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Spellduckwrong

Pathogen: Thoughts So Far

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So I've got some games under my belt now (8 or 9) and have some feelings to share about the units.

Dreadnought: Hits very hard and is a good ship overall. The points needed to include it in a fleet however, really take away from other areas, but there isn't much else in the fleet that gives you similar direct fire support which the Pathogen actually really need.

Battleship: While cheaper than the Dreadnought, the firepower seems a bit lacking. Especially, with how slow it is. Granted, it's the same speed as the other T1's, but it just doesn't arrive with enough punch once it gets where its going. Bit disappointed with this one.

Carrier: Very points efficient and the only place you're going to find six Wings on a single ship. Stat wise, it holds up well and is very resilient for a Carrier.

Cruisers: The AP is great! The guns and torpedoes are also good, provided there are targets nearby since range is not what these ships do. Guns out to 16" and torpedoes out to 24". The survivability of these cruisers however is a bit weak. True, they have self repair and five hull points, but being DR4 and CR6 is rough. They will receive a critical hit nearly every time an opponent fires at them, and getting a double crit is very, very easy. A solid direct fire attack and a token torpedo volley following it is usually enough to obliterate one. Shunting seems to be a better way to get these guys into the action. They don't last long.

Frigates: Overall, the frigates are pretty good. Solid attack dice, big squadron size, and respectable AP pools.

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So how do you find the faction comes together as a whole as a cohesive force on the Tabletop?

To me you have to approach fighting them completely differently than all the other more "traditional" factions.

You really need to identify why can really mess you and capture your vessels and eliminate them rather than what may actually be capable of hurting you with gunnery.

Pathogen is also an enemy where FSD charging your in danger ships pre-emptively can win you the game by denying them more bodies to throw back at you.

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So far, I've been finding it to be a little awkward as a whole force. I attribute that to the fact I am still a novice with them though. I haven't quite found the right mixture and deployment style. Still experimenting. They just get so damaged, so fast.

There seems to be a moment where the fleet really gains traction though, and I haven't quite been able to figure out exactly what to do to make it happen every time. I know it when I see it, but I haven't learned enough about it yet.

They are brutal at Patrol Fleet level but really suffer at Battle Fleet for me. Over time, I hope to have some kind of tactica written up for them.

And I agree, the strategy used against them will be different than dealing with most other fleets.

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From the game I played AGAINST Pathogen, they suffer from (?) limited synergy and variety. Every ship does the same thing, just on a different scale: get in close, maim the crew, and take the ship. What makes the dreadnought and the carrier valuable is that they bring something else - specifically firepower and large numbers of devastatingly versatile Pathogen SRS.

Also, the captured ships are great because you can present your opponent with a wall of cheap HPs that he has to chew through to stop you.

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They do suffer from a lack of variety, but since they have mostly a singular goal, it makes sense that all the ships would be more or less similar. But you're probably right about why the dread and the carrier seem so valuable, because they are bringing something additional to the table.

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Battleship: While cheaper than the Dreadnought, the firepower seems a bit lacking. Especially, with how slow it is. Granted, it's the same speed as the other T1's, but it just doesn't arrive with enough punch once it gets where its going. Bit disappointed with this one.

 

 

I find the battleship really benefits from taking some escorts.  Either mitosis or stem help it punch at the dreadnaught level at RB 2 and the loss of infestation coherence is really only relevant like a 3rd of the time and you can just fire them seperate when you are going to board your target anyways.

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They do suffer from a lack of variety, but since they have mostly a singular goal, it makes sense that all the ships would be more or less similar. But you're probably right about why the dread and the carrier seem so valuable, because they are bringing something additional to the table.

 

The Pathogen are a good example of a fleet that asks a question, rather than providing answers. It charges ahead, doing what it does, and you find out if your opponent can deal with it.

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