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Captain Frederic

Battle Log and Surrender

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So how do you adjust the Battle Log if your opponent concedes?

Do you freeze the Battle Log?

Apply a negative modifier?

Drop their score to the maximum negative (the conditions for emergency shunt out)'?

We generally just freeze the score but if you're tracking battle log for a campaign or the war log I can see where that may not be the best practice.

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I count all enemy models as destroyed if opponent concedes and refuse to use emergency shunt out as the game mechanic. It's not fair to freeze the battlelog. It might be applied if both players agree though :) 

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That seems like a question of semantics, I would think a player conceding happens after irreparable damage is done to the BL and playing the rest of the game out is just delaying the inevitable maximum win for the opponent.

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They are, in effect, surrendering. As such I'd consider them to be shunting out with all units. Since that means they don't really interact with you if you want an accurate log - play out the turn in which they shunt and try and kill as much as you can. It should be quick.

Zak

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We've had it happen where because of time I had to concede a fight and we treated it as a mass emergency shunt and I ended up with the worst possible battle log score.  I think this is perfectly reasonable.  From a tactical sense you're tossing your hands up and saying "CHEESE IT!" before fleeing.  If there were tactical assets and you did that, you lost them.   So any mission you set out to do is a complete failure.  If part of your strategy was kill a bunch of things and then disengage you'd have to play that out and be sure your math is right so you don't lose after running.

 

From a story perspective (if you're playing with narrative in mind) You could say your forces surrender, are boarded, and taken prisoner/shoved out airlocks.  Just have to be between you and the other player.  If you're in a group with a campaign or something maybe develop a house rule for "If you concede X occurs."

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The Directorate has pretty good propaganda when it comes to convincing a surrender.  They need 'volunteers' for new cutting edge and emerging sciences.  Like testing commercial vs. generic drugs but more AWESOME!

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We normally just freeze the battle log at whatever the score was when the game ended, and if there is time, start another game. Otherwise adjusting the battle log as if the fleet is captured just seems like a kick in the teeth for no good reason. 

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We normally just freeze the battle log at whatever the score was when the game ended, and if there is time, start another game. Otherwise adjusting the battle log as if the fleet is captured just seems like a kick in the teeth for no good reason.

If the game is ending because of agreed upon time constraints or it's just a friendly game I think that's fine but if your using Battle Log scores for a campaign or even the War Log then being able to concede the game as a minor victory when the next turn would probably yield a major victory can have a much bigger impact.

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As the actual Battlelog and Margin of Victory only matters in an Event (such as a Tournament or Campaign), how to handle one player or a time constraint ending the game prematurely should be determined by the rules for the Event. The nature of the Event should guide this, so a standard method for all Events doesn't work.

For example, the purpose of the War Log is to measure how players and factions perform compared to each other during "normal" games. Thus, it would be inappropriate to report games from Adepticon (non-standard scenarios) or incomplete games (due to this situation) in the War Log, as this information does not conform to the War Log's purpose.

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The Directorate has pretty good propaganda when it comes to convincing a surrender.  They need 'volunteers' for new cutting edge and emerging sciences.  Like testing commercial vs. generic drugs but more AWESOME!

a spin off on capture the station is raid on a Directorate POW camp where they are doing such work on captured Terran's

Aquan's and Snake Heads. thoes that are not used for science are used as slave labor. Digging raw materials for the war

effort. said mission would be on a planet not a station. what do you guy's think??? this mission could be added to the

current campaign.

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I'd do that using a planetoid instead of a station.  I need to go to kinkos and get a 5' long planet thing laminated for use as a board edge terrain piece.  I've always wanted to do a battle over a planet, assuming the whole game takes place in high orbit with gravity well rules in full affect.  It could be combined with a Planetfall game where a kill box above the planet allows Tier 1s to fire on or be fired on by the Planetfall game.  It would be pretty epic to have two side by side games going on with both being able to affect the other.

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a spin off on capture the station is raid on a Directorate POW camp where they are doing such work on captured Terran's

Aquan's and Snake Heads. thoes that are not used for science are used as slave labor. Digging raw materials for the war

effort. said mission would be on a planet not a station. what do you guy's think??? this mission could be added to the

current campaign.

Possible link for a Planetfall/FSA campaign.

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I'm glad you guy's like the idea. I started it off with the basic idea how do we make it work???? how many points should

this mission be?? how does 1200 pt's. sound??? one or two carriers?? I would think two one for a cap and one to land

troops. after 3 or 4 game turns if one carrier is still in orbit of the planet some sort of die roll to.

see how many POW's got off planet. what do you think any other ideas???

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How about instead of mandating the players bring a specific ship both or one side gets a ship to babysit or escort that acts on its own.  On its activation it moves at best speed toward SRS distance.  That might be complicated and may not sit well, though.  So even simpler;  Any Tier 1 with SRS capability (not necessarily has them) can launch the rescue mission?  They may not be used on the board because they don't represent a large or significant tactical asset but ships that stretch nearly a mile long are probably going to have support vessels hanging around it or docked inside it during combat.  Ships that probably get used to resupply things the ship itself can't produce, or as was the case in an old PC game called Star Lancer, Nanny ships.  Nanny ships were search and rescue.  

 

If one ship in the fleet suffers catastrophic damage for any reason other ships in the fleet probably have rescue capability.  Doubtful that they open a hatch and maneuver their enormous bulk to pick up ejected survivors like an over sized pelican.

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Personally anyone who conceeds is essentially gives the other person a massacre type victory IMHO

I wouldn't see it as fair to report these games to the Warlog if they were not played out fully...

And any event will make its own rules as to what it wants to do for the reason of points there i guess too (But would ahve thought it gives away a massacre as well - although should always be the TO discression)

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