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Mazin1

Our Leviathan

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Another convo starter. I see a lot of talk prior to the rules coming out but since the release of the rules it's been very little.

WHATS UP WITH THAT!?! :)

I like it. If I had one thing that bugs me about it is the glaring omission of independent targeting. May be my next purchase. Not sure.

Any one play with it yet. What's everyone's thoughts on it?

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I've versed it, the 2x PP3 has the potential to be brutal. The 2x8AD w/ pp3 can wreck a medium squad pretty well.

And the 8 shields makes it a tough cookie to crack. The game ended before I could get near it to put some real damage on it though.

I feel air units with decent cqb can be pretty effective against it if it somehow gets isolated from AA. And Nyx/spire drops will kill it pretty quickly.

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Yes, the Nyx will be the bane of the Leviathans in general, and ours in particular.. Then again, always having some mediums or something with AP on overwatch nearby should at least give them a pause.

 

Seedius: You managed to hit something with AD8PP3? I've done some number crunching, and it seems like you have to roll a bit above average to hit something when shooting separately.

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Yes, the Nyx will be the bane of the Leviathans in general, and ours in particular.. Then again, always having some mediums or something with AP on overwatch nearby should at least give them a pause.

 

Seedius: You managed to hit something with AD8PP3? I've done some number crunching, and it seems like you have to roll a bit above average to hit something when shooting separately.

I had bad shield rolls, lost a shield tank and 1 heimdal due to 2 seperate hits w/ successful pp rolls.

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Things I learned from my 4k game today, with the Leviathan:

*Unless you have Target Lock, have a soft target, or feel confident with your dice, go with linked Lasers over separate. My Levi fluffed his attacks two out of three turns, due to me trying to split to try to cause more damage (yes, even at ER).

*While a flank is a nice safe place, hopefully free from drug addicted infantry, you'll lose a turn or two of effectiveness if you deploy too far away. Moderation is key here, but as long as you don't deploy close to the secondaries, you should be fairly fine (at least against Directorate, Dindrenzi I imagine to be different...)

*A decent Firepower Helix is not a cheap selection, at least one squad of lights should be considered mandatory, to acts as escorts and CQB deterrents. The fact that they can grab objectives is a nice bonus...

*Stingrays makes for very good softening up of Heavy targets for the Levi to pound on later.

*Watch out for kamikaze Works Raptor units, Alpha Strike is apparently the first and last chapter of their doctrine handbook...

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I test drived mine today and it had a hell of a time not getting beat up by Relthoza infantry. Those guys come in huge waves and my friend roled perfect deviations. I really need to come up with some and drop infantry tech.

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Yep... Not a point and click tool, even less than the other Leviathans.

I'd really recommend anyone using it to grab some of the Imzanis in the Helix, they are needed for support...

 

That's my problem with it. Against some armies I feel it just needs to much support. 800pts and 15TV is a lot for something that has such a glaring weakness. Compared to two Sednas, it just feels lackluster.

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I wouldn't go that far, in fact I'd say that if you want to take it, dual Sednas in the Core is to recommend as well, to have a dual beatstick (let's face it, we've got plenty of harassers, but not too many beatsticks that can take a punch)

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I played my second game of Planetfall tonight, both games against Relthoza and this second game using my Leviathan.  I found the lack of Independent Targeting to be my biggest complaint.  The Relthosa Leviathan has a comparable weapons loadout, two anti-Armor weapons and one anti-infantry, and it gets Independent Targeting, so why not the Shami?  Especially surrounded by Relthoza infantry, I felt like the Shami was fighting with one hand (tentacle?) behind its back since it couldn't make best use of its weapons mix.  Also, anyone who thinks the Shami can "out run" an infantry spam like the Relthoza have is kidding themselves.  In both games my opponent took a full core helix, which equates to four spires with a combined infantry drop of 32 stands.  Given that each stand has a 7" cruise move and a 4" CQB radius, and that they activate immediately after they deploy, they have an unbelievable killing capacity against Aquans.  And I won't even go into the headache of Cloak plus Kinetic weapons on the stuff you're having to ignore because the infantry are such an immediate and pressing threat.

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I haven't played many games, but it's also how my games went against the Relthoza. I'm going to try to bring max Imzanis to my next game, I really want to see how much potential those little guys can have.

 

EDIT: I'm also bummed that it doesn't benefit from the Hardened Shell rule.

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Hicks,

I took max Imzani in my second game, four full squadrons. They helped, but they really need to be on overwatch to be effective against the infantry alpha strike. Since you can't start on overwatch, that chews up five activations (activate Leviathan helix first, two Imzani on OW, Leviathan fires, then two Imzani in core helix.

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Have you tried instead of overwatching the Infantry, overwatching with your Lamans or Leviathan etc instead and overwatching the pod that comes down with it? Without the Drone Nexus they really lose a lot of punch and on top of that it'll prevent that infantry squadron from activating until the whole next turn, meaning you can proceed to gun them down at your leisure with you Imzani.

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I'll try overwatching with my heavy units next time.

Regarding Independent Targeting, I just double checks and ours is the ONLY Leviathan that doesn't have it.

Because you have 2x pp3.

You can ask Spartan to give you Independent Targeting, but look at losing those MARs.

The weakness of the Aquan Leviathan is getting into cqb range of anything. Just put a block of units around it so sky dropping units won't/can't reach it.

Outside of being cqb'd it is one of the hardest to kill unless you roll poorly on those 8 shields.

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These two quotes sum up the Aquan Leviathan for me. 

The weakness of the Aquan Leviathan is getting into cqb range of anything. Just put a block of units around it so sky dropping units won't/can't reach it.

Yep... Not a point and click tool, even less than the other Leviathans.

I'd really recommend anyone using it to grab some of the Imzanis in the Helix, they are needed for support...

 

Use Imzani's to shield your Leviathan from CQB attacks, this allows you to focus your fire where you want, and with placed shots, and crystals this guy shouldnt need to move much.

 

Some quick maths from me says that you get 6-7 hits using 8 dice, or 14-16 hits if you combine your lasers. Using that in a Votari crystal to get that side shot makes this much more powerful.

 

If you can hold up Nyx with a CQB buffer in the following turn you can stop them from CQB's you with your Anti Infantry weapon, plus with some smart movement you can get a decent CQB attack in on only a few of the Infantry bases to help wear them down.

Don't forget that with any luck if the Nyx get a dis-order marker from your terror weapon they cannot initiate any CQB with you (page 91)

 

Dont get me wrong I am not saying it will be easy, but it looks much more like a precision tool rather than a brute force leviathan. 

 

Also from doing some quick maths it looks like a Leviathan is surviving one round of combat vs Nyx, so you always have the option to withdraw and deny him the full TV from the model.

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Well I finally had a go with our Leviathan;

After a couple of turns of fluffed rolls on attack dice, I feel like this guy is a lot of points for what is essentially a a single punch per turn.  For the same points, we could take 2 heavy support tanks with 200 pts to spare. This gives us 2 pretty good attacks, so if one completely fails then at least we have the second shot backing it up. 

Other thoughts; the 8 shield dice are nice...unsurprising then that this guy is pretty durable.

 

The 10 CQB dice can hurt stuff, but puts us at a lot of risk..... a useful finisher. 

 

I'm going to hold my hands up and admitt that only one use doesn't give a good impression as luck with always play a part in one off battles, but I will also just  say that I have now purchased a second Heavy Support Helix. 

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