrades as points allow)

Frigates in Reserve; Carrier with Cruisers, Destroyers hiding in a corner or Gas Cloud

Carrier Launches Interceptos to protect Cruisers from Torps, Cruisers and Destroyers use Precision Strike to disable enemy Tier 1. Frigates go wherever is best when they arrive to maximize damage.

The Cruisers and Carrier should only be vulnerable to Direct-fire Weapons; try to limit exposure with Terrain.

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Apologies for Threadomancy, but I've just got an RSN patrol box and cruiser box, intended to compliment my Dindrenzi but fancy using them as a fleet too. Looking at battleship with escort (got 1 from a friend), 3 cruisers, 3 cruisers, 3 frigates, 3 frigates. Am I better turning 3 cruisers into 2 heavy cruisers for variation? Or do I go for numbers?

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My opinion (which I feel is a widely held one) is that is better to field less squadrons that are at full strength than more squadrons (or squadrons of more expensive ships) that aren't at full strength. There are a few squadrons in the game I feel can be fielded at less than full strength and still have a potent presence on the field, but none of them have a squadron size of 2-3. It's not so much a question of did you bring enough numbers, but did you bring enough numbers. Not do you have enough models, but do you have squadrons with the right amount of numbers for offense and defense. A pair of heavy cruisers give up more battle log faster than a trio of cruisers, who also put out way more torpedo love on the way in, and then can out-shoot the heavies as they get in range. If you're running this as a patrol fleet, my advice is to run one squadron of four frigates instead of two squadrons of three, with three cruisers, three heavy cruisers and the battleship. This leaves 30 points for upgrades or an escort or whatever. I believe that would be a list with better numbers. Those are just my thoughts, though, do what makes you happy.

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It's a rough time to try and find models but if you have any chance to get Cerberus Heavy Cruisers, scoop them! Until then Battleships / Carriers for tier one choices, then try and grab as many cruisers and destroyer boxes as you can. Tier 2 choices make up the core of the decision making in your fleet, by which I mean, your tier 1 choice is important but it's almost smarter to build your fleet around supporting your tier 2 ships, even going so far as to get reckless and sacrificial with your large capital ships to keep your Spooks and Phoenix's safe and contributing more to your victory.

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