AbidingDude Posted February 24, 2015 Report Share Posted February 24, 2015 Hey gang, I hate asking for clarification when it comes to what feels like semantic flavored stuff, but on pg. 38: Alternatively, a Commander may choose to reveal one of their Markers during the Reserve Phase of the Turn. A Squadron revealed this way may activate during the current Turn. is this meant to imply only one model per turn can be revealed voluntarily, or does it fall in the realm of bad phrasing? It seems to pull the teeth out of ambush (specifically the veydreth, whom I have taken an interest in) if it's the former. Thanks Link to comment Share on other sites More sharing options...
Mountbatten Posted February 24, 2015 Report Share Posted February 24, 2015 Not entirely sure I follow... Under Hidden set up on page 38 if a squadron Is deployed via hidden set up then one marker represents the whole squadron (with possible extra dummies). So you reveal a whole squadron rather than one model at a time. Or do you mean one squadron so that in instances where you may have several squadrons in hidden set up you can only reveal one squadron per turn? Link to comment Share on other sites More sharing options...
AbidingDude Posted February 24, 2015 Author Report Share Posted February 24, 2015 Yeah, that's my mistake, I meant one squadron. The context is I'm trying to point out a veydreth fleet, the setup I'm leaning towards is 3 squads in hidden set up, a shunting bc, and some "oh god, please don't destroy them" smalls that I can't otherwise hide. Strategy wise I'm just planning on hopefully not losing my smalls in the first turn or two, then revealing when everything is to my advantage. So ideally I'm not eating shots on my brawler-y fleet the first half of the game (like half of my flgs is dindrenzi), the problem comes in that wording, which I'm hoping is what it is because the english language is a harsh mistress. if it really is one squad per turn, then it really seems to gimp my strategy and it's back to the drawing board. Link to comment Share on other sites More sharing options...
Marshall777 Posted February 24, 2015 Report Share Posted February 24, 2015 So yeah you can only VOLUNTARILY reveal one of your squadrons a turn (The enemy can reveal extras for you if they come close enough)So it would take you 3 turns to reveal those 3 squadrons....So it kinda goes against making a full Ambush list as you end up arriving piecemeal - Unless you wait for them to reveal one adn then immediately reveal another.. (And thats 2 outta 3 in a turn i guess) Link to comment Share on other sites More sharing options...
AbidingDude Posted February 24, 2015 Author Report Share Posted February 24, 2015 Well, that's why I'm asking, it wouldn't be the first time spartan's made a grammatical mistake that led to an incorrect RAW. Link to comment Share on other sites More sharing options...
Captain Frederic Posted February 24, 2015 Report Share Posted February 24, 2015 If an ambush token us revealed it can act normally after that can't it? I understand it is at full stop but I understood that once it's revealed you can use it on your next activation or did I misread that? I had assumed you could place hidden assault cruiser and then once it is revealed (and probably shot at) on your next activation you can return fire and hopefully even attempt a boarding assault. Link to comment Share on other sites More sharing options...
reddwarf Posted February 24, 2015 Report Share Posted February 24, 2015 Correct. Once revealed it activates normally. Link to comment Share on other sites More sharing options...
Ryjak Posted February 24, 2015 Report Share Posted February 24, 2015 Specifically, you can activate that turn and fire it's weapons, as well as remove the mandatory Full Stop marker. Keep in mind that there will be a squadron within 8 inches of you when you are revealed this way… And some units prefer to reach the board this way. A full Ambush fleet is like a game of cat and mouse: can you find the units which don't want to be found. Link to comment Share on other sites More sharing options...
Ryjak Posted February 25, 2015 Report Share Posted February 25, 2015 In the Spartan Games office there's a sign that says (I'll paraphrase) "Remember, we make Games".That's awesome. You'd think people wouldn't need a reminder, with Games being in the company title, but we all know that isn't true.That said, I know one person who would appreciate the background behind this design decision. Thank you. Link to comment Share on other sites More sharing options...
duck_bird Posted February 25, 2015 Report Share Posted February 25, 2015 Well that settles it! Link to comment Share on other sites More sharing options...
AbidingDude Posted February 25, 2015 Author Report Share Posted February 25, 2015 Yep, I'm done arguing my point since Alex is one of those watchacallzums... guys who wrote the rules. I still think it's no fun, but whatever, I'll adjust my tactics accordingly. Link to comment Share on other sites More sharing options...
duck_bird Posted February 25, 2015 Report Share Posted February 25, 2015 We can always house-rule that. In a game like BFG I think it would be broken because you could move your WHOLE fleet each turn, but in FSA I don't think it would be a problem because you're already paying for that ambush and the enemy does get to shoot at ya. Anyway, mods have spoken! I was about to ask for further clarification about acting when revealed, (as the print rulebook states that you may not activate until the following turn if revealed by the enemy) but the new online PDF very plainly states that you can activate as soon as you're revealed, so that might actually help out. Because you get to place your ambushing ships *after* the enemy deploys their fleet, you could put them right in the path of a weaker enemy squad - a tier 3 or something. Then when the enemy moves into you, you get a free activation and are unlikely to really take too much damage. You'd have to bet on failing that command check though. Perhaps there's finally an advantage to having your admiral off the board? lol Link to comment Share on other sites More sharing options...
Captain Frederic Posted February 25, 2015 Report Share Posted February 25, 2015 That is a pretty radical change in the mechanic it seems. Link to comment Share on other sites More sharing options...
AbidingDude Posted February 25, 2015 Author Report Share Posted February 25, 2015 Yeah, I was initially planning on holding my ambush at like halfboard, so lucking out on timing my BB shunt with the ambush would work out in my favor (which would be my argument for all on one turn, there is still a lot of ways it could go wrong). But if I can turn1 have brawlers in the face of probably dindrenzi (my FLGS logistics), I'll totally try my hand at a line of scrimmage at 40 paces. Forgetting how many times I read through page 38 (you would think I've memorized it), but do you have to stay hidden if you pass the command check, or do you get to chose to stay hidden? if it's the latter it doesn't matter, just reveal turn 1. Link to comment Share on other sites More sharing options...
quiet01 Posted February 25, 2015 Report Share Posted February 25, 2015 That is a pretty radical change in the mechanic it seems. I'm sorry if this is offensive.... How is the "ruling" radical? Alternatively, a Commander may choose to reveal one of their Markers during the Reserve Phase of the Turn. A Squadron revealed this way may activate during the current Turn. This is so incredibly clear, there is no way to interpret this any other way. It says clearly states "Reveal One". I guess it might be radical for a game to be FUN. Link to comment Share on other sites More sharing options...
Pok Posted February 25, 2015 Report Share Posted February 25, 2015 In all fairness I am bit suprised too, as I always assumed that you could reveal any marker in a turn, but as I do not have any veydreth I care naught Link to comment Share on other sites More sharing options...