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Official Kurak Alliance Thread: Ryushi

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Anybody know anything about the Ryushi? (other than the website info)

I like the idea behind their fleet of carriers. Where is the inspiration from? And the name has a Japanese ring to it.

The description of them, large liquid eyes, covered in fur, tiny horns. Sounds like ... Bambi. Or maybe a goat. Perhaps I've been watching too many children's movies lately.

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Here's some Ryushi fluff I wrote for scenario I posted on the old forums. Revised it lightly.

Revised Battle of Ephemus Scenario:

The Battle of the Alamo, adapted to Firestorm Armada fluff and mechanics! This was written sort of as a challenge: take a historical battle and adapt it fluff-wise to FS:A while still keeping the enjoyable or interesting elements of the battle. This is basically a bigger, crazier version of the Last Stand module in the core rules. But I like it, and the fluff was fun to write.

Actual FS:A Fluff:

Quote from: Spartan Games link=http://www.spartangames.co.uk/games/firestorm-armada/ryushi

The Ryushi once possessed a trade empire that stretched from the centre of Fathoms Reach to the far edges of the Outer Reach. Their primary holdings, however, were in an area known as the Stars of Ephemus, now deep inside the Dindrenzi Federation. After the formation of the Federation and the inclusion of some alien races within the Legislature, the Ryushi were forced to abandon their holdings and flee to Fathoms Reach pursued by the vindictive spite of the Rense System delegation and their allies, the Illosians.

This probably occurred between 3669 and 3680.

Historical Info on the Alamo:

Quote from: Wikipedia link=http://en.wikipedia.org/wiki/The_Alamo

Houston could not spare the number of men necessary to mount a successful defense.[25] Instead, he sent Colonel James Bowie with 30 men to remove the artillery from the Alamo and destroy the complex.[24][Note 4] Bowie was unable to transport the artillery since the Alamo garrison lacked the necessary draft animals. Neill soon persuaded Bowie that the location held strategic importance.[26] In a letter to Governor Henry Smith, Bowie argued that "the salvation of Texas depends in great measure on keeping Bexar out of the hands of the enemy. It serves as the frontier picquet guard, and if it were in the possession of Santa Anna, there is no stronghold from which to repel him in his march toward the Sabine."

...

Few reinforcements were authorized; cavalry officer William B. Travis arrived in Bexar with 30 men on February 3. Five days later, a small group of volunteers, including Davy Crockett, arrived.

Tennessee House Representative Davy Crockett had been strongly supporting the sending of reinforcements to the Alamo to support the Texan defenders with their attempt to fend off the Mexican military. When this didn't go over so well, he gathered whatever volunteers he could on his own and departed to the Alamo himself.

The battle was 2,400 (mostly new recruits) led by Antonio Lopez de Santa Anna on the side of the Mexicans and around 240 (mostly volunteers) led by William Travis & James Bowie on the side of the Alamo. So basically, 10 to 1... ouch.

My Adaptation: The Battle of Ephemus III

Towards the end of the Dindrenzi/Rense/Illosian campaign to force the Ryushi out of their sector of space (I'm going to say 3679, 31 years before the Alliance of Kurak), one last Ryushian holding near Fathom's Reach became of significant political interest. Terran diplomat and legendary deep-space explorer/cataloger Darren Crowley had been arguing strongly for his own government and other friendly governments (namely the Sorylians & Aquans, but also the other future Alliance of Kurak members) to intercede with additional defensive forces.

The former Ryushi colony world, Ephemus III, lay very close to the boundary delineating Fathom's Reach, and should the Dindrenzi and their allies take possession of it they would be in an ideal strategic position for further strikes into Fathom's Reach and could pose serious long-term threats to the entire sector. Unfortunately, many of the minor races were overly cautious in assigning any military assets to a military engagement they viewed as out of their league. The Sorylians were very questioning of the entire situation, and not necessarily seeing what the ramifications might be in the future, and so taking a great deal of time to decide as they still consider the Dindrenzi to be a Terran problem. The Aquans are elsewise distracted by their own problems with investigations into mysterious attacks on their worlds (Directorate weapons tests), also hesitate to commit forces to what they suspect could be a distraction. With the other races refusing to support action, the Terran Alliance withholds military intervention to avoid acting unilaterally in the political environment.

Outraged by this bureaucracy, Diplomat Crowley leaves for Ephemus III himself with a force of any volunteers he can find. Crowley leads a total of 250pts which can be composed of civilian ships and ships from Hawker, Terquai, and a maximum of one squadron of Terran ships. Crowley receives a bonus of 3 Tactics Points (without paying the point cost) to one squadron in his force, which represents his flagship.

Recommended Crowley Force:

3x Hawker Cruisers (180pts) (+ 3 TP for 120pts)

4x Terran Pilgrim-class Frigates (80pts)

Total: 260pts (+ 3 TP for 120pts)

250pt limit only applies if you opt to build a custom force

Prior to the arrival of Crowley's task force, a number of events took place on Ephemus III:

Due to concerns that major defensive installations left behind on Ephemus III could pose a potential threat to Terran interests, the Charter deployed a small force commanded by Captain Jerica Browder to assist the Ryushi in dismantling their orbital defense platform and relocating it before it could be captured.

The following are stats for the scenario-specific Orbital Defense Cannon, constructed partly by following the Leviathan guidelines and partly the Space Station guidelines. You'll note that the Cannon has a value labeled "5+" for its AD values in the Fore arc. The range on this is the battle map, meaning if its on the map and in the appropriate firing arc it's in range. The model has a 3inch by 3inch.

Ryushian Orbital Defense Cannon: 300pts +30pts in Wings

Space Station (Capital Class, Massive)

DR: 8, CR: 10, MV: 0, HP: 13, CP: 8, AP: 6, PD: 10, SH: 0, FW: 6

Fore (Fixed): 1/15AD, 2/20AD, 3/10AD, 4/6AD, 5+/4AD

Port: 1/12AD, 2/16AD, 3/6AD, 4/2AD

Starboard: 1/12AD, 2/16AD, 3/6AD, 4/2AD

Aft: 1/-, 2/-, 3/-, 4/-

Torpedo (Fore): 1/7AD, 2/7AD, 3/7AD, 4/7AD, 5+/5AD

MARs: No FSD, Bigger Batteries, Deck Crews, Improvised Chaff, Safe Haven, Immobile

Custom MAR: Immobile

This is an installation so massive that it cannot move during the course of combat. It can, however rotate. By declaring that it wishes to rotate, the installation may turn 45 degrees in the direction it declared at the end of its following turn.

Upon Captain Browder's inspection of the installation, she determined that the resources to dismantle and relocate the weapon were no longer present after the wide-scale evacuation of the colony. Furthermore, command had under-estimated the size and capability of the weapon. Furthermore, the commander of the Ryushian rear-guard commander overseeing final evacuation had convinced Browder of the location's strategic importance to the security of the Terran Satellite Charter and its territories. Unfortunately, Browder's task force was quite limited and while she had committed her forces to the defense of Ephemus III, she sent communications back to Command requesting any additional forces they could spare. Reinforcements arrived in the form of a second Terran task force led by Commodore Travis Wright. While Wright was assigned official command, the rapport that Browder had already built with the locals kept her as the focus of communications for all joint preparations. Commodore Wright's reinforcements arrived the same day as did Darren Crowley. Jointly, Browder & Wright should command approximately 500pts of Terran ships split as evenly as possible. Captain Jerica Browder's cruiser squadron can either replace one of its number with a Heavy Cruiser or receive a Tactics Point while ignoring the additional costs to represent her flagship.

Recommended Force for Captain Jerica Browder:

3x Sentinel Class Cruisers (195pts) (+1 TP for 20pts)

3x Pilgrim Class Frigates (60pts)

Total: 255pts (+1 TP for 20pts)

Recommended Force for Commodore Travis Wright:

1x Razorthorn Class Battleship (180pts)

3x Pilgrim Class Frigates (60pts)

Total: 240pts

Remaining 5pts are donated to Ryushi defenders' point pool.

Commodore Travis Wright receives a bonus of:

2x Guardian class Point Escorts (30pts)

Grand Total: 525pts (+1 TP for 20pts)

The Ryushi rear-guard is the last remnant of their Navy presence near Ephemus III, as the rest of the fleet has fallen back deeper into Fathom's Reach with the evacuees. The rear-guard is made entirely of volunteers and militia ships, and mostly consists of people too stubborn to surrender their homes to the expansionist Illosians & Dindrenzi. Unfortunately, very few true military vessels remained. The Ryushi forces consist of a carrier and a large number of civilian ships, totaling approximately 500pts (plus any points not spent by the other forces).

Recommended Force for the Ryushi Rear Guard: 500pts +5pts from Browder/Wright

1x Ryushi Carrier (130pts +40pts in Wings)

Trader Squadron, total 160pts

  • 1x Repair Vessels (35pts +5pts in Wings)
  • 3x Hopper Planetary Landers (120pts)

4x Refitted Passenger Liner (80pts)

6x Planetary Ferries (90pts)

1x Interceptor

Minefield:

The Ryushian defenders did manage to get together a small minefield as to help bolster their defenses. Fill the minefield with mine 4's. All mines must be 4 inches inside the boundaries of the minefield and 4.5 inches away from any other mine. (No, the Alamo didn't have a minefield. But it did have walls).

Ramming Attacks:

All Ryushi ships know this is a last stand, and they're fighting for their homes. Ships from the Ryushi rear guard only fail to perform a ram on a roll of 6. Other ships receive a -3 to their roll to attempt a ram (meaning they succeed on a 1, 2, 3, or 4), however on a roll of 6 they declare a shunt movement instead and attempt to flee the battlefield.

Total, this means that the defenders have:

250pts from Darren Crowley

525pts from Captain Jerica Browder & Commodore Travis Wright

505pts from the Ryushi Rear-Guard

330pts from one epic frickin' cannon

(140pts uncredited for Tactics Points)

For a Grand Total of 1,610pts (1,750pts counting TP) in Defenders.

The Attackers Back-Story:

The attackers are a major offensive of Illosian & Dindrenzi forces led by RSN command elements who are spearheading the new political proposal for an alliance with the Illosians. Ephemus III is the final piece in securing the Dindrenzi side of their arrangement with the Illosians and ensuring strong support from them in the future. Additionally, Ephemus represents a treasure-trove of natural resources that the Dindrenzi want access to. Having intercepted communications suggesting a possible military intervention by allied forces, the RSN chose to go for a tactic of overwhelming force in hopes of shocking the defenders into surrender. Politically speaking, the Rense Delegation cannot afford for any type of alliance operation to be successful against their military operations or else it will encourage future cooperation. To that end, they have decided to make an example of anyone crazy enough to stand in their way.

When faced with the unexpectedly large enemy fleet, the defenders of Ephemus attempted to negotiate a withdrawal of their forces. The commander of the RSN flagship refused any such withdrawal, and demanded their immediate and unconditional surrender. The defenders refused.

This battle is also historically significant because it was the first time that the Illosian's new technology, Arc Fields, were deployed in significant numbers to a battle. Rumors persist that it was salvaged from one of their earlier seizures of Ryushi territory and then turned against their makers in this final stand.

The Attackers:

The Attackers field units in a different way than their opponent. They have an effectively unlimited number of Dindrenzi/Illosian/RSN ships, but must field them based on a maximum number of allowable squadrons on the table. The Attacker has the Fleet Tactics Bonus, Command Distance, and Hand size restrictions of an Alliance fleet.

The attackers may have no more than:

4x Non-Escort Small ship squadrons

3x Medium Ship squadrons ("No more than half" rules apply)

2x Large ship squadrons (may not field Dreadnoughts)

1x Escort squadron

No more than 1/2 of the squadrons on the table may be Illosian.

No more than 1/2 of the squadrons on the table may be RSN.

At the beginning of each round (when you draw STAR cards), if you do not meet your maximum squadron limitations you may add squadrons from your table edge.

Victory Conditions:

Just like the historical Battle of the Alamo, the defenders can't "win." They're outnumbered dramatically, and things are going to end badly no matter what. However, this heroic last stand at Ephemus III had major ramifications for the politics between the races who would eventually form the Alliance of Kurak.

In this scenario, the defender wins if he accumulates more Victory Points than the attacker by the end of the battle. Additionally, the Defender gains a number of victory points each round equal to the round's number x 25. So 25pts the first round, 50 points the second round, 75points the third round, etc. After 10 rounds, the defender receives Victory Points equal to the round's number x 50, so 550pts at round 11 and so on.

Faux Historical Significance:

The attack on Ephemus III by the joint Dindrenzi/Illosian fleet demonstrated the threat posed by the Dindrenzi military and its new allies. The willingness of Terran military and civilian forces to fight side-by-side with the Ryushi cemented the alliance between their two peoples, and inspired other races to the possibility of true alliances. Ephemus III wasn't just an example of why the major races needed to cooperate, it was a demonstration of how willingly and loyally the different factions could work together if their governments agreed to. Even though the defenders of Ephemus were staring down a massive enemy fleet, they didn't blink. They fought admirably, and inflicted vastly more casualties than they themselves suffered.

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I'm excited about these guys.

The most interesting minor faction with a unique selection of ships.

I'd love to try 100% Ryushi fleet someday, with a willing opponent :D. All carriers, nothing else!

In the new release info I'm a little concerned about the dindrenzi ship-design influence, but i really like the remote-control fighter craft. I was having similar thoughts myself (drones), while trying to create some unique fighter markers.

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The back story describes their ships as all large vessels, some extra large that can house frigates.

I think it would be fun to stick with that theme and play without small and medium vessels. All-carrier all the time! It might turn out unbalanced, but it would be fun to see. :)

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So, without further adieu, I give you... The Rage of Aeons Ryushi fleet listing!

Light Carrier

DR: 4 CR: 8 Mv: 7" HP: 4 CP: 4 AP: 1 PD: 4 SH: 0 Mn: 0 FW: 3

Port/Starboard: 4/6/2/-

Fore: 4/6/3/1

Torpedoes (Fore): 4/4/4/4

Cost: 60 pts

Fleet Tactics: +1

Command Distance: 6"

THIS IS A MEDIUM CLASS SHIP

IT MUST MOVE 1” STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN

UP TO 60% OF YOU POINTS CAN BE SPENT ON MEDIUM SHIPS

RYUSHI LIGHT CARRIERS ARE DEPLOYED IN SQUADRONS OF 2 TO 4 SHIPS

MARS: BIGGER BATTERIES, DECK CREW, COMBINED SQUADRON

Pocket Carrier

DR: 3 CR: 6 Mv: 10" HP: 3 CP: 2 AP: 0 PD: 2 SH: 0 Mn: 0 FW: 1

Port/Starboard: 2/3/1/-

Cost: 20 pts

Fleet Tactics: +1

Command Distance: 6"

THIS IS A SMALL CLASS SHIP

IT MUST MOVE 0” STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN

UP TO 60% OF YOU POINTS CAN BE SPENT ON SMALL SHIPS

RYUSHI POKCET CARRIERS ARE DEPLOYED IN SQUADRONS OF 2 TO 6 SHIPS

MARS: DECK CREWS, COMBINED SQUADRON

Escort

DR: 3 CR: 4 Mv: 8" HP: 2 CP: 1 AP: 0 PD: 2 SH: 0 Mn: 0 FW: 1

Cost: 15 pts

Fleet Tactics: +1

Command Distance: 6"

THIS IS A SMALL CLASS SHIP

IT MUST MOVE 0” STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN

UP TO 60% OF YOU POINTS CAN BE SPENT ON SMALL SHIPS

RYUSHI ESCORTS ARE DEPLOYED IN SQUADRONS OF 1 TO 3 SHIPS

MARS: COMBINED SQUADRON

Dreadfleet Leviathan

DR: 8 CR: 13 Mv: 4" HP: 10 CP: 12 AP: 6 PD: 10 SH: 3 Mn: 0 FW: 18

Port/Starboard: 12/16/10/6

Fore: 12/16/10/6

Torpedoes (Fore): 9/9/9/9

Cost: 350 pts

Fleet Tactics: +1

Command Distance: 6"

THIS IS A MASSIVE CLASS SHIP

IT MUST MOVE 2” STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN

UP TO 30% OF YOU POINTS CAN BE SPENT ON LEVIATHANS

RYUSHI LEVIATHANS ARE DEPLOYED IN SQUADRONS OF 1 SHIPS

MARS: ELITE CREW, PRIDE OF THE FLEET, IMPERVIOUS, BIGGER BATTERIES, POINT DEFENSE BARRAGE, DECK CREWS, WITHOUT NUMBER, FRIGATE CARRIER, LARGE BAYS

New MARs:

Frigate Carrier: This ship may start with up to six frigates docked, and launch them at the start of any activation, just like a wing flight. As long as the frigates are docked, they may not be targeted by enemy units.

Combined Squadron: Wings Launched from these ships may combine into single squadrons, and flights may add the FW rating of the ships in this squadron together for determining bay capacity for rearming.

Large Bays: Ships with this MAR may house up to 4 flights within themselves. Flights must still be divided evenly.

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I guess I'll be the first to post here since the release ;)

Loving the Shautrai model, and the observation/sensor domes that seem to be a common theme. I've loved the Xiphos in my Sorylian fleet, so very interested to try these out!

Despite being fighter experts, I think it's a shame that the epic Shautrai only has 10 wings compared to the Aquan Hydra's 12, but a fighter heavy race should be interesting. I consider bombers especially a one shot weapon with all the PD around, so we'll see what happens..

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Cool looking ships , big blocky engines at the back but a smoother looking front. The detail is interesting and I am curious how the battlecarrier will turn out. Spartan is churning them out now !

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Cool looking ships , big blocky engines at the back but a smoother looking front. The detail is interesting and I am curious how the battlecarrier will turn out. Spartan is churning them out now !

 

I saw them and the first thing I flashed on was the Rebel Blockade Runner from Star Wars.  They've got the same feel, with the engines.  I love 'em!!!  :wub:

 

I may just have to buy two sets of them!!  :wub:

 

Though I wonder if SG changed the stats on the battlecarrier and carrier.  They talk in the blurb about them being able to quickly shift the armament on the strike craft, I know they have the Deck Crew MAR.  But I wonder if they're going to add to it.  Maybe Quick Launch or something new.  The cruisers (might) should have the Bigger Batteries MAR, and possibly Pack Hunter on the corvettes?

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I wouldn't read too much into the dramatic blurbs...I mean, this is the blurb for the Hermes cruiser :P :

 

The Terran Alliance must display nothing short of brilliance in the technological refinement of their ships if they are to thwart the devious plans of the Dindrenzi Federation, Directorate and Relthoza. Thankfully, the Hermes Class Mk II Cruiser displays just that, and will most certainly prove its worth in battle.

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